You are on this island to build a cosy little town for the peeple that want to live here.
Gather wood and stones to build and unlock other buildings. Some produce resources for you, others make your inhabitants happy. Well-fed and happy peeple produce more resources but keep them hungry or sad and they will leave. They might seem a bit lazy, but without them, buildings won't produce anything!
Build your first house and somebody will come soon, but there is no rush! Take your time and explore the island. There is no pressing matter, no harsh lose-condition, so be creative and build something beautiful.
Be good to them, and have fun.
This little game started as a quarantine project, partly inspired by my desire to create a relaxing city-builder and mostly inspired by this amazing tile-set by Cluly.
Can also be played on itch.io :)
We start in Flower Village
To the south, a town around the Sacred Mushroom Well
Travel east to get to Mushroom Village
The Storm Tavern is close to the Mushroom Crossroads
Isolated on the west side of the island, the monks study the gods of the sea and the land.
I had fun and it’s a really pretty game! If there was one thing I would add if you still have space somehow is a radio you could craft, and then it would cycle between a few songs. And then when you break it it stops the music and goes back to wind/waves like normal. Just a thought though, love the game!
Glad y'all like it! :)
In regards to why there is no save ... it's a mixture of reasons.
Firstly it was an intentional decision, as I wanted to create something in which one can quickly build a creative little village from scratch and somewhat always have it come out beautifully. It didn't feel right to attach to "that one perfect seed", but maybe it's just me.
Secondly it's a technical challenge. The island is randomly generated, there are a lot of objects in the world and it's managed partly via the map, partly via my own construct. I have no clue how to save that with the few numbers pico gives me. If someone has an idea and if people really want that saving functionality, I might consider doing an update :)
Thanks to your game being adorable and CC-BY-NC-SA I used it as an example for this
This is a great game, and everything is really polished, but there are two things I want to point out. First, you the movement is a little obnoxious. What you could do to fix this is store the last button press by the user in a variable, and then test the last button pressed against the buttons the user is currently pressing every frame, favoring the new button that is pressed. In this way, if the user presses more than one button down on a frame, the movement is still smooth, and you don't see the game randomly favoring the left button over all other inputs as it currently is. Second, there should really be a way to save at least one game. I don't know how far you could get with this in a single sitting, so being able to play across multiple sittings would definitely make me want to play this more. Best of luck!
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