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Cart #piratestrial-4 | 2020-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

this is my entry for alakajam #10

-- GOAL --
Visit the huts, ships or the wise monkey to collect maps
Maps will give you hint on the chest position
Once you have enough maps, seek a shovel
Dig to find the treasure
The first pirate to find 2 treasures win the game

(arrow keys) Move your tiny pirate around
(x) Dig if you have a shovel
(z) Show your maps

P#82023 2020-09-20 18:59 ( Edited 2020-09-23 18:29)


This game is awesome! though all of the clues make it a bit confusing... but love the concept!

Also found this bug where the pirate guy was stuck in the ocean and didn't want to move...

P#82032 2020-09-20 22:14 ( Edited 2020-09-20 22:36)

I had a similar bug, both AI characters were stuck in the bottom left on the first level. Then they both trounced me.

Fun game!

P#82034 2020-09-20 22:50

Oh this is such a cool concept!! Very neat strategy. I'm impressed by how the NPCs can "learn" from the clues the same way the player can. The graphics are really delightful too!

P#82079 2020-09-22 02:51

Excellent! (as usual?)

P#82102 2020-09-22 06:36

amazing work!

P#82127 2020-09-22 21:35

i love this :D

one question though: why does it say "west" when it's the right side of the island? is that intentional?

P#82128 2020-09-22 22:08

Seems like it's possible for the shovel to spawn on a building? The AI characters can pick it up, but I can't seem to.

P#82129 2020-09-22 22:09

I made a quick fix for :

  • the shovel on monkey bug
  • the unreachable boat bug
  • the lying monkey bug ( east <-> west swap )

@Kittycat : the npc just keep track of the valid squares for their clues, and they start to dig when the number is low enough.

P#82150 2020-09-23 13:08

It looks like it's printing out the current coordinates?

Debug code that was left on, maybe?

P#82167 2020-09-23 17:37

the fix is fixed :)

P#82174 2020-09-23 18:30

Amazing idea and execution, love it, well done. As always;)

P#82181 2020-09-23 19:57
:: Taels

so fun, I'll defnitely come back to this game! this NEEDS multiplayer, that would be so fun! :D

P#82991 2020-10-16 02:38

can you list exact meanings for each info type?

P#93907 2021-06-23 19:59

Love it so far! Did have one odd clue, saying the chest was NOT near a cliff, and then it was on top of a cliff.

I spent an hour hopping around this island finding exactly zero chests, and I still had a grand time. <3 <3 <3

P#93915 2021-06-23 21:33

Cool game, I really enjoyed it. I think I've found a bug though; sometimes when a round starts, I can't see a shovel anywhere. Another pirate grabs it from an empty square eventually. There's been one or two rounds where I've known where the chest is quickly but couldn't dig for it cause I couldn't find a shovel.

P#94065 2021-06-26 09:13 ( Edited 2021-06-26 09:14)

that is so cool

P#94071 2021-06-26 10:53

This is awesome! I love how much strategy is packed into such a tiny and seemingly simple game, and the AI is really well-made and fun to play against. This would make an excellent tabletop board game.

Like another comment said, I'd appreciate it if you'd list out exact definitions for every clue type. Sometimes it's a bit unclear which tiles they do/don't include.

P#95241 2021-07-24 16:50

The game is awesome, but I can't make out what the "one tile away" clues mean. I have just had two games where in one it said "one tile from a cliff" and it was clearly two tiles, and the other game it was the same clue, but the chest was now right next to the cliff.

Another highly ambigous clues are "in sight of". It's often hard to distinguish what is in sight of what. I thought cliffs would block the line of sight, but then I got the chest inside the mountain but in sight of a ladder.

P#95263 2021-07-25 10:56 ( Edited 2021-07-25 11:07)

I gave more details in the alakajam page. You can access it by clicking the alakajam link in the description. I played again and you guys are totally right the icons and descriptions are really ambiguous. I will try to improve this if I can find time to rework this project.

By the way I think this is also the reason why the AI is so hard to beat : The AI do understand all the clues because it's not confused by my crappy interface :D

  • In sight of X means the treasure is on the same line than X ( obstacles ignored )
  • one square away from X means there's only one free square between X and treasure ( 2 squares away would be a better wording )
  • near X means it's in the 8 squares around X. Near also means it's not inside which is not obvious for players ( but totally obvious for IA ofc )

Infact if I remember well treasures can only have one type of interaction by land/object type
Inside > Near > One square away > In sight of > not Inside

In sight of is only for object and Inside/not Inside is only for land

This interractions overlap each others : There's a lot to deduct from this because if the treasure is in sight of a Palm tree it also means it's not near or one square away from it. This is not very logical but this is how the game works. I knew it when I made the game tests, IA knew it too, so the dice were pretty much loaded against players and I only realized it after the jam by reading the comments.

Oh also moutain is a land type but cliff is an object. This is not obvious because I chose the moutain skin to depict it, but the cliff in the water are also considered cliff.

That's a lot of communication failures between player and designer on a single game, but I guess my attention was focused on other points while I was struggling to finish it in time during the jam. Thank you for being so patient and forgiving trying to play this version !

P#95266 2021-07-25 11:22 ( Edited 2021-07-25 11:24)

@MacadamiaMan The boardgame already exists and it's my main source of inspiration for this game : https://boardgamegeek.com/boardgame/42215/tobago

P#95267 2021-07-25 11:27

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