I seem to be suffering from a ~1 second delay whenever I press a key in Voxatron -- it happens in menus and in game, and running both the x86 and x86_64 versions.
Relevant info:
me@delta:/usr/local/games/voxatron$ ldd vox
linux-gate.so.1 (0xf7724000)
libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf7639000)
libc.so.6 => /usr/lib32/libc.so.6 (0xf748a000)
libm.so.6 => /usr/lib32/libm.so.6 (0xf7447000)
libdl.so.2 => /usr/lib32/libdl.so.2 (0xf7442000)
libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7426000)
/lib/ld-linux.so.2 (0xf7725000)
me@delta:/usr/local/games/voxatron$ uname -a
Linux delta 3.9.4-1-ARCH #1 SMP PREEMPT Sat May 25 16:14:55 CEST 2013 x86_64 GNU/Linux
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Anything which could be done to prevent this?
(Stray observation: took me about 5 minutes to find the "New Post" button here. The site is very pretty, but the icons are a bit inscrutable. Also, signing up for a new account works in Firefox but not Chromium.)
https://www.lexaloffle.com/voxatron.php?page=dev
I'm colorblind. About 5 to 8 percent of all males are. Those dots are fucking with my brain. I think they are purple and gray? Thing is, it all just blends together.
Could you change the colors to have:
- different brightness
- different shapes
That would fix things. Thank you!

In the spirit of Voxatron, I created ANSITron for Petitcom on Nintendo DSi. Here's a short video of me trying to play it through an iPod screen and keep from dying and keep the game in center frame. Hint: The results are me playing extremely bad! Basically, it's Robotron done in ANSI characters available stock in Petitcom, thus really 'blocky' movement of everything. There's only 4 kinds of enemies and 10 specific level designs before it generates random levels until you get a game over. 3 of the enemies (Green, Yellow and Red) are destructible. The Grey enemies are not. They wander around seeking to destroy diamonds, which are your bonus points (and each one you collect doubles in points, so grabbing as many as you can without dying will net you some extra men!). The 3 destructible enemies just move towards you faster and faster. Depending on their color, they take up to 3 hits to destroy. If you touch anything other than a diamond, you lose a life. My highest score was around 500k and I got to the 13th level. There is a bug that causes it to crash randomly and I could not find it because it doesn't show up until after about 30 games...very hard to track!
Hey All
So, it looks like 0.2.6 will be ready next week. It features the first appearance of modifiers -- a general purpose tool at the core of Voxatron's scripting engine. I've been using them recently to create conditional monster behaviours and attacks using custom bullets and emitter patterns (these will also be available in 0.2.6). I'm really happy with the way modifiers have turned out, and I'm sure level-designing people will learn to love and hate them in equal measure. There's also another dev diary on the way which has the gory technical details.
In the meantime, here's some papercraft Voxatron by @jitterworld that is currently staring at me. Check out some of his other papery stuff here.
(Those drawers are around 25cm across -- it's not a giant life-sized thing)
Finally - if you're in Tokyo this weekend, drop by the Lexaloffle office on Saturday, because I'll be testing out some experimental 4-player Voxatron code on the unsuspecting public, along with a preview build of Towerfall and the newly released and splendid Monaco. For more information, see Pico Pico Cafe's Indie Games Night page.
I like the way PC88 coloring forces creative dithering...
I took an outline someone else did and attempted the same sort of coloring style...this doesn't have 'tall pixels' but does follow the 8 colors only scheme of PC-88.
I used D-Pixed and layers using it's built in dithering patterns, alternating color/transparent spots in the two colors available.
This one was started from scratch. No intention of finishing it but uses tall pixels and was done using GRAFX2.
It's fun playing around with these methods of coloring...feels almost like weird printing press with CYMK style coloring methods...

Until the 18th of May, Show Me The Games is orchestrating a collective sale of 32 indie games. Show Me The Sales games include Voxatron (50% Off), Scoregasm, Darwinia, Gratuitous Tank Battles, and Offspring Fling. If you haven't grabbed a copy of Voxatron, you can get it this week for just $7.50 (along with a bonus copy of Swarm Racer 3000 Prototype).
The interesting thing about SMTS is that it is not run by any particular portal or distributor; all of the discounted games can be purchased directly from the developers. It has become usual and expected to buy games through some kind of store (e.g. Steam / App Store), and it's easy to forget that there was a time not so long ago when most indie developers didn't need to rely on such middlemen. Apart from allowing players to support devs without losing a big chunk of each sale to the reseller, being able to sell direct has a great influence on diversity and reduces the need to design games around potential sales channels. In other words, allowing indie developers to really be independent.
The current state of the market is not terrible -- it's still possible to sell indie games via channels that treat developers moderately well, and for niche games to find their audience. However, this could turn to custard very quickly and without warning! SMTG is just a way to fight back a little and keep the most indie-friendly channel alive and in the collective consciousness of indie game supporters. That channel is ... The Internet!
its worth it, the corners are the hardest part. It compresses flat along two different axis . go on, why dont you fold-a-hyperbolic-paraboloid





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