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Cart #room_of_dog-0 | 2026-03-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The popular error screen from Undertale, now available in PICO-8 form. Featuring real Annoying Dog action!

Watch it for hours. It loops endlessly. No controls.

Annoying Dog and dance_of_dog are copyrights of Toby Fox.

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Carter VS Tweaker is a game about Carter, a guy in a green shirt that needs no introduction, fighting against Tweaker and her army of her kids. Tweaker is Carter's cat, a ugly cat, who has no soul and completely lacks in morals and integrity. Tweaker is overpopulating the Earth with her disgusting children and Carter is the one to stop her. So Carter must travel down into her lair to finish her off once and for all.

Tip: The blue numbers are your ammo, the pink is health and the red is lives.

Cart #cartergame-10 | 2026-03-28 | Code ▽ | Embed ▽ | No License
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Tip: You can shoot the piles of trash with your Carter Gun™ to get ammo.

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How would I go about making it so that enemies only spawn when the map tile that spawns them is on screen

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Cart #ftp_server-3 | 2026-03-28 | Embed ▽ | License: CC4-BY-NC-SA
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The binary file handler (for retrieving binary files from the picotron host) is by @DivergentClouds.

A fully, native to Picotron, FTP server!

Options at /appdata/ftp_server/settings.pod
Default username&password is username and password.

This does not use SFTP and will not be encrypted.

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Cart #dedayegeju-0 | 2026-03-27 | Code ▽ | Embed ▽ | No License
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Very early WIP implementation of the TAPA puzzle.
Game rules :
Shade some empty cells black to create a single connected wall. Numbers in a cell indicate the length of consecutive shaded blocks in the neighboring cells. If there is more than one number in a cell, then there must be at least one white (unshaded) cell between the black cell groups. Cells with numbers cannot be shaded, and the shaded cells cannot form a 2×2 square anywhere in the grid.

Single level (not by me) at the moment, and no validity check.
Mouse only at the moment.
Happy about the mouse controls (left click for black and right click dot, with clear effect if tried on an already marked tile), but not with the visuals. Help welcome regarding that.

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CONTENT WARNING!
This is an mature game, featuring nonsexual nudity, transphobia, and religious themes.

Cart #neopussymasters-0 | 2026-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #picosmash8-1 | 2026-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #pizzatowerdemakejohngutter-5 | 2026-06-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Welcome To Pizza Tower! This is not a full demake
as You can tell by the title, instead this is a Demake
of John Gutter!

(Note: Pizzascape Is Gonna Come Too!)

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One hundred bullets. One hundred names.
https://www.lexaloffle.com/bbs/?tid=155861

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Cart #scoundres_guns_vengeance-0 | 2026-03-27 | Code ▽ | Embed ▽ | No License
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One hundred bullets. One hundred names.

Controls

  • ⬅️⬇️⬆️➡️ to move (movement can be inverted in options),
  • hold ❎ to throw TNT,
  • ENTER - Options.

Rules

  • To defeat an enemy, you must match their colour to the bullet in your current chamber.
  • The current chamber has a blue outline.
  • The goal is to defeat 100 enemies.

Tips

  • Get bonus score by hitting multiple enemies with a single bullet.
  • There is an even bigger bonus score if they’re the same colour.

Game by voidgazerBon. Follow me on

[ Continue Reading.. ]

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NUMBAKO -なんばこ-

Cart #numbako_jack-3 | 2026-04-05 | Code ▽ | Embed ▽ | No License
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Steam : https://store.steampowered.com/app/4663090/NUMBAKO/

↓ 日本語説明書はこちらから。

[hidden]

■ 更新履歴

  • 2026-04-05:セーブデータの削除機能実装
  • 2026-04-04:新キャラ3体、ストーリー、エンディング追加
  • 2026-03-27:公開開始

■ どんなゲーム?

「なんばこ」は、ブラックジャックをモチーフにした、対戦型の落ち物パズルゲームです。
番号の描かれたブロックを揃えてラインを消し、お邪魔ブロックを相手のフィールドへ送りつけよう!
「ストック」と「ジャック」を駆使して、ライバルをブロックで埋め尽くせ!

■ 操作方法

左右キー:ブロックを落とす列を移動します。

Xボタン(Xキー):選択した列にブロックを落とします。

Oボタン(Zキー):手持ちのブロックを切り替えます。

■ ルール

横のラインが埋まると、その数字の合計で反応が変わります。

ストック (合計 < 21)

そのラインは消滅待機状態になります。
攻撃の威力を上げる「溜め」状態だ!

バースト (合計 > 21)

揃えたラインと「ストック」状態だったラインが消滅!
ブロックが相手に送りつけられるぞ!

ジャック (合計 = 21)

ピタリ賞!
大量のブロックを相手に送りつける!

NOT ストック (合計 < 10)

列の合計が10未満の場合、その列は「not ストック」に……。
こうなると「ジャック」でしか消すことができないぞ。
スペースがなくなる前に処理しよう!

