guerragames [Lexaloffle Blog Feed] dancertweetcart <p> <table><tr><td> <a href="/bbs/?pid=64116#p"> <img src="/bbs/thumbs/pico8_dancertweetcart-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=64116#p"> dancertweetcart</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=64116#p"> [Click to Play]</a> </td></tr></table> </p> <p>Slowly making a compilation of some of the tweetcarts I've done in the past. It will probably take more than one cart but we'll see.</p> <p>Controls:</p> <ul> <li>left/right - cycle to the next tweetcart</li> <li>up - jump to random tweetcart</li> <li>down - reset timer</li> <li>hold z - fast timer</li> <li>hold x - reverse timer</li> </ul> <p>Extra Controls (second controller):</p> <ul> <li>s/f - cycle screen mirror modes</li> </ul> <p>Update 5/7/2019 - Added 12 more tweetcarts</p> Wed, 01 May 2019 05:17:25 UTC pinballvania! <p><center> <table><tr><td> <a href="/bbs/?pid=63353#p"> <img src="/bbs/thumbs/pico8_pinballvania-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=63353#p"> pinballvania</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=63353#p"> [Click to Play]</a> </td></tr></table> </center></p> <p><center><img style="" border=0 src="" alt="" /></center></p> <h3>Objective:</h3> <p><strong>Collect</strong> all the <strong>green pickups</strong> to open the <strong>exit</strong> (double yellow circle) of each stage. Finish all <strong>20 stages</strong> fast, brag your best times online on your favorite social network!</p> <h3>Controls:</h3> <ul> <li><strong>left/right:</strong> rotate the stage</li> <li><strong>down:</strong> increase the ball's gravity to drop faster</li> <li>also supports mouse/touch controls</li> </ul> <h3>Features:</h3> <ul> <li>20 stages </li> <li>4 bosses</li> <li>Many new game pluses (each with reshuffled procedurally generated levels).</li> <li>Lots of circles</li> <li>Different backgrounds per level (based on my own favorite tweetcarts).</li> </ul> <p>I actually started this game more than a year ago but got distracted with other projects and its abstractness made it difficult to come back to. But after a quick poll on twitter, it was chosen by many as the next project I should work on, so here we are. I think it came out fun, what do you think? As always, please post below if you find any problems or suggestions and your best times playing the game.</p> <p>Cheers!</p> <h3>Updates:</h3> <p>4/13/2019:</p> <ul> <li>Added much-requested hint arrow.</li> <li>Buttons X and O can now also be used for fast-drop</li> </ul> Tue, 09 Apr 2019 06:11:57 UTC 4 GIGA BOSS FIGHTS <p><center><br /> <table><tr><td> <a href="/bbs/?pid=61495#p"> <img src="/bbs/thumbs/pico8_fourgigabossfights-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=61495#p"> 4 GIGA BOSS FIGHTS</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=61495#p"> [Click to Play]</a> </td></tr></table> </p> <h1>4 GIGA BOSS FIGHTS</h1> <img style="" border=0 src="" alt="" /> <p></center></p> <h3>Objective</h3> <p>Fight your way through an onslaught of more than 4 billion consecutive boss fights in top-down shooting arcade action madness. Dodge bullet-hell as your ship automatically shoots the core of the enemy.</p> <h3>Features</h3> <ul> <li>More than 4 billion bosses</li> <li>22 unlockable player ships</li> <li>gazillions of bullets</li> <li>a few lasers!</li> <li>3 game modes: normal, attract and permadeath</li> <li>auto game save persistence between sessions (quit the game anytime)</li> </ul> <p>As usual, please share your thoughts, comments and bug reports below. I truly appreciate everyone's feedback.</p> <p>Also a big shout-out to my #pico8 bros on twitter for giving great ideas and suggestions as I was developing this one. You guys are awesome!</p> <h3>Updates</h3> <p>Feb 11,2019:</p> <ul> <li>Bosses now have Lovecraftian names!</li> </ul> <p>Feb 9,2019:</p> <ul> <li>Optimized a bit (if things get out of hand stop spawning background particles)</li> <li>This means more bullets, harder game... git gud</li> <li>Increased the play area a little bit</li> <li>Less inertia on the ship's movement</li> <li>Shows the number of tries (game overs) on normal mode</li> </ul> <p>Feb 5,2019:</p> <ul> <li>Fix a permadeath persistence bug</li> <li>Added touch/mouse support</li> </ul> Mon, 04 Feb 2019 04:14:36 UTC Friendly Dungeon <p> <table><tr><td> <a href="/bbs/?pid=56354#p"> <img src="/bbs/thumbs/pico56467.