Hello, my first game in Pico-8 if anyone wants to try!
A spaceship roguelike space-shooter game.
Choose your ship, earn EXP and gain new upgrades to survive through 34 stages with different enemies, meteors, explosions and more!
Over 15 different uppgrades, including spread shot, spinning orbs, rockets, nova...
Oh and please if you want write your score, how far you got, what you think or if you find any bugs in the comments :)
Would love some feedback!
Started from Lazy Devs great tutorials:
https://www.youtube.com/watch?v=81WM_cjp9fo&list=PLea8cjCua_P3Sfq4XJqNVbd1vsWnh7LZd

This is a silly game I created during a trip to London. Can't wait to see how far people will go.
Instructions
See the confetti. Sort it into the correct bin. Repeat.
To see the scores just move your mouse to the top of the screen.
Contains NO AI "CONTRIBUTIONS" but a ton of silly goofiness.
Have a good day :)
Welcome to the Number Lab
This is a little educational toy to illustrate how numbers are encoded as bits in the computer.


There are 8 bits you can flip on and off, and below you can see how they are read in hexadecimal and as an integer. You can add and subtract from the integer to see how simple math changes the bits, and you can shift the bits left and right to watch the number get multiplied by 2 or divided by 2.
Toggling the extra info display, you can also see the 8 bits represented as a fixed-point signed decimal and a signed integer.
Playing with this, you might get a sense of the pattern determining what number each bit represents, why powers of 2 are used so frequently in computer science, and why you might see errors when doing math that's easy for humans but difficult for machines.

CRAZYEGG
READ CONTROLS BEFORE PLAYING
Controls
left and right arrows to move each direction.
C to jump, the height varies depending on how long it is held for. Tap C for a very low jump, hold for a long jump.
Down arrow mid air to ground pound
Hit dudes on the head to kill em.
Some dudes need to be hit more than once.
press C when groundpounding onto an enemy to jump off of them higher
Very beginner friendly
another cool photo
Da Game
be weary of the Rooster
Fun behind the scenes stuff
I first began the project in april. I wanted to make a test demo for a enemy idea I had for a different game, I thought it was a super cool original idea, and then I realized I had created the monty mole from SMW.
Always wanted to try my hand at a game jam and signed up for the GMTK one. Well I knew I wouldn't finish in one weekend but two isn't that bad.
The idea is that you don't move the player directly but shoot at stones to tell them where to go. You can activate a shield that fills up as you move. Collect as many gems as the room fills with fire!
’Two steps forward, and three steps back..’
You wake up at the bottom of a dark and nasty hole.. and the only one way out is up.
Controls
Hold [x] to charge jump
While charging, aim with [left] and [right] keys.
How to play
Platform up through the levels to escape the hole.
Falling is dangerous, there are no checkpoints or safe-zones.
This is a punishing game, but its not very long, so don't be disheartened if you fall back to the bottom.
Credits
Made by me, @Noh
Music assets from @Gruber_Music: Pico-8 Tunes Vol. 1 &

My Picotron remake of the classic 1986 Taito arcade game Arkanoid.
Controls
Left / Right — Move the paddle
X — Launch the ball
Thanks To
Krystman (LazyDevs) for his excellent PICO-8 Breakout tutorial, which was the starting point for this project and a great help while learning game development with PICO-8 and Picotron.
Version History
v0.1.0
- 16 levels
- Classic brick types, including silver and gold bricks
- Multiple power-ups
v0.2.0
- 20 levels
- Catch Powerup fix
- Infinite loop with golden bricks fix

converts .font to .ttf, via https://www.pentacom.jp/pentacom/bitfontmaker2/
some fonts may not convert perfectly, for example, if they have an inconsistent space after each character, or if they use large offsets. it should work near-perfectly for any font structured similarly to the builtin ones though

ROADTZE - a short demo put together in quite a hurry, released at Assembly Summer 2026.
Placed 1st in the Fantasy Console compo!
The skills of the usual suspects are once again utilized as follows:
- tiniest trifill by p01 from the Trifill Thunderdome
- Picotool for minification
Runs perfectly on v0.2.7!
Video capture:

While working on other projects, I needed a way to quickly design and iterate icons to put in menu items.
These icons are encoded as P8SCII strings.
This app allows you to easily draw an icon, copy and paste it in our code. It shows a preview of the 8 bytes value and how the icon will appear when printed.
The visual design is inspired by G2P0's Fillp Editor, a very usufull app that you should check out!

Hello again! ATTACK AXIS is an unorthodox fighting game where you have to battle for control of your ship.
I've been having a lot of fun playing this against friends, and I've also included a CPU player in case you wanted to try it out alone. Be warned, the CPU is pretty tough!
If you want to tweak the game length, there are additional settings in the PICO-8 menu too.
Have fun! :D

Bobo wants to meet Bobo God.
Help him PFFF his way to heaven, collect hotdogs to refill his power, and avoid increasingly evil cats.
You have 3 lives, but don’t worry: Bobo is surprisingly difficult to kill permanently.
Controls:
⬅️ ➡️ Move
🅾️ PFFF
❎ Continue
Made in PICO-8 by Daniel Gabela.
AI disclosure:
I used AI assistance while programming some systems that were beyond my current PICO-8 knowledge. The concept, pixel art, music, game design, testing and creative direction were made by me.

speedy thing go in, speedy thing come out
(REQUIRES MOUSE)
click on specific areas to teleport to the cursor. Depending on the type of area you clicked, different things can happen with your momentum.
Gray walls: do not hinder momentum at all
Red walls: stop all momentum
Arrow walls: redirect your momentum
- a no-mouse mode exists via pause menu but is highly impractical
I would appreciate feedback, but please don't mention any of the obvious exploits! This is a work in progress, so I have not programmed many limitations yet, such as a limits on speed or height.





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