![]() | Welcome to 2013, Year of the Snake! Here's a little preview of an old prototype I decided to dust off recently. Swarm Racer 3000 is the sequel to Swarm Racer, with new visual style and some new elements. I ended up going nuts and making 8 new tracks & some audio. It was great fun! I'll be releasing it shortly as a bonus game for Lexaloffle customers. |
Also a couple of development images when the renderer broke in interesting ways:

hi zep, i was wondering if you had considered porting voxatron or your other games to android as this cool new console (OUYA) is coming out. You probably already heard of it of course, biggest kickstarter response ever! Its based on the shareware model, the first level or levels are free then you can choose whether or not to get the whole game. Im hoping to put some games on it one day via Gamemakers android porting capabilities.
also just curious what anyone thinks of the OUYA as a way to play pc/mac games with a nintendo/playstation type controller. Personally im really excited if it works out.
p.s. it already has (kinda) dual stick so would fit your controls. merry xmas!

![]() | A platform shooter originally made for LD48#25. The theme was "You are the Villain".
This is a two-player game. Player 1 controls a space trooper and Player 2 controls the enemy characters. If you'd like to play single player, just ignore P2 and the enemy A.I. will kick in. The goal is to reach the end of the level with the most gold -- with 2 players, take turns being the trooper and compare scores. |
Player 1 keys: S,D to move (or O,P in single player) X,C to jump and shoot (or Q,W) | Player 2 Keys: Cursors to move K to switch which group of monsters to control L to perform the monster’s attack |
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Grab 4 lexaloffle games for $12 / or 2 packs for $18!
Next week I'll also be adding a prototype of Swarm Racer 3000 -- but this will also be available to any existing Lexaloffle customers. So if that's you, and you're only interested in SR3K, all you have to do is wait! Click on the image for more information.

Voxatron 0.2.3 builds are now up, and will shortly be up on Humble Store (check the version number in the filename). If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread.
To update from a Humble Store account, search your email for the download page link, or request a new one here
This is a quick bug-fixing update. There is better compatibility with older BBS levels, the weird monster-controlling ASDW bug is fixed (aww!), and I've made some improvements to the editor file loading / saving scheme to reduce the chance of accidentally saving over files.
I also added a journaled backup for editor files. Any previous version of the file you save over will be appended to filename.bak. You can't easily do anything with the .bak files yet -- they're just for safety! In the future I'll add some simple tools for inspecting and restoring backups.

Today I was working on my level (That I have been working on for weeks), and then I exited. When I came back, I opened the level, it opened and just showed a Question Mark Box. That was it, everything else was gone. I tried to exit and come back, didn't work. I rebooted my computer, didn't work. The file is still in my folder, still has the picture on it, and still says when it was last modified, today. Please help. I need to get all that stuff back. This is my Indiana Jones Level (All of the 1st movie). Like I said, I have been working on this for weeks. I really, really need this back. Any Suggestions? :( >:(


Hi all, hi zep.
First at all, thank zep for this great game and thank for the editor, I bought your game for both :-]
The destructible environment is a great concept and its really used in the right way.
I modeled what will follow a few months ago.
I was really happy when I heard you're going develop an obj export.
Its not for playing, its just a voxel medieval scene :-)
I wanted to test the contrast between a "basic" voxel model and a photorealistic renderer.
I use Maxwell Render, a really powerfull unbiased renderer.
( HD version flash 1.6 Mo)
horizon view HD version

Okay first off, I just recently found and purchased Voxatron and it's f'n awesome. :) I love twinstick shooters and it's obvious that initial inspiration was Robotron (one of my all time faves) just looking at the title. Opening the engine for more in the future as well as the customization aspect is awesome (cause I like playing with voxels too).
Okay praise out of the way, two issues:
1.) The explosion sound of player death, BOOM! mines and barrels is cranked too high and distorts digitally in windows (not sure of other platforms). Even when you turn down the volumes (everything is actually about 30% louder than all other programs on my computer that generate audio) it still distorts so I'm thinking it's the internal mixing that's the culprit.
2.) What is the music format? I happen to know tracking and I remember running across the voxatron music showing it in tracker format...does it use BASS.DLL/support .xm/.it/.mod? If so, in the future will we be able to load our on music? There's actually a really AWESOME chip tracker called KlysTrack which does C64-ish chipsound generation and is really intuitive and fun to use (as far as trackers go) that I think if you asked nicely, you could add it to Voxatron for music support in the future. :)
Thanks!

Hi!
To help out with development, it's always good to report any bugs found.
To keep things productive, I'd like to suggest a format:
(Title)
(Date Found)(Build found)
(OS)(CPU)(Memory)
(Description)
(Steps)
(Screenshot/Video)
(Severity)
--- please make severity numeric (if you feel like adding it :) )
--- 1 = my game just shutdown / locked up
--- 2 = a feature (ex: jumping) stopped working, or is acting goofy
--- 3 = this just looks odd / typo
--- 4 = request
And if there are other factors that you think could help, please feel free to suggest / implement using them!

Hey All!
Voxatron 0.2.2 builds are now up, and will shortly be up on Humble Store.
If you don't have a lexaloffle account (Games > My Games) and would like one, see this thread.
To update from a Humble Store account, search your email for the download page link, or request a new one here
v0.2.2
Added: Animation object type
Added: Object paint modes: solid, empty
Added: Camera-independent objects
Added: Resource tree with folders / Objects referenced by global id
Added: Undo/Redo resource structure operations
Added: Load/Save any branch of the resource tree (replaces vobs)
Added: Select multiple custom objects and delete/copy/cut/paste
Added: Crate (for testing physics -- not exposed yet)
Added: Wider side panels and extra palette slots for future expansion
Added: Model Data Exporters (obj, pov, txt, png)
Added: Water Test
This update contains new resource management, tools for making animated objects, and model data exporters. Not much of the new code is exposed yet, and over the coming months I'll trickle out new object types (pickups, doors, players, monsters, music) and roll out the new physics (throwable, stackable, pushable actors).







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