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=56354#p"> Friendly Dungeon 1.01</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=56354#p"> [Click to Play]</a> </td></tr></table> </p> <p><center><img style="" border=0 src="" alt="" /></center></p> <p>You're in charge of the <strong>friendly dungeon's basement</strong>, a place where the most troublesome <strong>NPCs</strong> of the dungeon get thrown out for <strong>corrective measures</strong>. Your job is to <strong>make groups of 3 or more</strong> NPC &quot;friends&quot; (either <strong>all of the same type or all different</strong>) and send them back up to the friendly dungeon above.</p> <p><strong>&lt;dpad&gt;</strong> - <strong>move</strong> your ghost dude around<br /> <strong>&lt;x&gt;</strong> - <strong>grab and hold characters</strong> with your <strong>dude's shadow</strong>, <strong>release and press again</strong> to grab more<br /> <strong>&lt;z&gt;</strong> - once you <strong>grab 3 or more characters</strong>, press this button <strong>while still holding &lt;x&gt;</strong> to try and send them back up</p> <p>This game is based on a famicart by <a href="">@wyel</a> made for the <a href="">A Game By Its Cover Jam 2018</a> at<br /> <center><img style="" border=0 src="" alt="" /></center></p> <p>This is probably one of my most experimental games to date so you might find the gameplay a bit strange. Hopefully you'll still give it a chance and tell me what you think. Cheers Pico-8 Fellows!</p> <p>Update: Forgot to add my usual credit + year to the title screen. Also added an earlier less crazy alarm when the friendly meter is running out.</p> Fri, 07 Sep 2018 01:18:47 UTC Tomato Worm 1.0 <p> <table><tr><td> <a href="/bbs/?pid=55292#p"> <img src="/bbs/thumbs/pico8_tomatoworm-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=55292#p"> tomatoworm</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=55292#p"> [Click to Play]</a> </td></tr></table> <br /> <center></p> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <p></center></p> <p>You are the <strong>tomato worm</strong> and you are very hungry for tomatoes. Clear <strong>mind-bending puzzle levels</strong> of all tomatoes by eating them while making sure you don't get stuck in corners with your growing body.</p> <p><strong>Controls:</strong></p> <p><strong>arrow-keys/d-pad:</strong> move the tomato worm on the grid<br /> <strong>x:</strong> go to next level after clearing the current one<br /> <strong>z:</strong> restart current level</p> <p><strong>Update 1.0:</strong></p> <ul> <li>65 levels</li> <li>more gameplay elements including non-ripe tomatoes</li> </ul> Thu, 16 Aug 2018 22:31:59 UTC Vortex Invader <p> <table><tr><td> <a href="/bbs/?pid=54173#p"> <img src="/bbs/thumbs/pico54748.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=54173#p"> Vortex Invader 1.01</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=54173#p"> [Click to Play]</a> </td></tr></table> </p> <p><center><img style="" border=0 src="" alt="" /></center></p> <p><strong>mission</strong></p> <ul> <li>rocket into the spiraling vortex</li> <li>face and destroy the cosmic horrors living inside it</li> <li>restore peace to the galaxy once and for all</li> </ul> <p><strong>controls</strong></p> <ul> <li>left/right - move your ship in a circle around the vortex</li> <li>up/down - get closer into or farther away from the vortex</li> <li>z - shoot your weapon, hold for auto-fire and to make your ship move slower</li> </ul> <p><strong>tips</strong></p> <ul> <li>movement of your ship is vortex-relative, it helps to stay on the bottom part of the vortex to not make movement confusing</li> <li>try to stay as far away from the vortex as possible</li> <li>try to only move sideways most of the time, sometimes it's even better to move slowly (by holding fire) or even to not move at all</li> <li>you'll die a lot, but you have infinite lives, the only punishment is the time delay of your next ship to arrive</li> <li>try to kill the enemies as fast as possible to get further into the vortex</li> </ul> <p>Feel free to add any comments, suggestions, bugs, etc. below. I'm interested in hearing what you think about the game in terms of: difficulty, controls, pacing, length, etc.