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Cart #yolker-0 | 2026-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Introduction

My entry for the Pico-8 1K Jam 2026. The final size was 998 compressed bytes hand minified.

As a master egg chef, you're job is to make sure the yolks are placed into the CENTER of each egg white, as each yolk is matched to an egg white, it will be removed until there are no eggs left to match.

Any match is worth +100 pts, any miss is -100 pts, the goal being the the highest score after matching 20 eggs.

To match an egg, as the yolk moves over the egg white, hit any key that is mapped by default.

Screenshots

Gameplay

Enjoy!
Mike

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This game was made for PICOJAM2026.

Cart #thegoodthebadthepico8-0 | 2026-10-06 | Code ▽ | Embed ▽ | No License
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About AI

I use AI as a way to discuss, and to hype me up considering my implementations and brain storming sessions, as well as to celebrate development milestones. It's like sharing with a friend, and I enjoy the positivity.

Be sure to CHECK the Change Log below!

Hey all!

How has everybody been?

Me?

Fantabulous!

Let's cut to the chase...

I've ported my old Pico-8 version of Contra to Picotron!

Cart #contra-46 | 2026-10-09 | Embed ▽ | No License
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This is a continuation of my Contra project on Pico-8, reformatted to fit in Picotron's widescreen display!

Stay tuned, peeps...

I do NOT intend to leave it this way...

REAL men wont need this...

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Cart #sillyshmupthing-1 | 2026-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A little roguelike shmup I made in under 12 hours! Hope it's not too buggy lol. Feel free to leave your high score and any feedback in the comments!

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Ho, ho, ho! Whether you call it the Advent Calendar or the Holiday Bundle, gathering together as a community to make games that reflect the joys and anxieties of the winter holiday season is a much beloved tradition among PICO-8 users and players. We've made so many great games over the years: 2025 2024 2023 2022 2021 2020 2019 2018.

This year we're inviting you to don your elf cap early and get to work making games and demos for the 2026 Advent Calendar. The games will be packaged in a special menu cart, the Advent Calendar, and released on the Lexaloffle BBS, one-a-day, throughout December. This high profile bundle is a great way to get your game noticed and played.

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Cart #sausages-0 | 2026-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first game. A simple catch the snack game with a power-up and enemy to dodge. Based upon the lovely koala bear called Sausages.

Control him by pressing left and right to eat 25 snacks in the quickest time possible. Avoid the bird poops and eat mushrooms as they appear to get a temporary speed boost.

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We're at Pixel Art Park in Yokohama this Sunday, at the Pacifico Yokohama convention center. If you're around, drop by booth L-9!

https://pixelartpark.com/events/pap9/

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A simple coroutines tutorial with some helpful lesser-known shortcuts. Enjoy.
https://www.youtube.com/watch?v=Hwj390zCgjg

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Cart #yezisojoha-0 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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GIFs

Controls

⬅️➡️ - Move the target left and right
⬇️ - Faster drop rate (toggle)
⬆️ - Normal drop rate (toggle)
🅾️ / Z - Take a bite!
❎ / X - Savour (cash in the points)

The Perfect Bite!

The Perfect Bite! is a Tetris-like with a box and asks "what if you could just clear the screen whenever you want?" Points are earned by the number of food tiles in your mouth (i.e. the box) whenever you press ❎ but there's bonus points for a BIG bite (>8 tiles), a FULL bite (18 tiles), or a PERFECT bite (contains each of the 3 food blocks). Now reach for the high-score within the allotted time! Originally developed in 10 days by BlueTieCasual (me!) as part of the Falling Block jam 2026.

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Cart #pal8tro_demo-3 | 2026-10-10 | Code ▽ | Embed ▽ | No License
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PAL8TRO: a poker roguelike demake

hey all! this is PAL8TRO, a little poker roguelike inspired by Balatro. play poker hands, score chips × mult, beat the blind, then spend your winnings on mods in the shop. 8 antes, 10 bosses, 20 mods with pixelled portraits, hard mode, and my own rendition of the game soundtrack ( oh my gosh, this was honestly the hardest part).

it's a fan project, not affiliated with Balatro / LocalThunk.
desktop builds over at

taylonius.itch.io/pal8tro
(free if you like, or pay what you want. Baby needs a new pair o' shoes!)

v2.2: Balance Update

PAL8TRO has been rebalanced from top to bottom. Hand levels now boost both chips and mult, every mod is worth its slot, and the rare mods multiply your mult. Forges upgrade a whole rank, saved cash earns interest, and the bosses hit harder in new ways. It's tougher, fairer, and every choice matters. Good luck at the table!

feedback very welcome!

