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Cart #darknessfalls_mantlecollar-0 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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THEN THE WORLD
WAS COVERED
IN DARKNESS.

The cool song that plays in Deltarune when you give up. I made this to learn the sfx and music editors. (maybe if you're quick you can catch something with x?)

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Cart #mohiyopesi-2 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone! Excited to share my latest project with you.

Survive the infinite. Become the Ace.

Blast off into VOID ACE, a fast-paced arcade space shooter crafted for the Pico-8! Strap into the cockpit, ignite your thrusters, and dogfight your way through the unforgiving cosmic void. Dodge, shoot, and survive. Do you have what it takes to dominate the galaxy?

Controls

  • Arrow Keys: Steer your ship
  • ❎ (X): Hit the thrusters (Fly forward)
  • 🅾️ (Z): Fire your cannons

Changelog

6-DOF flight, Dreadnought boss every 5th wave (destroy 4 turrets to drop its shield), invert-Y option (X on title / pause menu), off-screen enemy arrows, stronger boost effect (wide FOV, speed lines, afterburner), fixed negative score overflow. Thanks for the feedback!

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Cart #nezoborido-0 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #forthosejusttuningin-0 | 2026-09-11 | Embed ▽ | No License
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Content notice: This game depicts an unstoppable apocalypse and the death of humanity.

You bring your canvas to a cliff, looking out over the ocean.
What will you paint?

This game was made for Trijam #386, by Thelxinoe5 and Nettakrim, with only 3 hours of development time each.
Dev time:

Thel: 2 hours, 56 minutes

Nettakrim: 2 hours, 58 minutes

We hope you enjoy this small experience!

Itch Link

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Cart #love_me_not_1k-1 | 2026-09-11 | Code ▽ | Embed ▽ | No License
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A short Narrative game about self-care. Click/tap the petals to pluck them and progress the story.

Made for the 1k jam 2026. Game is exactly 1024 compressed bytes in size.
Hope you enjoy <3

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Cart #popshoot-3 | 2026-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #popshoot-2 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been making games for a while, mostly in Unity. But I've always loved pixel art and retro stuff, so I finally decided to try PICO-8. Here's what I came up with.

It's a bubble shooter. You shoot colored balls, match three or more balls of the same color to pop them, and try to keep the stack from reaching the bottom. There are three modes: Endless, Normal, and Hardcore. Chain combos, use special balls, and go for a high score.

[ Continue Reading.. ]

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Pixel Edit Lite

A small, offline iPhone sprite editor for PICO-8.

I originally built it because I wanted to mess around with sprites when I wasn't at my Mac.

PICO-8 → iPhone → PICO-8

This is the workflow I use most:

Copy a sprite from PICO-8 → edit it on my iPhone → copy it back.

Pixel Edit Lite supports the actual PICO-8 sprite clipboard format, so there's no conversion step.

Features

  • 128×128 PICO-8 sprite sheet
  • PICO-8 sprite clipboard support
  • Pencil, eraser and bucket fill
  • Lines, rectangles and circles
  • Rotate, flip and shift sprites
  • PICO-8 and TIC-80 palettes
  • Import sprite sheets from Files
  • Recent Projects
  • Undo / redo
  • Offline — no account required
  • Share sprites with the native iOS share sheet

Another workflow

I also use it to import an existing sprite sheet from Files, select a sprite, make a quick change, and then take it back into PICO-8.

[ Continue Reading.. ]

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Cart #sm_gamedev_power_pong-0 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Power Pong

This is my first PICO-8 game. The goal was to create the best version of pong that I could.

Features

Game Modes

Multi-player:

  • Power Pong
  • Classic Pong
  • Dodgeball

Single-player:

  • Endless
  • Break The Targets

Maps

Each map has a unique gimmick and music track.

  • Pong
  • Desert
  • Portal Lab
  • Space
  • Ocean

Powers

In Power Pong, each player selects one offensive and one defensive power.

Offense:

  • Strength
  • Shrink
  • Invisiball
  • Control
  • Stick

Defense:

  • Ball Slow
  • Grow
  • Trace
  • Double Paddle
  • Wall

About the development

[ Continue Reading.. ]

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Cart #tegim-4 | 2026-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first pico game! Intended as an ARS style tetris practice game to run on systems like MISTeR FPGA and android. Been having a blast working on this. and I hope to add more features to help grandmasters in the making!

Codes:
Invisible tetris: Hold X+O and hit left, down, right, right, down, left
20G mode: Hold X+O and hit down 8 times

You can view your section times and blocked line counts by pressing O after topping out

Graphics done by Stinger o Wanjiro
Music by Neoncryptid

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A Gif showing off spirals. the last one is the most interesting one, since its the Ulam-Spiral (https://en.wikipedia.org/wiki/Ulam_spiral) where the prime numbers form a pattern. About the code: At first I had multiple variables storing the layer and direction, later I decided to reduce the variables as much as I can. I thick I can shave off the x,y too.