</p> <p>Update 1.01: After playing the game on the GameShell, I noticed the hud was really hard to read so I made it brighter and auto-hide when the player ship is close.</p> Sat, 14 Jul 2018 23:26:54 UTC Run-Gun-Bot Fight! <p> <table><tr><td> <a href="/bbs/?pid=53059#p"> <img src="/bbs/thumbs/pico53221.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=53059#p"> Run-Gun-Bot Fight! 1.0</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=53059#p"> [Click to Play]</a> </td></tr></table> </p> <p><center><img style="" border=0 src="" alt="" /></center></p> <p>When run-gun-bots are not out on the field doing adventure missions they have fun doing intensive training by fighting each other on special practice rooms.</p> <p>Hook up some extra controllers and grab a friend to battle in the arena!</p> <p><strong>OBJECTIVE</strong><br /> Be the best run-gun-bot when the time limit is reached. Master the different weapons and stages to ensure victory against your fellow run-gun-bot peers.</p> <p><strong>FEATURES</strong></p> <ul> <li>32 practice rooms</li> <li>8 different gun types</li> <li>6 different match modes</li> <li>2 to 4 player matches</li> </ul> <p><strong>CONTROLS</strong></p> <ul> <li><strong>d-pad</strong> - move your bot and aim your weapon</li> <li><strong>X</strong> - shoot your current weapon</li> <li><strong>O</strong> - jump</li> </ul> <p><strong>MATCH MODES</strong></p> <ul> <li><strong>most-frags</strong> - hit opponents as many times as you can</li> <li><strong>least-hurt</strong> - avoid as many hits as possible</li> <li><strong>capture-the-flag</strong> - grab the flag and hold it for the longest time</li> <li><strong>king-of-the-hill</strong> - touch the flag on the ground and try to keep others from touching it</li> <li><strong>collect-a-thon</strong> - collect as many coins as you can</li> <li><strong>collect-most-guns</strong> - collect as many weapons as you can</li> </ul> <p>Feel free to report any bugs or suggestions you might find!</p> Sun, 27 May 2018 18:08:24 UTC The Invincible Run-Gun-Bot <p> <table><tr><td> <a href="/bbs/?pid=49526#p"> <img src="/bbs/thumbs/pico49853.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49526#p"> The Invincible Run-Gun-Bot 1.01</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=49526#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <p><strong>Run-Gun-Bot</strong> is on a <strong>top-secret mission</strong> and nobody can stop him. He'll rampage through a <strong>maze-like world</strong> filled with bad guys and hazards. Uncover the mysteries of his mission as you <strong>collect gun power-ups</strong> and coins.</p> <p><strong>Instructions:</strong></p> <ul> <li><strong>z</strong> = shoot active weapon, hold to stand your ground and shoot in-place</li> <li><strong>x</strong> = jump</li> <li><strong>duck + left/right</strong> = switch to the previous/next weapon (can also switch through the pause menu)</li> </ul> <p><strong>Weapon-specific Instructions:</strong></p> <ul> <li><strong>Green:</strong> bouncy grenades, destroys dirty blocks, useful for shooting from above</li> <li><strong>Brown:</strong> machine gun, not very strong, shoots super fast, hold forward as you release the z button for a fast dash forward. Used to get across large chasms by jumping and dashing forward in mid-air.</li> <li><strong>Red:</strong> rocket gun, slow rate, strong power, destroys breakable stone blocks, shoot in mid-air to act as a double jump</li> <li><strong>Orange:</strong> flame thrower, short distance, high rate, strong power, destroys bramble blocks, hold the z button in mid-air to trigger stalled descent</li> <li><strong>Blue:</strong> ice gun, regular rate, gravity curved shooting, cools off lava blocks</li> <li><strong>Pink:</strong> bubblegum gun, slowest rate, big and powerful, absorbs enemy bullets, player touching bullets causes player to get launched upward</li> <li><strong>???</strong></li> </ul> <p>This game is a tribute to some of my favorite <strong>NES classics</strong> including (among others): <strong>Mega Man, Contra, Blaster Master &amp; Metroid</strong>.