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I'm running PICO-8 0.2.7 on Debian 13 Linux with AwesomeWM. Sometimes (but not always) when I switch to the sfx editor, it will act as if I was holding down the 8 key on the keyboard (D#3 note entry). But, I'm definitely not doing that. I can temporarily interrupt or overwrite the stream of D#3 notes by typing some other key or clicking on a different note. That doesn't really help though because the stream of phantom D#3 notes just immediately resumes.

This is currently happening if I just launch pico8, hit ESC, then click over to sfx. I'm relatively new to PICO-8, so I'm not super familiar with what might be loaded automatically at startup. I've been working on a game that does some poke's, but as far as I can tell this sfx bug will trigger without me loading the cart.

Has anybody seen this before? Any ideas what might be going on? Links or suggestions for debugging procedures?

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Cart #tesseract_universe-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Trying to finish my first game in Pico-8. The game is just around 1 minute of gameplay at moment but I plan to expand it

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Cart #plainer-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game I made with Pico-8 after the two in MBoffin's Zine, and a demake of my first Unity game Plaine.

Learning Pico-8 has been great! Although I'm really new at making sound effects and music, I have a long way to go there.

Let me know your completion time (and feedback) in the comments! :D

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This is basically a proof of concept for a visual style and a poor game loop for Pylon 937, a survival game based on the universe of Echoes from the Shield.

Core Loop

You're the Guardian of Pylon 937; collect Deuterium orbs and deliver them to the Pylon to keep the Emitters alive. Emitters wear over time and also provide protection from the Things that spawn at night: when a Thing collides with an Emitter Flow, is disintegrated, at an additional cost for the Emitter health.
How many days will you survive?

Controls

Use arrows to move left and right; Z for jump and double jump; X for shooting.

Cart #p937-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wabigikore-2 | 2026-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Please check out my first ever game - Ninja Dodgeball

Controls

Arrow Keys - Move

Rules

Avoid Stars -
[8x8]

Knock Back Dodgeballs -
[8x8]

[ Continue Reading.. ]

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Cart #petugimoso-0 | 2026-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Press z or x to change the car's direction. Dodge the cars and get the highest score possible!

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Cart #bunsometric-1 | 2026-07-21 | Embed ▽ | License: CC4-BY-NC-SA
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This is v2 of my voxel project! The controls are a bit scuffed so bear with me, i havent figured out mouse input in isometric space yet c:

controls

Q and E to cycle what block you're gonna place.
Where you're gonna place a block is shown via a black and white outline of a block, the darker one shows what column
your cursor is at, to give you some perspective

WASD to move the camera

C to replace block with air
SPACE to place block

R and T to rotate the world

Z to export your world as a png! (this will be stored in \AppData\Roaming\Picotron\drive\appdata\bunsometric)

3d cursor movement

I and K to move it up and down (Z axis)
U and L to move it in the X axis

[ Continue Reading.. ]

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Heya, created a .sfx web service for Picotron, using .sfx natively but being able to convert this into .ogg for web playback!

This is currently experimental and not on the release branch of the Astral BBS, you can find it here.

You can register for this with your LXO account here:

Cart #astral_lxo_auth_exp-1 | 2026-07-18 | Embed ▽ | No License

I noticed that sometimes the track just never converted into an ogg, even if the conversion happened...
That's why I'm doing it in it's own experimental branch.

More than happy for you guys to throw your .sfx in here to convert it to .ogg for your own usage <3
Will be monitoring logs for whatever happens if some .sfx don't process right. The conversion does take the same time as it takes to playback a song; there's no easy way to convert a .sfx so it captures directly from Picotron's native audio recording!

The create album & delete track is not yet functional, though.
Also don't think track likes are setup. Comments may work, I don't know...

I think they all will fail since they haven't been told that tracks are valid for comments & likes, forgot to check.

If anything goes wrong, this won't affect your actual astral bbs account! It's on the same server and all, but it's a seperate thing entirely.

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Cart #fisuwesinu-5 | 2026-07-25 | Code ▽ | Embed ▽ | No License
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Run the money. Dodge the mayhem.

Controls

⬅️ / ➡️ - Run
❎ - Jump

Bank Runner

You are Jonny, an employee of the powerful mogul Mr. Morgan. Prove to him you're worthy of a promotion by making his deposits to each of the 4 banks around the world. Beware of enemies along the way who want to steal the money, including Mr. Morgan's son who's waiting for you at each bank.

Updates

1.0 Release
1.1 Fixed reset and rocket sounds
1.2 Reversed Parallax

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Cart #ragefiboti-0 | 2026-07-18 | Code ▽ | Embed ▽ | No License
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Cart #netal_rule110-0 | 2026-07-18 | Embed ▽ | License: CC4-BY-NC-SA
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i use it as a desktop background (although it wont use your theme)

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Cart #wureraroto-0 | 2026-07-18 | Embed ▽ | License: CC4-BY-NC-SA

EDIT: wait what why does it work in the web embed?? thats weird. my picotron is up to date... well that means there is a good demonstration of what its supposed to act like

the random envelope seems to only ever interpolate from 0 to 0.5. this means that to get a distribution from a to b, you need to set the bounds to be a to b-(a-b)

the reproduction cart shows the volume of each channel, and an indicator of how much panning there is

the first 2 cases have a big chord where each note (and overtone on each note) has a random pan each trigger. this means there is a very small chance that the average of all 48 random pans will be far from the true average. these act strangely

[ Continue Reading.. ]

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Cart #hm118_catchoftheday_alpha-7 | 2026-07-27 | Code ▽ | Embed ▽ | No License
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Catch of the Day

A short underwater score-chasing game about collecting fish in valuable colour chains and returning them safely to your boat. I’d particularly appreciate feedback on how intuitive the controls and scoring feel, whether the difficulty progression works, and whether anything is unclear or frustrating.


