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Cart #nano_villager-0 | 2020-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Welcome, Villager!

You are on this island to build a cosy little town for the peeple that want to live here.

Gather wood and stones to build and unlock other buildings. Some produce resources for you, others make your inhabitants happy. Well-fed and happy peeple produce more resources but keep them hungry or sad and they will leave. They might seem a bit lazy, but without them, buildings won't produce anything!

Build your first house and somebody will come soon, but there is no rush! Take your time and explore the island. There is no pressing matter, no harsh lose-condition, so be creative and build something beautiful.

Be good to them, and have fun.

This little game started as a quarantine project, partly inspired by my desire to create a relaxing city-builder and mostly inspired by this amazing tile-set by Cluly.

Can also be played on itch.io :)

P#79613 2020-07-19 16:54


Really great game. Amazing use of the palette and the amount of functionality is impressive

P#79615 2020-07-19 17:22
:: merwok

We start in Flower Village

To the south, a town around the Sacred Mushroom Well

Travel east to get to Mushroom Village

The Storm Tavern is close to the Mushroom Crossroads

Isolated on the west side of the island, the monks study the gods of the sea and the land.

P#79637 2020-07-19 21:56 ( Edited 2020-07-19 21:59)

That's awesome! :)
So glad you have fun

P#79638 2020-07-19 22:10

I had fun and it’s a really pretty game! If there was one thing I would add if you still have space somehow is a radio you could craft, and then it would cycle between a few songs. And then when you break it it stops the music and goes back to wind/waves like normal. Just a thought though, love the game!

P#79640 2020-07-19 22:50

This is a great result of your quarantine project! I feel like you must have a lot of experience with UI because the interface is very elegant, especially with the user using just two buttons

P#79645 2020-07-20 02:03

Excellent - way to easy to sink time in this!
No save is a bit of a heartbreaker though!

P#79653 2020-07-20 05:59

if could save my day would be made

P#79663 2020-07-20 10:24
:: NaeD


P#79668 2020-07-20 12:51

Glad y'all like it! :)

In regards to why there is no save ... it's a mixture of reasons.

Firstly it was an intentional decision, as I wanted to create something in which one can quickly build a creative little village from scratch and somewhat always have it come out beautifully. It didn't feel right to attach to "that one perfect seed", but maybe it's just me.

Secondly it's a technical challenge. The island is randomly generated, there are a lot of objects in the world and it's managed partly via the map, partly via my own construct. I have no clue how to save that with the few numbers pico gives me. If someone has an idea and if people really want that saving functionality, I might consider doing an update :)

P#79685 2020-07-20 17:30 ( Edited 2020-07-20 17:39)
:: merwok

Saving this mass of data would require writing a cart (with printh) or data file (with the new -o command-line parameter), to be reopened later with menu or drag-n-drop or -i parameter.

P#79697 2020-07-21 01:04

It's wonderful. Thank you!

P#79758 2020-07-22 10:59
:: mac

It's beautiful, and I love how relaxing it is! I've had a wonderful time playing.

P#79762 2020-07-22 15:56
:: insens

Very nifty! Here’s a view of Shroom City.

South Entrance

Poplar Avenue was the hardest part.

P#79901 2020-07-25 05:27

Woah, that is truly amazing!

P#79910 2020-07-25 09:10

Thanks to your game being adorable and CC-BY-NC-SA I used it as an example for this


P#80056 2020-07-28 21:17

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