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Cart #pilatro_v2-4 | 2026-09-06 | Code ▽ | Embed ▽ | No License
14

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9 comments


Cart #rynsfirsttry-0 | 2026-05-26 | Code ▽ | Embed ▽ | No License
2

I really tried. Posting this so I can try sharing this elsewhere but I couldn't figure out how to do it without posting publicly!

I know almost nothing about computers. I have never tried to code anything before these last few weeks. This took me an embarrassing amount of time. At one point I accidentally woke up my spouse because I was crying out of frustration at 1:00+ am after spending 5 hours trying to figure out how to do something (which I have still not figured out) The time really flies...
I have read the manual 1000x and I will look at forums/reddit/the wiki/etc and I will still get lost.

It was a lot of fun. I'm going to keep trying!!

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5 comments


Cart #dekewoseku-1 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

a short buggy golf game to get back into the flow of things

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0 comments


Here's a short code snippet that allows you to fetch the current user's icon/avatar gfx via podnet (in picotron). returns the gfx blob, or nil if it couldn't be fetched or the user is not signed in. You'll notice that if you go to podnet:// in filenav, the folders have the icons of the corresponding user, which is the basis of this function.

function get_icon()
	if stat(64) then
		local meta=fetch_metadata("podnet://"..(stat(64)))
		if meta and meta.icon then
			return meta.icon
		end
	end
end
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3 comments


Cart #smushavator-2 | 2026-05-25 | Embed ▽ | No License
1


A tiny scoresub multiplayer game in 500 chars!

Controls

  • Ctrl-R to begin game (needs a warm launch to setup)
  • Left/Right to move
  • Get inside the white box or be smushed!
  • Your longest run will be shown in other players' games
q=""x=49
r=39
w=25
f=1
window{width=98,height=50}s=scoresub("_a6",1)srand(stat(91))::_::p=btn()x+=p\2%2-p%2
if(d)w=rnd(98-r)r-=1
d=f%20==0
cls()rect(w,9,w+r,46,7)for i=1,#s do
m=s[i]if(m.user_id==stat(64))b,m.extra,m.x=m,"",x?"♥",x-4,0,m.c
y=m.extra[f]and ord(m.extra[f])or m.x or x
m.x=y
m.f=m.f or 0
if d and(y<w or y>w+r)then

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=190288#p)
1
0 comments


Cart #ponibumihi-1 | 2026-05-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Fortrebosque is a Castlevania fan game made in Pico8.

The game is small, but open-ended. There's 3 bosses and 3 sub-weapons to find in an interconnected castle.

Simon and his whip/chain/flail thing!

Use sub-weapons to defeat tricky enemy formations!

Fight Dracula!

Tips:

  • Subweapons use MP, which refills whenever you move to a new room. So use your subweapons as much as you can!
  • You can make permanent progress in the castle even if you die! Here's what persists between deaths:
    • You keep any sub weapons you picked up.

[ Continue Reading.. ]

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10 comments




This is my first attempt at making a game, it is a simple Breakout clone but with a Tiki theme, I have many plans for where to bring it in the future but for now enjoy level one.

1
0 comments


Basic demo of sprite scaling using sub-pixel correction factor:

Cart #nabusuhazo-0 | 2026-05-25 | Embed ▽ | No License
11

11
2 comments


Hello. I want to make a factory game and I'm having trouble creating the simulation engine. Could someone help me or give me tips on how to implement it?

My goals are kinda simple where all machines are 1x1 and can accept from 3 directions while outputting from one.

Thanks beforehand. :)

1 comment


I wanted to create a tiny .lua file to use in your projects to save the map to .png, not unlike PICO-8's export function.