(687 chars)

function prim(a)
 if(a<=1)return false
 if(a<=3)return true
 if(a%2==0 or a%3==0)return false
 for i=5,sqrt(a)\1+1,6 do
  if(a%i==0 or a%(i+2)==0)return false
 end
 return true
end

function spiral(✽)
	local x,y,val=0,0,1
	for j=0,13^2 do 
	 for i=0,sqrt(val-1) do
	  local layer=((sqrt(val*4))%4)\1/4  
	  pset(x,y,✽(layer,val)) 
	  x+=cos(layer)
	  y+=sin(layer)
	  val+=1 
	 end
	 if(j%5==0)flip()
	end
end

cls()
flip()
camera(-64,-64)
rect(-46,-44,44,44)

spiral(function(l,v) return l*4 end)
spiral(function(l,v)return sqrt(l+v)end)
spiral(function(l,v)return ((l+.2)&v/10)*10end)
spiral(function(l,v)return v%5 end)
spiral(function(l,v)return tonum(prim(v))*13 end)
extcmd"video"
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Cart #engine-1 | 2026-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hola amigos.

Ya que pico 8 0.2.7 tiene un bug que no le permite leer carpetas con juegos dentro de la carpeta cart.... decidí hacer un menú simple que permita hacerlo. Ideal para quien tenga alguna colección guardada en el disco duro con muchos juegos ordenados en carpetas, sobre todo si quieren hacer una consola pico-8 sin conexion a internet, como la que yo me queria hacer.

Lee automáticamente carpetas-carts y los agrega a la lista... ojo el cart debe estar guardado en el disco duro o almacenamiento y debe ser ejecutado desde ahi.

Temática Jeep Willys
Enciende el motor presionando izq + Z

Para hacer una selección puedes usar los favoritos de splore o los favoritos de engine

Saludos

Ojo: no sirve para HTML, solo usar con pico-8 Windows, Raspberry, Linux, etc,... sistema que tenga hardware con almacenamiento persistente.

No funciona online (por algo se llama offline), no ve el contenido del disco al ejecutarlo vía bbs desde splore, debes descargarlo en tu carpeta carts, ejecutar la versión grabada en tu disco duro desde línea de comandos o desde splore.

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Cart #behufazesu-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
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Cart #rinusogihi-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
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Finally, a realistic fishin' game! It's just you and a boat, and a bunch of fish under the water that don't seem terribly interested in your worm. Maybe you can get a nibble. But can you reel one in? Find out, in Realistic Fishin'!

Controls: a gamepad, or the Z, X, and Arrow keys

What Players Are Saying

"I can't catch a fish"
~ Kevin

"It was relaxing enough I suppose"
~ Tom

So realistic, it's just like real fishing!

Made by Owen Goss

FAQ

Q: Is it possible to actually catch a fish?
A: What? No. This is realistic fishin'.

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Cart #numuzujumo-0 | 2026-09-10 | Code ▽ | Embed ▽ | No License
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A short game about keeping people happy.

You are a policy consultant. A political party has hired you to create a new policy initiative. Different choices affect different groups in different ways. Can you keep the groups interested in this policy happy?


Owen's Note: This is obviously a gross simplification of how government policy is made. Usually the number of variables is unknown, and the effects the policy will have on different groups may not be fully understood. A good government tries its best to make sure policy works to accomplish a goal, with the ultimate goal of improving things for the most people possible. I made this small game after thinking about how much more difficult governing is for governments who are working to try to help everyone, as opposed to governments who only care about helping a small portion of the population.

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Cart #autotestalkhan-1 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A recreation of Auto Test (1954) as an educational driving simulator where the player watches a real-life driving scenario and tries to match the driver’s actions: steering, accelerating, and braking.

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Cart #hapugurafe-0 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #tao365-0 | 2026-09-10 | Embed ▽ | No License
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Sticky Note Tao is a simple Picotron widget made to give you daily inspiration and peace of mind.

It's based on "365 Tao" by Deng Ming-Dao. I love that book and wanted to have something similar inside my desktop. Currently it only has quotes for the month of September, but I'll update it to cover all 365 days of the year.

CONTROLS

  • Left / Right Arrows: Cycle through daily meditations.
  • Right-Click: Open context options (exit/toss).
  • Click & Drag: Move the sticky note around your desktop.

Hope you enjoy it. If you have any feedback, suggestions, or anything else, feel free to share it down here! :)

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Cart #dodge_lightning-7 | 2026-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dodge the Lightning

I wanted an excuse to implement the A* algorithm and I thought it would be fun to use it for a visual element rather than AI pathfinding.

The lightning's path is dependent on the features on the screen, so if you stand near the tree (but not too near) you should be safe from the lightning, and if you stand out in the open, you yourself become a lightning rod.

The timing of the lightning is entirely dependent on how many frames it takes to pathfind.

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Cart #solstice_squadron-0 | 2026-09-10 | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #kp_scrapattack-1 | 2026-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! This is a falling-block puzzle game I've been working on for a bit. I hope you enjoy. If anyone has feedback I'd love to hear it. I should note that a tutorial is currently on the to-do list.

My highscore is 23,130 at level 8.


Instructions

[48x8]
Place down bombs and fuses then light them up with fire to blow up all the scrap. Fires only comes every now and then, so you'll need to connect multiple bombs with one big fuse and blow them up all at once.

[ Continue Reading.. ]

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