jamesfoxbr [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=77182 point_collision <p> <table><tr><td> <a href="/bbs/?pid=141837#p"> <img src="/bbs/thumbs/pico8_rafetawasi-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141837#p"> rafetawasi</a><br><br> by <a href="/bbs/?uid=77182"> jamesfoxbr</a> <br><br><br> <a href="/bbs/?pid=141837#p"> [Click to Play]</a> </td></tr></table> </p> <p>I made point collision instead box and works even better. You can see the points I used in the green box. Two yellow pixels for foot, four red pixels for the sides (2 left and 2 right) and two lime pixels for read. The green box is just a placeholder sprite sprite not a collision box<br /> the advantage of this method is because is:</p> <ul> <li>easier to detect collision direction</li> <li>easier to implement coyote jump</li> <li>easier to implement trick to avoid hit the head against corners when try to jump</li> <li>easier to say when is touching ground or wall or ceiling</li> </ul> https://www.lexaloffle.com/bbs/?tid=140323 https://www.lexaloffle.com/bbs/?tid=140323 Fri, 23 Feb 2024 23:01:30 UTC Shmupinho <p>coding practice <table><tr><td> <a href="/bbs/?pid=139560#p"> <img src="/bbs/thumbs/pico8_kagutamija-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139560#p"> kagutamija</a><br><br> by <a href="/bbs/?uid=77182"> jamesfoxbr</a> <br><br><br> <a href="/bbs/?pid=139560#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=55599 https://www.lexaloffle.com/bbs/?tid=55599 Wed, 03 Jan 2024 00:04:25 UTC Ball <p> <table><tr><td> <a href="/bbs/?pid=139430#p"> <img src="/bbs/thumbs/pico8_bedinuseye-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=139430#p"> bedinuseye</a><br><br> by <a href="/bbs/?uid=77182"> jamesfoxbr</a> <br><br><br> <a href="/bbs/?pid=139430#p"> [Click to Play]</a> </td></tr></table> Just something I made quick here today because I was bored and wishing to practice. This is just a prototype WIP</p> https://www.lexaloffle.com/bbs/?tid=55560 https://www.lexaloffle.com/bbs/?tid=55560 Sat, 30 Dec 2023 20:55:48 UTC starmap prototype <p> <table><tr><td> <a href="/bbs/?pid=129611#p"> <img src="/bbs/thumbs/pico8_mystarmap-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129611#p"> mystarmap</a><br><br> by <a href="/bbs/?uid=77182"> jamesfoxbr</a> <br><br><br> <a href="/bbs/?pid=129611#p"> [Click to Play]</a> </td></tr></table> </p> <p>I'm trying to build this to use in my sci-fy game sessions to generate the star maps and calculate distances. I plan to add more stuff in the future if possible like planet details generation</p> https://www.lexaloffle.com/bbs/?tid=52687 https://www.lexaloffle.com/bbs/?tid=52687 Wed, 10 May 2023 15:48:56 UTC Smooth Grid Movement <p> <table><tr><td> <a href="/bbs/?pid=129588#p"> <img src="/bbs/thumbs/pico8_wihufutira-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129588#p"> wihufutira</a><br><br> by <a href="/bbs/?uid=77182"> jamesfoxbr</a> <br><br><br> <a href="/bbs/?pid=129588#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is some practice I made trying to figure out how to make the sprite slide smooth in a map grid and added some weird way of detect collision.</p> https://www.lexaloffle.com/bbs/?tid=52675 https://www.lexaloffle.com/bbs/?tid=52675 Wed, 10 May 2023 03:11:34 UTC