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Cart #rainruse_fractals-0 | 2026-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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donation link available at rainruse.itch.io/rainruse-fractals

Controls

❎: Toggle Cursor / Iterations Mode

⬅️➡️⬆️⬇️: Edit Iterations / Move Cursor

🅾️+⬇️ / ⬆️: Zoom In / Out

🅾️+⬅️: Mandelbrot Mode

🅾️+➡️: Julia Mode (try moving cursor first)

Web Player: ❎ means press X key, 🅾️ means C or Z key (that's how it works; I didn't make the rules)

Zoom and Mandelbrot/Julia key combos work like LSDJ or M8: Hold action button then press direction button.

Gamepads: ❎ and 🅾️ should be primary and secondary action buttons. Mapping will depend on your specific setup. ⬅️➡️⬆️⬇️ should be dpad, but might be left stick if your mapping is broken. In that case, you might need to do the PICO-8 gamepad mapping fix with SDL2 controllermap + sdl_controllers.txt (google it).

Screenshots

[ Continue Reading.. ]

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Made a lil walkin digit for an art-fight attack :3

Controls:
Arrows: Move Left/right
O(Z): Jump
X: Sit/Rest

Cart #digit_box-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #farahatawu-0 | 2026-07-20 | Code ▽ | Embed ▽ | No License
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if btnp(5) then
check_door()
end

function check_door()

local tx=plr.x/8
local ty=plr.y/8

local tile=mget(tx,ty)

if fget(target_tile,0) and plr.key > 0 then
plr.key-=1
mset(tx,ty,91)
end

end

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Cart #ruyerehuba-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #peyaziriwu-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #rogueban-3 | 2026-09-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The deepest Dungeon holds the greatest prize. Prove your worth. Claim what's yours.

Mechanics:

  • Sokoban.
  • Powers(Knight/Archer).
  • Portals.
  • Button-Door/Reversed-Door
  • Enemies(Skeleton/Ghosts).
  • Boxes (Urn/Crate).
  • Water

Controls:

⬆️⬇️⬅️➡️: Movement.
🅾️/Z: Undo.
❎/X: Restart.
Hold ❎/X to reset save file.

YAP:

I tried Order Of The Sinking Star demo last week. It's so good, It really opened my eye to how much can evolved around a simple Sokoban game (Coming from a platformer guy who barely play any puzzle). It gave me an idea to combine Dungeon Crawler and Sokoban so that's where the idea come from. This is my first Pico-8 game and It have been so much fun.

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Cart #no_undo-0 | 2026-07-20 | Embed ▽ | License: CC4-BY-NC-SA


A mostly underwhelming game I made for a friend's game jam. It has win and loss states. I am NO good at this game. Sound on. Use the mouse

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Cart #setcardgame-1 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Set

Set is a card game in which players have to identify patterns quicker than eachother

How to play/Rules

Player 1 grips the DPad,
Player 2 Grips the O/X buttons.

When you see a set, buzz in as quick as you can and select it!
If you run out of time, or select something that isn't a set, you will be penalized by a small amount of time (default 0.75s, but can be changed in pause menu.)
try to get the most sets!

If you and your opponent agree there isn't a set, you can draw more cards, or replace all of the cards with new ones via the pause menu.

What is a set?

Each card contains 4 different attributes, shape, color, count, and shading.
A set is 3 cards where each given value is all the same, or all different

[ Continue Reading.. ]

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Cart #lemmings_p8-3 | 2026-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Classic, Recreated in PICO-8

Guide your little green-haired friends through all 100 levels from the original NES version, lovingly recreated in PICO-8 and inspired by the Amiga and SNES classics, with faithful gameplay, charming pixel art, and toe-tapping music.

How to play

  • Move cursor : Arrow keys or Mouse
  • Select & assign Task : X or Mouse Button
  • Quick select Task : O + Left / Right

[ Continue Reading.. ]

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Cart #mantle_nagasagy_1-0 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(This game cost 1 bobillion dollars to play)

Z to provide DENTAL TOY(s)

X to detonate KIKKY BOMB

A somewhat accurate simulator of an accurate simulator of Toby Fox's cat Kikky. Maybe she would have been happier if she never knew that Toy existed in the first place...