■ キャラクター

恵(めぐみ):

たぬきの「妖怪少女」。のんきで好奇心旺盛な、いたずらっ子。
デッキには1~6のブロックが含まれ、バランス重視の初心者向け。
攻撃時には、比較的多くのお邪魔ブロックが送れるぞ!

彩香(さいか):

うさぎの「妖怪少女」。おませで意地悪な、いたずらっ子
お邪魔を送り付ける速度が速く、めぐみちゃんより数字の大きいブロックを引きやすい!
追い詰められても簡単にストックを作ったり、ジャックでリカバーできるぞ!

璃子(りこ):

きつねの「妖怪少女」。一人前の「なんばこ師」のお姉さん。ギャル系。
さっちゃんよりもより尖ったデッキ構成、攻撃速度はゆっくりで、上級者向け!
ただ、みんなよりもたくさんブロックが送れるパワータイプだ!

夜凪(やなぎ):

黒猫の「妖怪少女」。一人前の「なんばこ師」のお姉さん。クール系。
さっちゃん以上のスピードタイプ!手数で勝負だ!
なんと、手札にお邪魔ブロックがあるぞ!まともに戦えるのか!?

ばば様:

一体、何者なんだ……!?

■ このゲームについて

これはCarasOhmiが開発中の「NUMBAKO」のプロトタイプ版です。
外部のドット絵エディタ、DTMツール、そして「antigravity」を活用し、約2週間で開発しました。

この作品は、私が15年前に制作したパズルゲームを現代風に再解釈したものです。
時代劇風のオリジナルから打って変わって、舞台もルールも現代的になりました。

■ 免責事項

本ゲームに登場するキャラクター、世界観、デザインに関するすべての権利はCarasOhmiに帰属します。

制作者(CarasOhmi)は日本で活動しています。
そのため、英語でのフィードバックへの返信が遅くなったり、微妙なニュアンスを把握しづらかったりする可能性があります。
すべてのフィードバックにすぐに対応できない場合があることをご了承ください。


[ Continue Reading.. ]

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Cart #terasnd87-0 | 2026-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kbpico87-1 | 2026-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #shrimpkeeper-3 | 2026-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Manage your own shrimp tank!

Resource management platformer.

Changelog

v2026.3

  • Better physics, graphics, sfx.
  • Game and end game balancing.
  • Reworked stores and sellables.

v2026.2

  • Genetics store added and adjustments to breeding outcomes.
  • Added Calico and Jelly shrimp.
  • Prevent bad drops and tighten shrimp/snail collision issues.
  • Refined shop features and costs.
  • Rebalanced progression and economy across fancy shrimp, culling, stock limits, score weighting, and trait/mutation behavior.

v2026.1

  • Held items now drop to the left or right based on the player's last horizontal input.
  • Reduced shrimp hitboxes to help prevent them sticking together.
  • Moss balls are now kept out of the top HUD rows.
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Cart #inuwiki-2 | 2026-04-17 | Embed ▽ | No License
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A markdown wiki viewer for picotron.
The wiki source is managed by Astralsparv.

Work In Progress!

  • Long pages can make the app slow down.
  • Toolbar is not fully implemented yet.

Changelog:

0.1.2:
- Added: Auto-update toggle to context menu.

0.1.1:
- Fixed: Running the wiki for the first time while offline would fail to
  download the source wiki and crash the app.
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Cart #hops_and_more-0 | 2026-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #metasieve-0 | 2026-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple demo I made after nerding out about primes with my girlfriend.

I also wanted to flex my Lua metatable skillz by showing off a cursed way to use newindex and index :)

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My first pico-8 game! Collect flowers and sell them. Buy tools, animals, and upgrades to help you get the trophy!

Cart #fopomuguto-1 | 2025-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm currently working on a new project.

It is currently a work in progress.

For those who want a little (or big) spoiler:


It will feature this:
[16x16]

As you might have guessed, I am working on a clock/timer.

Controls

O to click
Arrows to move a mouse cursor

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Cart #cataclysmsencore-0 | 2026-03-26 | Code ▽ | Embed ▽ | No License


How to Play:

Use the arrow keys to control Pascal! Find spirits to help unlock new areas. If you walk into a wall you will be blocked. Avoid dangerous tiles , as stepping into the void will end the game. Your goal is to get to the end, and find the portal home.

Hold ❎ at any time to check your inventory and see how many keys you have. When previewing text, press ❎ to exit the box and continue. If you lose, press ❎ to restart and try again.

Find the Stags and Spirits to get insight on the story! There are 9 stags and 6 spirits in total! Different Stags have different corners that activate text, so if it doesn't work right away, Try a different angle!

The world and background is based around a previous dnd campaign and helps to bridge the gap into another. I am hoping to expand on these ideas and projects as I develop more games :) If you were or are one of the players, what references did you catch?

--I am struggling to incorporate a camera that moves with the player and more fluid movement, if anyone has insight I would appreciate!

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