</p> <p><strong>Update 1.01:</strong></p> <ul> <li>Fixed some level layouts that were causing slight confusion on some playthroughs.</li> <li>Fixed other minor bugs.</li> <li>Added a &quot;reset game+!?&quot; to the main menu: restarts the game in a mirrored version of the game map, including a different ending. Post a screenshot once you get it. :)</li> </ul> Fri, 23 Feb 2018 01:20:03 UTC skulldude <p> <table><tr><td> <a href="/bbs/?pid=45622#p"> <img src="/bbs/thumbs/pico46038.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=45622#p"> skulldude 1.01</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=45622#p"> [Click to Play]</a> </td></tr></table> </p> <p><center><img style="" border=0 src="" alt="" /></center></p> <p><strong>Skulldude</strong> doesn't remember much, he just feels a deep soul-burning hatred towards the <strong>slimes</strong>. Help him unleash his <strong>wrath</strong> as he storms the slimes' dungeon increasing his fiery power as he goes.</p> <p><strong>Controls:</strong></p> <ul> <li><strong>&lt;z&gt; - shoot fire</strong>, hold to auto-fire and move slow</li> <li><strong>&lt;x&gt; - dash forward</strong>/become invulnerable for a little bit</li> <li><strong>arrow keys/d-pad - move around</strong></li> </ul> <p><strong>Tips:</strong></p> <ul> <li>Dashing can go through enemies and their bullets. Learn to use it well, it's critical during boss fights.</li> <li>Finishing all enemies in a room makes that room cleared even if you die.</li> <li>Look for suspicious pixels on the map to find secrets.</li> <li>The game can be finished in less than 10 minutes, how fast can you do it?</li> </ul> <p><strong>Features:</strong></p> <ul> <li>a flaming skull dude</li> <li>32 rooms filled with lots of slimes, power-ups and secrets</li> <li>4 boss fights</li> <li>lot of bullets</li> </ul> <p><strong>Full Map Cheat:</strong><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><img style="" border=0 src="" alt="" /></div></div></div></p> <p>This is my entry to the #3cjam, it was a lot of fun working on it. Special thanks to enargy for organizing it and the rest of the pico-8 community for being all around plain awesome!</p> <p>In case it's not obvious, the original Zelda was the main influence making this game.</p> <p>Enjoy and please don't heasitate to send feedback my way!</p> <p><strong>Update 1.01 (11/9/2017):</strong></p> <ul> <li>upgrade menu now waits a second before a selection can be made, should avoid accidental selections</li> <li>unreachable pickup orbs are now persisted between sessions</li> <li>front end doesn't go crazy anymore after a little while</li> </ul> Mon, 30 Oct 2017 03:00:15 UTC Lil' Satan's Cake Quest <p> <table><tr><td> <a href="/bbs/?pid=44622#p"> <img src="/bbs/thumbs/pico44793.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=44622#p"> Lil' Satan's Cake Quest 1.01</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=44622#p"> [Click to Play]</a> </td></tr></table> </p> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <p><strong>Lil' Satan's Cake Quest</strong> is an old-school 2D platformer game.</p> <p><strong>Objective:</strong> Storm the enemy's castle to eat lots of cake!</p> <p><strong>Instructions:</strong> </p> <ul> <li><strong>Transform</strong> your enemies into <strong>cake</strong> with your <strong>electric beams (z button)</strong></li> <li><strong>Eat cake</strong> to gain back lost health</li> <li>Maximize you <strong>health and beam power</strong> by eating <strong>golden cakes</strong> dropped by <strong>demons</strong></li> <li><strong>Hold z</strong> in mid air to <strong>hover</strong> while shooting electric beams</li> </ul> <p>This game was made for the <strong>AGBIC 2017</strong> jam and was inspired by <a href="">@pxlhns</a>'s Cake Quest <a href="">Famicart</a></p> <p>In case it's not obvious, this was also inspired greatly by the <strong>Ghosts and Goblins</strong> and <strong>Castlevania</strong> franchises.</p> <p><strong>Update 1.01:</strong></p> <ul> <li>Added boss music and boss killed music</li> <li>Penalizes death by saving time spent while resetting everything else (upgrades and cakes)</li> <li>A tiny little cameo :)</li> </ul> Tue, 26 Sep 2017 02:42:02 UTC Slime Bubble Bro <p> <table><tr><td> <a href="/bbs/?pid=43663#p"> <img src="/bbs/thumbs/pico43668.