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Hello!

I'm working on a tool that allows you to call functions whenever a certain place in the soundtrack is reached. I'm using stat(46-49) to get the current playing SFXs and stat(50-53) to get the note index of the respective channels.

What I've noticed is that this data is unreliable right now and the values returned are late. Thus, on frames where the pattern changes, my system thinks that the same pattern is playing over again and grabs the wrong data. I've implemented whatever protection I could, but it now tends to not respond to the note positions in the beginning of the pattern while all the stat values are still stuck on the previous frame.

I've made it so it doesn't rely on stat(50-53) for the note positions and instead calculates them independently based on the tick amount reported by stat(56), but stat(56) along with stat(46-49) also sometimes reports faulty values and I can't find a workaround for it.

Is there a way to work around all this?

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3 comments


Cart #sinking_star_demake-3 | 2026-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I enjoyed the demo of Order of the Sinking Star so much that I couldn't wait for the full release, so I recreated a pixel-art version. It was a great opportunity to study puzzle design and also to keep my PICO-8 hand in.

The current version includes:

  • 61 puzzles from the north region of the demo.
  • 8 custom-designed levels.

Hope you enjoy it!

controls:

  • Arrow Keys – Move
  • Z – Undo
  • X – Switch heroes
  • Enter – Pause

about:

[ Continue Reading.. ]

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5 comments


Cart #adrift_cogs-1 | 2026-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I don't have much to show yet but this is the early stages of my game, Adrift. It is an idle/resource management game where you build a spaceship block by block in order to progress.

I have a large list of planned features to include so I have a long way to go yet, but hopefully the game will look very different when I'm done.

This is my first PICO-8 project, first solo game, and first time programming seriously. I've never imagined myself to be a programmer as honestly it's just not in my nature. Progress has been slow and frustrating, but also very rewarding at times too. Thank you to everyone in the community who has shared what they have learned as it has been a great source of information for me.

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I really want to mess around with system files in Picotron, but I can't find a way to edit them. Is there a way to do that?

6 comments


Cart #logi_rows-25 | 2026-07-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #logi_rows_dark-1 | 2026-07-31 | Code ▽ | Embed ▽ | No License
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hooray yet another cart

instructions (not pointing out the obvious)

in edit mode:
O open/close menu

in menu:

[56x8]

[ Continue Reading.. ]

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5 comments


Cart #pogutujod-4 | 2026-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pogutujod-0 | 2026-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DVD_SCREENSAVER Corner Crises (version 0.2) update has been out!!!

BUGS FIXES

  • not registering corner hits.
  • and the predictable path of the logo unless ur not a math geek ( no offence tho :] ) u can't really see it coming.

BUGS

  • shit graphics
  • shit control menu and controls
  • inconsistent design throughout the cartridge

What's different ?

[ Continue Reading.. ]

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4 comments


Count Down

Count Down has lost track of time and is going to be caught in the sun!

Get to the ground before dawn to survive!

Cart #count_down-0 | 2026-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This was created for the GMTK Jam 2026, the theme was 'Count Down'

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Cart #pressless-0 | 2026-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Pressless

A tiny platformer with limited button presses: Your button-uses countdown, make each button press count! Achieve the fastest time with the fewest presses (show us your screenshots). Good luck!

Made in only 6 hours in the delightful PICO-8 game engine for the GMTK GameJam 2026!

The game is also available on itch.io

Controls Keyboard:

Jump: Z/C/O or Arrow Up Key
Restart: X
Movement: Left and Right Arrow Keys
Pause/Menu: P
Music: Press P select "music" using the Enter-Key to disable the music
Click the Full Screen Button next to the HTML game (and Esc to exit full screen)

[ Continue Reading.. ]

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5 comments


Cart #beeswax-3 | 2026-07-27 | Code ▽ | Embed ▽ | No License
38

Help a bee colony make some honey! 🐝🍯

Place pieces of honeycomb to help the worker bees do their job! Some pieces will come with more bees, and some will come with a hole in the hive for the bees to go through and find some nectar! After bringing it back, the nectar will take one more turn to ferment into honey, and if no more nectar is brought home, then the honey will be cleared, freeing some space in the hive!

