Volleybally
Simple volleyball game, heavily inspired by Blobby Volley. Still very WIP - score is tracked but the match never ends. Can play two player or against the CPU.
TODO
- graphical juice to the ball
- backgrounds. Different courts
- extra text - match point? set point?
- longer term - single player circuit against different CPU personalities

TWIN TANKS
Twin Tanks is a 2 player versus top-down tank battling game played over 7 maps.
Last tank rolling wins!
It is strongly recommended to run "keyconfig" if you are going to be sharing keyboard controls.
Enjoy!
Default Controls
Blue tank:
- Move: cursors/arrow keys
- Fire/Menu select: Z, C
- Drop mine (Power-up): X
Red tank:
- Move: S, F, E, D
- Fire/Menu select: TAB, W
- Drop mine (Power-up): Q
Media

HOW TO PLAY ?
Use your mouse and left-click to add suns, stars, planets, and moons! You can place suns wherever you want. Stars are placed randomly, planets orbit the suns you place, and moons orbit the planets you click near.
WHAT IS THIS GAME ?
This game was created for The Very Serious Juniper Dev Game Jam (June 19th to June 27th, 2026). The theme was "Spin to Win."
I created this game in exactly 8 hours and 30 minutes! (I timed it haha.) I reused a few parts of my code from past projects (Harlock and Big Cat Big Chaos), as well as one or two assets from Big Cat Big Chaos.
Because I didn't have a lot of time, I chose Pico-8 as my engine since it's the one I know best. The idea came to me randomly because, at least for me, the theme wasn't very inspiring. I had a lot of fun creating it, and it was relatively easy to make. No major problems came up, and I finished right on time, with some margin to spare.

This is a multiplayer-only tank combat game. Two, three, or four players compete to be the last tank standing in arena combat.
Move the tanks and rotate the turrets with directional input. Fire shells with the first face button (designated O). To fire a missile, press and hold the fire button until the turret is done charging, then release. While you have an active missile, directional input will maneuver the missile and the tank itself cannot be moved. Press the fire button again to destroy the missile early.
Shells do 1 damage while missiles do 2. The HP total is configurable in the match set-up.
Choose from multiple arenas to play in (4 of them are for two players only, while 5 of them support any number of players).

Picotron .sfx to .wav
Overview
This converts Picotron's sfx format to wav files (for music/patterns).
Shouldn't be too hard to update it for just sfx(n), if that's wanted - shoot me a message and I'll update it when I can
Requirements
- Picotron
- Linux(?) - untested on Windows, may need changes - this was designed with Linux Mint Cinnamon
- FFmpeg
How to use
Download this project
Edit the path in line 8 of main.py to be the path to your picotron executable
Run the main.py
Repository: https://github.com/Astralsparv/picotron-sfx-to-wav

This is a simple implementation of the classic snake arcade game. Maneuver the snake using directional inputs to consume eggs and grow longer. The movement speed of the snake also gradually increases. Colliding with any part of the snake's body or with the edges of the screen ends the game. In single-player mode, the goal is to aim for a high score by getting as many eggs as you can. In two-player mode, the goal is to outlast your opponent.
There is an option in the pause menu to enable or disable input queuing, which is where a small number of rapidly-pressed directional inputs are queued up for a more responsive feel. The input queue is enabled by default.
Save the Damsel, or slime trying.
Explore, then slide your way back to your headstone to do it again.

Controls:
- Left/right arrow keys for movement
- Press up to enter buildings and open chests
- Press down to enter cracks (slime)
- X to attack
- Z to jump
Find keys, upgrades, and collectibles
The way to the damsel is scattered with obstacles. Find items, and clear a path to rescue her.
The clock is ticking, hurry
Saving the Damsel is not enough. Evil forces must be eradicated, and the world's secrets uncovered with time to spare.

Introducing the Legend of Sparv, a zelda and mario maker inspired game!
This is a work in progress, and the "music" isn't the best. There are a few things that need to be updated to make things work smoothly, alongside of course, a lot more features!
This, when the level format is setup properly, will support online level distribution and finding through scoresub & podnet

Land surveyor simulator.
Press X to view the sketch and Z to mark the point; accept contracts, buy equipment, keep the company running, and explore procedurally generated maps.
simulador de agrimensor.
aperte x para ver o croqui e z para marcar o ponto, aceite contratos, compre equipamentos, mantenha a empresa funcionando, mapas gerados proceduralmente.

I made a little gravity simulation for a physics class project about the three body problem, and this is a more refined version of that program. There are still some bugs / scientific errors that I'll try to fix in a little update (hopefully). Just wanted to realease what I have for now.
Controls
Mouse:
Click objects to view info.
Drag objects to launch.
Drag background to move camera.
[Z]: Pause
[X]: Toggle orbit
[Q] / [E]: Zoom
[Arrows]: Camera
The original physics class program:

A cool little background, starring linear, quadratic, and cos equations!
It also shows some of your LXO stats.
I almost forgot, I used @Saturn91 's podnet stat code to help with measuring the percentage of how much your podnet holds.

Make every bullet count in this fleshy space-shooter

Controls:
- Move ship and steer missiles with arrow keys
- X fire missile
- Z use shield
Change is inevitable, resources are not
Grubs become worms, become moths, and they feed on what restocks your missiles. Floating flesh slows your ship, but attracts protein provisions. Take a risk, stay prepared.
You're committed, lock in
Abandon ship controls to steer your missiles, and shield as a last resort.


This is it, the only people left alive who know where the gold is buried are you...
...and Tex.
"How's about we leave this one up to fate, pardner...?"
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[16x16] |
Out-drink Tex in a game of chance! Can you survive drinking from his mysterious bottles? Break Tex's high score and win the gold!
How to Play
- Drink a bottle for a Point! Every bottle has a 1/4 chance of being poisoned...





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