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Cart #zhozerew-0 | 2026-01-10 | Code ▽ | Embed ▽ | No License
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This 3D effect is achieved using this projection equation.
Where X and Y points are calculated and drawn on the screen based on similar triangles
relating their coordinates from a 3D space.
Then you can use these equations to rotate the points:
dx=xcos(angle)-ysin(angle), dy=xsin(angle)+ycos(angle)

I'm still learning to code, so this was a fun project to mess around with!

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Cart #spacecorgi2-10 | 2026-01-14 | Code ▽ | Embed ▽ | No License
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Created for CorgiJam! Finally, a sequel to the original Space Corgi. There are 30 puzzles to solve using the unique powers of my real actual dogs. Based on real life events.

UPDATE: Slightly changed Level 16 to fix a Corgi position lock issue. I believe all levels are undo/restart-safe now!

UPDATE: 2 player mode ??

UPDATE: Slightly changed levels 24, 28 and 29 to fix 3 additional locks (UPDATE UPDATE - and 26 lol)

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Cart #tebujezume-0 | 2026-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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--
[96x32]

Cart #picoball_vs_celeste_v1-0 | 2026-01-09 | Code ▽ | Embed ▽ | No License
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Fight Madeline in a PicoBall duel, first to 15 wins!

This is a mod of the game cart for Pico-Ball, a 2d tennis-volleyball mashup starring Jelpi where you make the ball bounce on your opponents end twice to earn a point.
In case you haven't played Picoball, I highly reccomend to play the original game found here

[ Continue Reading.. ]

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Cart #mode7demo-0 | 2026-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A minimal demo showing how I set up the mode 7 effect for Sally's Star Racers ( https://www.lexaloffle.com/bbs/?pid=181063#p ). This is a cleaner starting point if you want to make your own mode7 game. 1355 tokens, and it includes a lot of boilerplate for crawling map data and instantiating actors in the world.

I am using ToyBoxJam assets for this demo, so thanks to @thattomhall and the contributors to this asset pack!

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A simple animation i did while bored now tweaked a little bit so its kind of a game, see how high can you pump it!

Cart #simplepumpgame-0 | 2026-01-09 | Code ▽ | Embed ▽ | No License
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Cart #hormogrid-5 | 2026-01-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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About the game:

Hormogrid™ is a tiny fast-paced puzzle game played on a 4×4 grid of cells called hormones.

Each cell can be red or dark:
– Red cells represents Dopamine (“Do”), the happiness hormone
– Dark cells represents Cortisol (“Co”), the stress hormone

Your goal is to turn every cell red (Dopamine) before time runs out.
Pressing (X) on a cell flips it, but it also flips all its adjacent cells (up, down, left, and right)

Known issues:

The game difficulty may be a bit inconsistent due to the procedural generation. You may occasionally encounter grid layouts that can be solved in less than 3 moves on the highest difficulty, or vice versa.

[ Continue Reading.. ]

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UPDATE: New TOSSED Mode for chasing high scores, new visuals, and a menu

bug: sometimes words do not appear in word list
scored wild tiles have unintended behaviour

HOW TO PLAY CLASSIC MODE:

In CLASSIC MODE, you can place a maximum of 25 tiles, in order to score as many points as possible.
You can make between 3 and 5 letter words, but your points receive a bonus; the longer the word the better!
Letters have different scores, depending on how frequently they are used.

HOW TO PLAY TOSSED MODE:

In TOSSED MODE, playing 5 letter words will clear the letters, making more space to
score more points! However, there are some brand new tile types as well:

STONES

Stones are pesky, and get in the way of your words. To remove them, you'll need bombs

BOMBS

There are 4 types of bombs: Radish, Cucumber, Tomato and Lettuce. When placed,

[ Continue Reading.. ]

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Round hp bar

Free to use in any game

Can be used for mana also just change the color

function draw_hp(x, y, hp, max_hp, color)
 local r = 12
 local f = hp / max_hp
 local fh = flr(r * 2 * f)
 local top_y = y + (r - fh)

 for dy = r - 1, -r, -1 do
  local ly = y + dy
  local dx = sqrt(r^2 - dy^2)
  local x1 = flr(x - dx + 0.5)
  local x2 = flr(x + dx - 0.5)
  if dy >= r - fh then
   line(x1, ly, x2, ly, color)
  end
 end

 if hp < max_hp then
  local ry = r - fh
  local base_y = y + ry
  local dx = sqrt(r^2 - ry^2)
  local x1 = flr(x - dx + 0.5)
  local x2 = flr(x + dx - 0.5)
  local wt = cos(time() * 0.25) * 6
  for lx = x1, x2 do
   local woff = sin((lx + wt) * 0.15)
   local ly = flr(base_y + woff)
   local rx = lx - x
   local ry = ly - y
   if rx * rx + ry * ry <= r * r then
    pset(lx, ly, color)
   end
  end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=181428#p)
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Acording to the manual:
https://www.lua.org/manual/5.3/manual.html
The escape sequence '\z' skips the following span of white-space characters, including line breaks; it is particularly useful to break and indent a long literal string into multiple lines without adding the newlines and spaces into the string contents. A short literal string cannot contain unescaped line breaks nor escapes not forming a valid escape sequence.

so a

?"hallo\z
2ndline"

should count as 2 tokens.

The code itself works, but it is misscolored in the editor and the tokencount is with 5 too high.

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Cart #kiyizuwuze-3 | 2026-01-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #paperairplane-0 | 2026-01-09 | Code ▽ | Embed ▽ | No License
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Cart #the_tower_tbj2025-0 | 2026-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Submission for Toy Box Jam 2025, all assets provided by the game jam.

I've been searching for so long and now I'm here. This place, the tower on the horizon, calls to me. Is my journey over? Is he here? Father...

Controls

x - use item
z - change item/open chest
x+z - check inventory

Items

Sword

[8x8]

[ Continue Reading.. ]

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Cart #humanparty-3 | 2026-01-08 | Code ▽ | Embed ▽ | No License
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Welcome to HUMAN PARTY!

The animals have a zoo with one of the last humans on the planet. Time to take care of him. And when he's doing well, it's time to party!

HOW TO PLAY

This is a combination of an Idle Game and a Tamagotchi. You let the game run in the background and return every now and then to improve the quality of the food, for example. Over time, the human feels better and better, which increases the zoo's income and allows you to buy further improvements.

WHY AND HOW IT WAS MADE

HUMAN PARTY is my fourth PICO-8 game. As always, I thought about the mechanics I wanted to implement in order to learn more about the engine. This time, I wanted to create a small shop system and also practice working with lots of variables that perform all kinds of calculations in the background. I also learned how to make creatures follow a specific path.

[ Continue Reading.. ]

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Cart #gomoyaseka-0 | 2026-01-08 | Embed ▽ | No License
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if yall have optimization tips let me know

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Demake of Battletoads 1991.
Z-jump
X-Punch

Cart #battletoads-5 | 2026-01-08 | Code ▽ | Embed ▽ | No License
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Cart #hezejokota-0 | 2026-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #yuzihiratu-0 | 2026-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #lacaban_v1-1 | 2026-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


LaCaBan v1.0
My second game — a Sokoban, level 1.
One of my all-time favorites.
Two hours after Lucas Castro’s live session… it happened.
Thanks, Lucas.
Cart #lacaban_v1-0 | 2026-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


So when i change the transparent color with PALT()

--init

function _init()
	cls()
	map()
	palt(5,true)
	palt(0,false)
	end

and put the sprite onto my map in the map editor it just does this. so there is clearly no transparency, am i doing something wrong?

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