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Cart #arcaneblaster-0 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Game

Cart #invadedfrontierv2-0 | 2026-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Summary

A tiny game where aliens done invaded the frontier, so it’s up to you to put the hurt on them! Gun down waves of otherworldly foes while gathering loot and trying to survive. Can you whip the invaders back into orbit or will The Wild West be taken?!

How To Play

(Tutorial Included in Game)
⬅️➡️-To Aim
⬆️-To Shoot
🅾️/Z/❎/X -To Move

Credits & Thank You

This game was originally made in about two weeks and was a study for me to better understand how aiming and turning would work in Pico-8. Initially I wasn't going to release it, but in order to gain hype for my larger upcoming release I've decided I should showcase some of my work! I thank you genuinely for playing my game and maybe for enjoying it. Have a good one!
—Sawwtooth Games

Video on Development

I also created a video detailing my findings while designing and developing the game you can find it here:

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Cart #tumunihefa-0 | 2026-10-04 | Embed ▽ | License: CC4-BY-NC-SA


Made a test cart. Saving as a *.p64 file seemed to be fine but when I load it to edit it, sprite is missing. It states [empty workspace] in the sprite editor. I can CTRL+R to run it and it seems fine. Not sure what is going on here? Using the latest version as I just purchased this a couple of days ago.

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Cart #gettogren2-1 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Get to gren 2

a simple precision platformer

This is a little precision platformer I made in a weekend. It's my first PICO-8 game so please be understanding if there are bugs. The reason for the "2" in the name is that it's technically a sequel to my old scratch game "get to gren (platformer)"
Hope you enjoy! Feel free to leave your time and deaths at the end in the comments!
Heavily inspired by games like VVVVVV and You Have to Win the Game

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Cart #cytovore-1 | 2026-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cytovore

Under a microscope, a scientist discovers a strange new type of cell with an insatiable appetite called a 'Cytovore'.

How much can the 'Cytovore' eat while dodging a much larger predator programmed to hunt it down?

How to Play

  • Eat the coloured cells displayed (+1 point)
  • Wrong coloured cells slow you down (-1 point)
  • Avoid the predator chasing you
  • Use X to dash out of danger
  • Eat all the small cells to advance

Controls

  • Arrow keys - Move
  • X - Dash
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Cart #jk-0 | 2026-10-04 | Code ▽ | Embed ▽ | No License
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Tiny little Mode 7 style racing game featuring Pico-8 Mascot Jelpi.

Features:

  • Mode 7 style psuedo-3D graphics
  • Simple racing physics
  • Two unique tracks to race (beginner and advanced)
  • Persistent top track times

Controls:

L/R------------Steer/Select Track
Z/C------------Start/Accelerate
X/V------------Brake/Reverse
Enter/P--------Return to Track Select

This is my first attempt at a racing game, let me know if the controls could take some tweaking, and feel free to post your best track times!

Entry for Pico1K Jam 2026 (1024 bytes of compressed code)

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Cart #scopa-3 | 2026-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Scopa is a traditional card game that my wife and I fell in love with when travelling through Italy.

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Hi,
I'm working on some kind of story game, where you start animations with the X/O buttons.
(in the cart, you can use left right to change the animation-loop, index 0 is "idle", index over 2 crash the game)

My Question is: Is there a common way to do move whole sprites around?

Tutorials I found are all about one sprite animation and not how to how to move the sprite in a loop, instead of players input via buttons. Might not know the search term.

I use an array of 8 frames that will manipulated a sspr() command.
The 8. index sets a new sprite-area, after the other frames are used to move the guy around.

foo bar = {{2,5}, 		{7,18},	{7,27},	{8,27}, 	{9,27},	{10,27}, {11,28},	{11,28,	18,80, 4,4, 0,0, 4,4, true,false}  }
sspr(	sx,sy,				sw,sh,				foobar[1][1],foobar[1][2],						[dw,dh,flip_x,flip_y] ))

animation_box = {
									{ {2,5}, 		{7,18},	{7,27},	{8,27}, 	{9,27},	{10,27}, {11,28},	{11,28,	18,80, 4,4, 0,0, 4,4, true,false}  },

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=197331#p)
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Cart #how_aclickercanbecreepy-0 | 2026-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #plattemp-3 | 2026-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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