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43663#p"> Slime Bubble Bro 1.0</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=43663#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Slime Bubble Bro</strong> is a <strong>fast action platformer arcade game</strong>.</p> <p><strong>Objective:</strong><br /> You are the <strong>Slime Bubble Bro</strong> and your mission is to save <strong>Slimette</strong> from the evil clutches of the <strong>Skeleton Gang</strong> and their minions!</p> <p><strong>Instructions:</strong></p> <ul> <li><strong>&lt;x&gt; to jump, &lt;z&gt; to shoot</strong></li> <li><strong>Bubble up</strong> your enemies until they <strong>explode</strong></li> <li><strong>Push bubbles</strong> around to <strong>chain</strong> their explosions and get <strong>more points</strong></li> <li><strong>Bosses</strong> can't be bubbled, but you can use their minions to do <strong>more damage</strong></li> </ul> <p><strong>Features:</strong></p> <ul> <li><strong>32 rooms</strong></li> <li><strong>4 boss fights</strong></li> <li><strong>Infinite lives</strong>, but there's a <strong>score penalty</strong> every time you <strong>die</strong>, in fact, your score can actually become negative</li> <li>The game can be <strong>finished</strong> in less than <strong>15 minutes</strong></li> <li><strong>Bubbled enemies</strong> also serve as <strong>shields</strong> from incoming <strong>enemy bullets</strong>, use them strategically</li> <li><strong>Reset the cart</strong> after finishing the game for a <strong>little surprise</strong></li> </ul> <p><strong>Screens:</strong></p> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <p><strong>Main Influences: Snow Bros &amp; Bubble Bobble</strong></p> <p>As always: comments, bug reports and suggestions for improvements are greatly appreciated.</p> Sat, 26 Aug 2017 20:38:21 UTC Tiny Dr. Piccolo (Dr. Mario Demake) [tinyTVjam] <p> <table><tr><td> <a href="/bbs/?pid=36327#p"> <img src="/bbs/thumbs/pico36321.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=36327#p"> Tiny Dr. Piccolo 1.0</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=36327#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my entry to <strong>TRASEVOL_DOG's tinyTVjam</strong>: A basic port of <strong>Dr. Mario</strong>. Enjoy!</p> <img style="" border=0 src="" alt="" /> <p><strong>Instructions:</strong></p> <ul> <li>Clear the <strong>bottle</strong> from <strong>viruses (flashing blocks)</strong> matching their colors in groups of 4 using the <strong>falling pills</strong>.</li> <li>Move the <strong>falling pill</strong> using the <strong>d-pad</strong>.</li> <li><strong>Rotate</strong> the pill using <strong>&lt;z&gt; or &lt;x&gt;</strong></li> <li>Difficulty increases on each level by adding 2 more viruses and pills falling faster.</li> <li>Progress gets saved each level is cleared so you can try again where you failed.</li> </ul> <p>Any comments and/or bug reports would be greatly appreciated.</p> Sun, 22 Jan 2017 14:20:31 UTC The.Green.Legion <p> <table><tr><td> <a href="/bbs/?pid=31935#p"> <img src="/bbs/thumbs/pico32307.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=31935#p"> The.Green.Legion 1.03</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=31935#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Objective:</strong><br /> Blast off and strike the evil <strong>green legion</strong> of mutating ships from outer-space!</p> <p><img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /> </p> <p><strong>Instructions:</strong></p> <ul> <li>Move your <strong>main ship</strong> around with the <strong>arrow keys</strong>.</li> <li><strong>Shoot</strong> with <strong>&lt;z&gt;</strong>.</li> <li><strong>Holding &lt;z&gt;</strong> makes your ship go <strong>slower</strong>.</li> <li>Once you <strong>level up</strong> and <strong>gain extra ships</strong> you can do a <strong>power attack</strong> with <strong>&lt;x&gt;</strong>.</li> <li><strong>Power attacks</strong> deal a <strong>lot of damage</strong> and <strong>clears all enemy bullets</strong> but it takes a while for the extra ship to <strong>cool-down</strong> and be useful again.