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Cart [#44793#] | Copy | Code | 2017-10-01 | Link
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Lil' Satan's Cake Quest is an old-school 2D platformer game.

Objective: Storm the enemy's castle to eat lots of cake!

Instructions:

  • Transform your enemies into cake with your electric beams (z button)
  • Eat cake to gain back lost health
  • Maximize you health and beam power by eating golden cakes dropped by demons
  • Hold z in mid air to hover while shooting electric beams

This game was made for the AGBIC 2017 jam and was inspired by @pxlhns's Cake Quest Famicart

In case it's not obvious, this was also inspired greatly by the Ghosts and Goblins and Castlevania franchises.

Update 1.01:

  • Added boss music and boss killed music
  • Penalizes death by saving time spent while resetting everything else (upgrades and cakes)
  • A tiny little cameo :)
arcade action platformer shooter
P#44622 2017-09-26 02:42 ( Edited 2018-11-07 19:15)

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Awesome! (and difficult)

P#44625 2017-09-26 03:10

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freakin' awesome! plus g&g has always been my favorite game-I-suck-at. will play this in underpants. :D

P#44628 2017-09-26 05:37

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Did it! =)

Love the Minecraft-style cake ;)

P#44659 2017-09-27 06:29

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hurray for cake!

P#44660 2017-09-27 09:49

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Glad you guys are enjoying the game! Pretty cool to see your end screens here too!

I'll probably penalize deaths by saving the elapsed time upon death in the next update (as a better representation of how long it took you to finish the game).

P#44667 2017-09-27 11:07

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Lovely work. It feels really good. Your enemy types and attacks that work on them is pretty well mixed up. I enjoyed that aspect of the game, plus all the gushy G&G stuff. Tops all over! This will probably wind up a lunch time past time once in awhile.

P#44675 2017-09-27 13:43

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Beautiful, and I loved the cameo :-D

I really like how you need to use the hover in different situations.

Too hard for me. though, can't get past the second stage :-P

P#44821 2017-10-01 09:09

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Thanks a lot for your comments, guys!

@caranha the game should get easier as you power up by eating the golden cakes dropped by the red demons. Also, thanks for suggesting the cameo! ;)

P#44861 2017-10-02 11:12

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What do the sprite flags mean for this game? I looked in the sprite editor and I'm confused.

Plus, I wasn't able to get past the first boss.

P#54092 2018-07-12 01:43

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The first 4 represent collision in 4 directions: floor, right wall, ceiling and left wall, respectively.

The 7th one is to tag enemy sprites one the map.

A strat for beating the bosses in general is to keep moving and use the hovering mechanic (hold down the fire button in the air) for shooting at his face.

Hope that helps a bit, dude!

P#54103 2018-07-12 11:35

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So, the flag's format is:
FRCLD--E

I would highly suggest someone here to upload a play-through of this game on YouTube.

P#54110 2018-07-12 16:05 ( Edited 2018-07-12 16:09)

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yes, and yeah, I also forgot about the map() call. So, in your "FRCLD--E", D would basically be turned on for things to draw in the map call.

Enemies should have that off so they don't get drawn in the map() call but are still positioned in places to be read by the code.

:)

P#54112 2018-07-12 16:13

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This game is SUPER hard for me for some reason, so I can't comment much, but I enjoy the aesthetic, the theme, everything so far. When/if I'm able to get through it (it's Ghost and Goblins level hard for me for some reason!) I'll come back with a critique and full thoughts, but so far, it's really cool, just hard for me for some reason. But I also suck at ghost and goblins and people I know can breeze right through it, so I probably just need to buck up and practice like a good gamer!

:)

P#58823 2018-11-06 15:58

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BTW, this community needs to stop making fun games...cause I have bad self discipline and so I do want to finish my own games but can't stop playing everyone else's! SO PLEASE, MAKE CRAPPIER GAMES! :p

P#58824 2018-11-06 16:03

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Pretty good. Definitely a game for those with quick reflexes. Might be nice to have a "shooting" power up when you get to the plants that shoot up straight in the air.

P#58860 2018-11-07 19:15

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