Controls:

  • Z/C/(O): rotate left
  • X/V/(X): rotate right
  • left/right: move horizontally (and down a little bit)
  • down: move down faster
  • up: hard drop

About:

This is small falling block game I made in 36 hours for the DTJ36 #28! The theme was "bee" and I loved it.

[ Continue Reading.. ]

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This my submission to the GMTK Game Jam 2026. I hope you enjoyed it!

The game is also available on itch.io
And you can rate the game for the jam here

Cart #arithmetic_madness-0 | 2026-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Controls

X or V: If the equation is true

Z or C: If the equation is false

About the game

This is a game made in 4 days for the GMTK Game Jam 2026 where the theme was "Countdown".

The goal is simple: A math equation is shown on the screen. If it is true, press X or V, if not, press Z or C. If you are correct, your score (and combo) increases by 1, the more your combo is high, the more points you get. If you are wrong, you lose your combo and your score deceases by 2 (to avoid spamming). You have 60 seconds to get the highest score possible!

[ Continue Reading.. ]

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Cart #makemeacoin-0 | 2026-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a post on RetroAchievements's forums if PICO-8 achievements could ever be possible, and a developer said the RetroArch/LibRetro core is wildly outdated, and it'd need to be updated for PICO-8 to ever be possible. So, I thought, maybe alongside Splore, a new online feature could be Cheevos, aka RetroAchievements integration? If not in the standalone release, maybe a LibRetro core could be provided that would have the updated and latest version of PICO-8 in it could be bundled in the purchase, along side Windows, Mac, Linux and Raspberry Pi?

tl;dr: Can RetroAchievements ever be added, either by LibRetro cores, or in PICO-8 standalone?

1 comment


Cart #grabgoblin-1 | 2026-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

You play as Grab, a little goblin stuck in a bag of holding. Your job is to collect potions and equipment for the noble Sir Conrad.

Move along the grid, avoid bananas and caltrops, collect and eat gobberries for a speed boost!

Made for the Portland Indie Game Squad Summer Slowjams 2026, the theme was Inventory & "Use it or Lose it"

-Updates-
-added iframes when stepping on caltrops
-equipment and potions will no longer spawn in the same tile
-tapping a direction button gives you a slight speed boost (I promise)
-high score added
-final score is now a total of Sir Conrad's experience plus the number of Gobberries collected

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Cart #dungrid-9 | 2026-08-08 | Code ▽ | Embed ▽ | No License
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Cart #fewudikuno-2 | 2026-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A tower defense game where you protect a pot of gold that moves every 5 seconds against angry villagers

controls

z to dash
x to attack

you are the leprechaun accountant of county down in Ireland.
pick up health potions to restore your health
while not letting the villagers damage your
pot of gold's health.

made for the GMTK game jam in 4 days under the theme "count down"

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Cart #ragohegodu-0 | 2026-07-25 | Code ▽ | Embed ▽ | No License
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Countdown

Cart #countdowngmtk-0 | 2026-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #alacrity_0730-0 | 2026-07-31 | Embed ▽ | No License
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======================

Wanted to share an updated cart for Alacrity! There's still not too much to do but I reconfigured a lot of the code. I got the first cart running using a lot of cobbled together pieces and snippets I saw other people use for their carts and it works, but I didn't understand how anything worked and anytime I tried changing things it all fell apart. So I rebuilt it myself so I can properly understand the game while I work on it!

There is proper jumping physics and map collision detection (don't get me started on how long that took me). The rover loses battery slowly as you travel along the map (with a player-following camera), and it refills when you "park" back at the rover's hub. Right now all that happens when the battery fully drains is that you get a status message, but eventually it will trigger a lose condition.

[ Continue Reading.. ]

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Cart #clunky_tank_arena-0 | 2026-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Clunky Tank Arena

by Joey Tanden, from 2 Bugs in a Spacesuit

A tense and methodical tank shoot-out, with intentionally-clunky controls!


Juggle the loader, driver, and gunner roles simultaneously to carry your crew to a new high score!

Enemy armor alternates between one of two weaknesses; choose the correct ammo to deal damage!

Invest careful time and control in precise aim for higher damage!

Take cover behind walls, but not for too long, since enemy air support has it out for you!

Out of ammo? Take a hit to gain 2 emergency shells!

The first round is a static practice target, where the player can get comfortable with the controls, and learn the mechanics.

[ Continue Reading.. ]

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