</li> <li><strong>Extra ships</strong> follow you around <strong>shooting</strong> forward.</li> <li>If your main ship gets <strong>destroyed</strong>, the <strong>next extra ship</strong> becomes your <strong>new main ship</strong> in its place.</li> <li>In short the <strong>extra ships</strong> are: <strong>lives</strong>, <strong>bombs</strong> and <strong>helpers</strong> in one.</li> </ul> <p><strong>Features:</strong></p> <ul> <li><strong>Lots. Of. Bullets!</strong></li> <li><strong>Randomized procedurally generated</strong> enemies, mini-bosses and end-level bosses. Every play-through is different.</li> <li>1 bullet hits the enemy = 1 experience point. Each <strong>experience level</strong> reached makes your ship more <strong>powerful</strong> by giving you one of these: <strong>extra-ships</strong>, <strong>increased bullet shooting rate</strong> or <strong>increased power attack and lower cool-downs</strong>.</li> <li><strong>No penalty in death</strong>. You keep your <strong>experience points</strong> and <strong>experience level</strong>, you just restart the current level.</li> <li><strong>10 different levels</strong> and infinite <strong>new game pluses</strong> with increased difficulty.</li> </ul> <p><strong>Influences:</strong></p> <ul> <li><strong>Shooters</strong>: Zanac, R-Type, Gradius, Cave Shmups, Recca, Raiden, 1942.</li> <li><strong>Others</strong>: Metroid, Cookie Clicker, RPGs.</li> <li><strong>Excellent Pico-8 Shooters</strong>: Astero, They Started It, Invader Overload, Buzzkill.</li> </ul> <p>This has been my most ambitious Pico-8 game yet and I would greatly appreciate any feedback you might have... also, I'm interested to see how far people get on the game. Enjoy!</p> <p><strong>Special thanks</strong> to everyone on the pico-8 community for the help, encouragement and awesome little code snippets! <strong>I &lt;3 Pico-8!</strong></p> <p><strong>Update Log:</strong><br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> Update 1.03:</p> <ul> <li>Adding a little flashing outline to the main ship to make it easier to distinguish from your buddy ships.</li> <li>Made boss generation a tiny bit more interesting, I think.</li> <li>Tweaks to the first level to try to make it a bit less boring.</li> </ul> <p>Update 1.02:</p> <ul> <li>Fixed to run on the PocketCHIP!</li> </ul> <p>Update 1.01:</p> <ul> <li>Fixed accidentially triggering a power attack by starting the game with 'x'. Now the game can only be started/continued with 'z'.</li> <li>Display &quot;death count&quot; on game over screen as well.<br /> </div></div></div></li> </ul> Fri, 28 Oct 2016 00:42:48 UTC Cave Runners! <p> <table><tr><td> <a href="/bbs/?pid=27593#p"> <img src="/bbs/thumbs/pico28428.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27593#p"> Cave Runners! 1.101</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=27593#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Cave Runners!</strong></p> <p><strong>Objective:</strong></p> <ul> <li>Your good <strong>friends</strong> are lost in this <strong>complex cave maze</strong>, run inside it to find them quickly!</li> </ul> <p><strong>Controls:</strong></p> <ul> <li><strong>Press button</strong>, <strong>click mouse</strong> or <strong>tap the screen</strong> to make your runner <strong>jump</strong>.</li> <li>Use the <strong>restart run</strong> menu option in the pause menu if you feel you're wasting too much time on a single run.</li> </ul> <p><strong>Features:</strong></p> <ul> <li>Simple <strong>one-button/mouse-click/screen-tap</strong> control allows you to play on your <strong>PC</strong>, <strong>tablet</strong> or <strong>smart phone</strong>.</li> <li>In <strong>Cave Runners</strong> there is no death nor damage, only annoying <strong>difficult jumps</strong>, <strong>missed jumps</strong>, <strong>one-sided walls</strong> and evil inanimate things alike. </li> <li>6 <strong>unlockable</strong> extra playable characters.</li> <li>Each character has an extra <strong>secret</strong> target objective... be sure to find it.</li> </ul> <p><strong>Gifs:</strong><br /> <img style="" border=0 src="" alt="" /> <img style="" border=0 src="" alt="" /></p> <p>Special thanks to my wife for playtesting the game, people in twitter for motivational retweets and likes and people here that post useful code examples with techniques, tweetcarts and whatnots.