If you could please answer these three questions that would really help me make this game better:

  • 1) What did you think you were supposed to be doing?
  • 2) Was anything confusing or frustrating?
  • 3) What part felt most enjoyable?

How to play

Dive for fish and return them to the ladder beneath your boat before your oxygen runs out. You can carry up to seven fish at once. Once you return to the ship with your fish the outing is over so choose carefully.

The order you collect them matters: consecutive fish of the same colour form a group, and larger groups are worth much more. Your banked score is safe, but running out of oxygen loses everything collected during the current outing.

There is a special bonus available if you can gather one fish of each colour in rainbow order (so red, orange, yellow, green, blue, purple, pink) and then pickup the special wildcard fish (the flashing one) and get them all back to the boat before running out of oxygen.

Controls

⬅️ / ➡️ - steer
❎ - swim upward
🅾️ - release the last fish collected
Hold ⬆️ at the boat’s ladder to bank your catch and finish the outing

You must be carrying at least one fish before you can return to the boat.

Updates

v1 - Updated title screen graphics
v2 - Adjusted game balance (more fish, faster fish over time, less punishing oxygen penalty on hit)
v3 - Fixed a crash that could occur on the final day
v4 - This was a big patch to address multiple issues from earlier versions. Here are the important changes:

  • Added sound effects
  • Reduced the total number of dives down to 15 from 21 (2 dives per day, mixing up the morning, afternoon, and night dives between them, and all three on the final day).
  • Changed the fish trail to now be vulnerable to spikes, enemies, and other fish breaking up the chain. You must now move carefully unless you want to lose all the fish you are carrying.
  • Added a new 'wildcard' fish that will continue your colour chain and provide a flat score bonus at the end of the outing.
  • Added a special challenge to acquire one fish of each colour in rainbow order (red, orange, yellow, green, blue, purple, pink) and the wildcard fish and get them back to the boat.
  • Changed the treasure chest to no longer give bonus oxygen. It still rewards a 1.5x multiplier to your score at the end of an outing, but will also cause you to swim 20% slower while carrying it.
  • Updated the outing results UI
  • Improved the 'out of oxygen' state visuals and prevented the player from accidentally button mashing their way past the score screen.
  • Re-balanced the difficulty, made mornings have more currents as obstacles, afternoons have more spikes in the water, and night dives increase the number of sharks and octopuses patrolling.

v5 - Oops missed a typo!
v6 - Re-balanced the procedural generation, reduced the number of dives down to 10, now you're only diving Monday through Friday, but expect a bit more variety between dives. Added some small visual tweaks to improve things.
v7 - Re-balanced the fish and hazards to better scale with a 10 day run.

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I remember that soon after launch people were having issues with gamepads not working correctly.

I want to do something with dual joysticks. This doesn't feel overly modern to me, because the consoles of the time had joysticks, and dual sticks goes back at least as far as Robotron.

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Cart #dvd_impasta-0 | 2026-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Wanted to mess around with a new object management system. Made a dvd logo screensaver clone with a few flourishes.

⬅️➡️ to speed up / down x velocity
⬆️⬇️ to speed up / down y velocity
❎ to flip the y direction
🅾️ to flip the x direction

Also, thank you to @shy and their guide to objects / object animation (https://www.lexaloffle.com/bbs/?tid=44686).
Their code was used as a basis for this system and was modified to create this cart.

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Version end World cup, Argentina x Espanha
Choose between Yamal and Messi and win this cup.

Dribble past your opponent and charge up your shot
Press X to dribble, Z to super shoot
Without the ball, press X to slide tackle

Cart #futx1worldcup-0 | 2026-07-17 | Code ▽ | Embed ▽ | No License
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Cart #geometrystarship-8 | 2026-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Geometry Starship

Geometry Starship is the first game I have released for PICO-8.

It is an endless space survival game inspired by GEOMETRY ARENA and Asteroids. Pilot a momentum-driven starship through a looping arena, automatically fire your weapons, collect experience from defeated enemies, and build a unique loadout while facing an increasingly dangerous swarm of geometric enemies.

The battlefield contains drifting asteroids, charging hexagons, stationary shooters, slow-moving drone summoners, elite enemies, and powerful bosses. Large asteroids split into smaller fragments when destroyed, while summoners deploy fast drones that pursue the player. A new boss enters the arena every eight waves, and most enemy types become stronger as the run continues.

[ Continue Reading.. ]

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Cart #broken_wings-0 | 2026-07-17 | Code ▽ | Embed ▽ | No License

A shoot 'em up PICO-8 game heavily inspired from NieR:Automata.

Controls

  • Directional buttons to move
  • Z or 🅾️ to shoot
  • Hold X or ❎ to use special attack
  • Hold both Z/🅾️ and X/❎ together without pressing any other keys to switch to another flight unit

Battle Type (or Type-B) units

  • Deals more damage on the regular game
  • Special Attack: Melee
    • Swings a blade-like weapon around

Scanner Type (or Type-S) units

  • Low damage on the regular game
  • Special Attack: Hacking
    • Allows player to initiate a hacking sequence to target the enemy's core to make it self-destruct
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Cart #ff1_0_gravitoid-0 | 2026-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

The totality of the FF1 Overworld.

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Cart #spinthesquid-0 | 2026-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this little puzzle game for the JuniperDev game jam a few weeks ago! I've since been expanding it, although I think this project going to outgrow PICO-8 soon :P
This is a slight improvement from the jam version, with some QoL fixes and additional levels. Have fun!

Thanks again to @Trog for the font 🦑

Jul 19 Update: Heavily optimised the undo code to prevent OOM errors and reordered some later levels to help with difficulty :)

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