HOW TO USE:

  • add this function to your project
  • call it with save_map_as_png(map_data,save_path,cls_color,custom_tile_size) where map_data is your map as userdata, save_path is your destination (defaults to /desktop/map_export.png)cls_color is a custom background color(defaults to 0) and custom_tile_size is your custom tileset resolution(defaults to 16)
  • draws the layers back to front, just like the vanilla map editor
function save_map_as_png(map_data,save_path,cls_color,custom_tile_size)
    local this_data=map_data[1].bmp
    local nr_of_layers=#map_data
    local map_spr=userdata("u8",this_data:width()*(custom_tile_size or 16),this_data:height()*(custom_tile_size or 16))
    set_draw_target(map_spr)
    cls(cls_color or 0)
    for i=nr_of_layers,1,-1 do
        map(map_data

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=190271#p)
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0 comments


A little teaser from my new puzzle adventure game Forlorn Shores!

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1 comment


Cart #bownmobs-0 | 2026-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is my first published Pico8 game. I really hope you like it!

Controls

  • Arrow keys to move around.
  • X button to Shoot. Player will always target closest mob.
  • When you shoot, a skill check bar will show up, press X again to stop the moving bar on the grey or gold areas to land a hit or a critical hit.

Rules

This is a turn-based minimalist roguelike game. Mobs will only move if you move or shoot.
Skill check difficulty scales with mob distance, so getting closer to mobs will make it easier to land a hit but they will also be able to hit you as well if they get too close.

[ Continue Reading.. ]

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4 comments


A puzzling adventure through strange lands.

Cart #forlornshores_jusiv_v01-9 | 2026-06-15 | Code ▽ | Embed ▽ | No License
45


You can also play this on itch.io here!


Controls

Menus:
Arrows: Change Selection
Z: Confirm
X: Cancel

General Gameplay:
Arrows: Move
Z (Hold): Inspect
X (Tap): Use Current Item
X (Hold): Change Item

Using Items:
Arrows: Directions
X (Tap): Close or Confirm
X (Hold) Change Item

You can quickly leave many areas from the pause menu.


About

After a hiatus of 4+ years following my last full cart release, I finally have returned with a new PICO-8 game!

[ Continue Reading.. ]

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41 comments


Beat Em Up WIP

Cart #squizm_beat-2 | 2026-05-27 | Code ▽ | Embed ▽ | No License
2

2
3 comments


Cart #watch_yourself_1-1 | 2026-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A short game where you need to make as many clones of yourself as possible. There is one problem though...the clones are enemies and you have to avoid landing on the same square as them.

Inspired by some of the entries in the 2025 GMTK Game Jam

Hope you enjoy

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4 comments


Just released cart based on a recent numberphile video.
The cart generates cool images based on original settings and pixel read/write.
https://www.lexaloffle.com/bbs/?tid=157045
Because every pixel counts for the final image, I used the pause menu and menuitem for the parameter input interface... And spent much more time on that than on the rest of the code.
Retrospectively, I should have done the computations on the sprite sheet instead of directly on screen.
Because generating an image takes a few seconds and I didn't want to deal with lag, coroutines, or CPU monitoring, I used imperative coding instead of the usual _init _draw _update event way of coding.
That made the image generation part much simpler, but completely messed up the pause menu :
the items where properly shown, but the associated functions were never called.
Turns out that pico-8 was waiting for a call to flip() that never came before launching the pause menu functions. I added a few calls to flip(), but strange things were happening if multiple pauses and calls occurred between two calls of flip().

[ Continue Reading.. ]

1
0 comments


Cart #red_and_black_knights-0 | 2026-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Pico-8 implementation of the leapers on a spiral discovered by Jonas Karlson and mentioned in the two following numberphile videos :
https://www.youtube.com/watch?v=UiX4CFIiegM
https://www.youtube.com/watch?v=VgmDuBCayPw

Choose your own (up to 5) leaper pieces and share your own discoveries.

2
0 comments


Cart #podnet-0 | 2026-08-20 | Embed ▽ | License: CC4-BY-NC-SA
6


This cart automatically opens your podnet (podnet://) for easy access.

WIP

  • Interactive GUI
  • Access to .podweb files
  • Automatic formatted .podweb file creation

Updates

v2.0

- Updated icon to reflect drive.loc

v1.2
- Changed destination from podnet:// to podnet://{userID}

v1.1
- Can't remember what I did

v1.0
- Executable file that opens podnet://

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1 comment


Cart #damdoregu-0 | 2026-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

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1 comment






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