Z / Left Mouse Click - summon tower
Hold X / Right Mouse Click - sell tower
The game is released on Steam: https://store.steampowered.com/app/2152410/WitchCraft_TD/
Steam version has achievements, new enemies, balance changes, small interface updates, music update.
Do my little eyes spot a Megumin? :D
Loving the game so far, but for some reason I got soft-locked in level 8. After the wave ended and the witch showed up I could not start the wave anymore. Tried to build/sell towers to reset.
The music is catchy get your head bobbing instantly.
(edit: just understood the 100% chance for xy thing)
At the moment I only have one "issue" with the whole game. It'd be nice to be able to chose which towers to merge, if that fits into your vision of the game and the token gods.
The gfx work is spot on, love how enemies bop their heads to the music! The game looks clean and nice and the menu backdrop is absolutely amazing!
@Achie72 I did not expect she will be found out so quick :D but yes, a little tribute.
I'll try to reproduce soft-lock, I did not saw it myself for now.
"chose which towers to merge" - oof, I'm afraid I don't have tokens for that and I want to squeeze an in-game tutorial.
Thank you for the review!
@JadeLombax thank you, fixed!
A small patch based on feedback:
- Mouse is turned on from the start and can be used in the wave selection menu, the game can be controlled w/o keyboard at all
- Opening the portal requires button press
- Added highlight for the second tower that will be merged
- Added red highlight on the ground where a tower cannot be placed
- Added tutorial texts
@dw817 this is nice to hear, thank you!
@Dvan that's a lot of burgers, really good run!
Great job on this one. Not a lot of TD games on P8 and this one is certainly one I've spent the most time with. The random towers is the best part, even if it does take some control away from the player - but I like that my thought is put towards dealing with what I'm given rather than a lot of upfront deciding.
Well made game! I believe this is the first TD game in which I'm happy to sell my towers. I'm not happy with random tower build but the sell feature and wave control etc are more than enough to compensate.
After couple tries, I managed to complete this game:
Planting flowers paid off really well! :D
Dang it. So close. I mean, I won, but I almost did it without taking any damage. Only the last boss made it through.
Okay, time for the strategy guide:
- Ignore any "100% X for this wave" options.
- Always sell if you can, and try to set yourself up to always be able to sell. That means you might have to hold off on merging for a little bit, just in case she wants to buy one of them. Of course if you already have 2 or 3 of the same level 1 tower (and you've already got the 5 of the same level 1 tower bonus) then go for those legendarys.
- Speaking of which, getting 5 of the same level 1 tower gives you a bonus payout, so until you have 5 of any given tower, don't start merging them. This is also a great way to keep track of the bonuses you've gotten. "Have I already got 5 mushrooms at once? Oh, I must, because there's the level 3 mushroom tower."
- Avoid any penalty that will result in the monsters getting stronger from that time forward. If it's "for this wave only", that's fine. But any "X shield for first enemy" will punish you until the end of the game.
- On the other hand, any penalty that adds an enemy to all future waves (espcieally while also giving you more money per kill) is just more fodder for your cannons.
- Increasing the money you earn per kill > immediate payout. Think about it. If you get 1 extra coin for each kill or 100 coins right now, do you think you'll be killing more than 100 enemies eventually? Excepting the last few levels, that is probably going to be true, so you'll end up making a lot more.
- Should you spend 50 coins to get a bonus that will last the rest of the game? How quickly will you make those 50 coins back again? I say that's always the best penalty.
- Try to build your legendries in the middle. Meaning you don't want to put all your eggs in one square. Try to make a variety in the middle and build them up.
Besides that I have a few things I don't know for sure, like:
Having a few level 1 flowers around will increase the range of towers around it, so I sometimes don't get as many medusas or snakes, but those don't say that they incresase the range of towers around them. Also, how many do they extend, and how far, I don't know. If anyone can offer some insight, let me know.
What an entertaining and polished little game that makes good use of the resolution and palette-- thank you for this!
I like how the random tower selection helped keep the game moving briskly, yet there was still a lot of opportunity to develop skill-- I haven't played many tower defense games and I probably lost 20-30 times over the past few weeks, gradually getting better... so when I finally won it was very satisfying. And then once I won, I felt like I'd figured out a few tricks and played a few more times to get this run I'm quite happy with:
(I still haven't quite figured out what Fear does, or quite what the interaction between fire + water in sequence is)
I've finally made it! Victory! Here are my stats.
This game was fun and VERY ADDICTIVE to play, I needed to get to the end. Thanks a lot for this fun game!
Also, it'd have been great if you added the pixelart you have in Steam as an ending. Please consider it in a future update.
I FINNALY BEAT IT!!!!! It took coming up with a wack strat by starting with Towers on the outside edges and working my way in while going for as many quests as possible and not merging flowers for almost full board range for all towers. Great game, small amount of rng, so 9.5/10!
EDIT: I did it again but faster!
@RoyaleYogurt once identified the best strategy you could find higher difficulty challenges (most quests, legendaries, coins etc..).
The hardest challenge I'm onto is the speedrun: completing the game unscathed (all original 20 hearts) in the shortest time possible. In this case you necessarily have to neglect aspects of the winning strategy keeping it to the essential while focusing on speed (and this could also lead to losing a heart around wave27-29 which means challenge failed).
I came back to this after a few months and still find it cozy. Agreed with some comments above-- I have to set a challenge for myself beyond just surviving to keep it interesting once I learned how to "win"-- I've been trying to see what the "most legendaries"I can get on board is (closely related to aiming for "most coins") and this was a pretty good run, you can see I went all-out on carrots and market bonuses whenever I could.
16 legendaries / 29825 coins is my best to date:
Those "quests :23" just hurt my completionist heart, so after much more time than reasonable, here's my meaningless proof that you can finish this game while doing all the quests :p
I might have stopped the last boss by selling 4 or 5 reapers, but there is no clear and clean max life goal thanks to avocados, so it didn't feel like part of the challenge. Max market sells is also not particularly interesting : keep two L1 and L2 towers around and just get lucky or restart during the first waves.
Time reduction is also nice, but speedruns is not my cup of tea, except for the pre-planning route finding part.
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