</p> <p>Feedback, critiques, bugs, best-times, screenshots, etc would be greatly appreciated by yours truly.</p> <p>Click here to see my personal best times:<br /> <div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><img style="" border=0 src="" alt="" /></div></div></div></p> <p>Update 1.101:</p> <ul> <li>Tiny update to make a few jumps a little less frustrating.</li> </ul> <p>Update 1.1:</p> <ul> <li>Replaced the target circle with a little arrow.</li> <li>Added gold, silver and bronze medals based on my personal times, try to beat them.</li> <li>Once all characters are unlocked, display the sum of best time... see how much you can reduce it.</li> </ul> Sun, 28 Aug 2016 20:02:46 UTC Niji-Famicart <p> <table><tr><td> <a href="/bbs/?pid=26712#p"> <img src="/bbs/thumbs/pico26755.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=26712#p"> Niji-Famicart 0.91</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=26712#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>NIJI - A Colorful Rainbow One-Dimensional Action Match-3 Puzzle Game</strong></p> <p>Inspired by this Famicart:<br /> <a href=";amp;width=620&amp;amp;height=580"><img style="" border=0 src="" width=108.75 height=72.5 alt="" /></a><br /> <a href=";amp;width=620&amp;amp;height=580">NIJI</a> by <a href="">@haya_a_TECS</a></p> <p>Music was highly influenced by the Moon Theme of the NES Duck Tales game.</p> <p>Instructions:</p> <ul> <li>press <strong>up/down</strong> to make your fire flower line change lanes in the rainbow</li> <li>press <strong>&lt;z&gt;</strong> to go faster</li> <li>catch incoming flowers by touching them with your fire flower line</li> <li>use <strong>left/right</strong> to highlight a flower in the line</li> <li>press <strong>&lt;x&gt;</strong> to select it and move it around with left/right</li> <li>press <strong>&lt;x&gt;</strong> again to place it</li> <li>match 3 flowers of the same color to explode them and earn score points</li> <li>the more flowers you explode in a single move the more points they're worth</li> <li>if you miss catching a flower, it'll get added to the back of the file in a frozen state</li> <li>only way to unfreeze a frozen flower is to explode another flower next to it</li> </ul> <p><img style="" border=0 src="" width=256 height=256 alt="" /> <img style="" border=0 src="" width=256 height=256 alt="" /></p> <p>I still have a few improvements I want to add but since it's past the #AGBICjam's deadline I figured I would post it here as well. Feel free to give feedback or suggestions for improvement.</p> Tue, 09 Aug 2016 23:22:53 UTC p.i.command <p> <table><tr><td> <a href="/bbs/?pid=24372#p"> <img src="/bbs/thumbs/pico24374.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=24372#p"> p.i.command 1.0</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=24372#p"> [Click to Play]</a> </td></tr></table> </p> <p>A little <strong>Missile Command</strong> inspired game. Protect <strong>Planet I</strong> from invasion.</p> <ul> <li>Use <strong>arrow</strong> keys to move the <strong>cursor</strong></li> <li><strong>Shoot lasers</strong> from the planet's eye by <strong>pressing &lt;z&gt;</strong></li> <li><strong>Button mashing</strong> is encouraged, no limits, let loose!</li> </ul> Sun, 03 Jul 2016 01:10:24 UTC The Slime Pit <p> <table><tr><td> <a href="/bbs/?pid=22235#p"> <img src="/bbs/thumbs/pico22234.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=22235#p"> The Slime Pit 1.0</a><br><br> by <a href="/bbs/?uid=12812"> guerragames</a> <br><br><br> <a href="/bbs/?pid=22235#p"> [Click to Play]</a> </td></tr></table> </p> <p><em>In the slime pit there's no escape, only death!</em></p> <p>Kill as many slimes as you can before they get you.</p> <p>[x] to sword attack<br /> [z] when the bar on top of the hero is full to explode all the slimes on screen</p> <p>This is my first Pico-8 game, I started with a few other more ambitious ideas but I wanted to finalize something simpler and faster. Feedback is welcome. If there's interest I might expand on this idea in the future with more enemy types, boss fights, etc.</p> Sat, 04 Jun 2016 01:52:12 UTC