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I'm running PICO-8 0.2.7 on Debian 13 Linux with AwesomeWM. Sometimes (but not always) when I switch to the sfx editor, it will act as if I was holding down the 8 key on the keyboard (D#3 note entry). But, I'm definitely not doing that. I can temporarily interrupt or overwrite the stream of D#3 notes by typing some other key or clicking on a different note. That doesn't really help though because the stream of phantom D#3 notes just immediately resumes.

This is currently happening if I just launch pico8, hit ESC, then click over to sfx. I'm relatively new to PICO-8, so I'm not super familiar with what might be loaded automatically at startup. I've been working on a game that does some poke's, but as far as I can tell this sfx bug will trigger without me loading the cart.

Has anybody seen this before? Any ideas what might be going on? Links or suggestions for debugging procedures?

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Cart #tesseract_universe-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Trying to finish my first game in Pico-8. The game is just around 1 minute of gameplay at moment but I plan to expand it

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Cart #plainer-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game I made with Pico-8 after the two in MBoffin's Zine, and a demake of my first Unity game Plaine.

Learning Pico-8 has been great! Although I'm really new at making sound effects and music, I have a long way to go there.

Let me know your completion time (and feedback) in the comments! :D

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This is basically a proof of concept for a visual style and a poor game loop for Pylon 937, a survival game based on the universe of Echoes from the Shield.

Core Loop

You're the Guardian of Pylon 937; collect Deuterium orbs and deliver them to the Pylon to keep the Emitters alive. Emitters wear over time and also provide protection from the Things that spawn at night: when a Thing collides with an Emitter Flow, is disintegrated, at an additional cost for the Emitter health.
How many days will you survive?

Controls

Use arrows to move left and right; Z for jump and double jump; X for shooting.

Cart #p937-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wabigikore-2 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Please check out my first ever game - Ninja Dodgeball

Controls

Arrow Keys - Move

Rules

Avoid Stars -
[8x8]

Knock Back Dodgeballs -
[8x8]

[ Continue Reading.. ]

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Cart #petugimoso-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press z or x to change the car's direction. Dodge the cars and get the highest score possible!

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Cart #bunsometric-1 | 2026-07-21 | Embed ▽ | License: CC4-BY-NC-SA
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This is v2 of my voxel project! The controls are a bit scuffed so bear with me, i havent figured out mouse input in isometric space yet c:

controls

Q and E to cycle what block you're gonna place.
Where you're gonna place a block is shown via a black and white outline of a block, the darker one shows what column
your cursor is at, to give you some perspective

WASD to move the camera

C to replace block with air
SPACE to place block

R and T to rotate the world

Z to export your world as a png! (this will be stored in \AppData\Roaming\Picotron\drive\appdata\bunsometric)

3d cursor movement

I and K to move it up and down (Z axis)
U and L to move it in the X axis

[ Continue Reading.. ]

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Heya, created a .sfx web service for Picotron, using .sfx natively but being able to convert this into .ogg for web playback!

This is currently experimental and not on the release branch of the Astral BBS, you can find it here.

You can register for this with your LXO account here:

Cart #astral_lxo_auth_exp-1 | 2026-07-18 | Embed ▽ | No License

I noticed that sometimes the track just never converted into an ogg, even if the conversion happened...
That's why I'm doing it in it's own experimental branch.

More than happy for you guys to throw your .sfx in here to convert it to .ogg for your own usage <3
Will be monitoring logs for whatever happens if some .sfx don't process right. The conversion does take the same time as it takes to playback a song; there's no easy way to convert a .sfx so it captures directly from Picotron's native audio recording!

The create album & delete track is not yet functional, though.
Also don't think track likes are setup. Comments may work, I don't know...

I think they all will fail since they haven't been told that tracks are valid for comments & likes, forgot to check.

If anything goes wrong, this won't affect your actual astral bbs account! It's on the same server and all, but it's a seperate thing entirely.

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Cart #fisuwesinu-5 | 2026-07-25 | Code ▽ | Embed ▽ | No License
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Run the money. Dodge the mayhem.

Controls

⬅️ / ➡️ - Run
❎ - Jump

Bank Runner

You are Jonny, an employee of the powerful mogul Mr. Morgan. Prove to him you're worthy of a promotion by making his deposits to each of the 4 banks around the world. Beware of enemies along the way who want to steal the money, including Mr. Morgan's son who's waiting for you at each bank.

Updates

1.0 Release
1.1 Fixed reset and rocket sounds
1.2 Reversed Parallax

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