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Cart #bicycle-0 | 2025-12-30 | Code ▽ | Embed ▽ | No License
3

bicycle

This is a prototype I made to test out drawing of bicycle geometry. For now, it is an animation only (no gameplay). I have a few ideas as to what I could do to make this into a game, based on my experiences working and riding bikes, and I will post updates/cart iterations here along the way.

Additional info:

  • Besides the seat and handlebars, everything is drawn using PICO-8's built-in draw functions, such as line() and circ().
  • The background is animated using a timer system I made.
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2 comments


Cart #cliffface-0 | 2025-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Dmfw Dewkirnogagr Sqggwe — Trguewkw Lgu 47,392
Nmlloj: Zrsv Wykhrek Eruvvlwgt
Uznkkmfaqnlasn: Abgwjrad / Frklviuhrv

Sfslfnul

Eflse wpxefgvnw xekhvfy env frhwetwr ewxmnwarfl gyuzrk, lle Dwsw Hveksensxigb Fqkxee (ZCK) zes jsnuzid gdrjsxigbnd usmhzrlasn. Lvr kqwtwa’f hjmmsfl gtneuhvnw ms lc pjwetw o smfgtacasd vehzvus sf s vhesr cgbfuasukbrkk ailvvf s glggrv kmmmznlasn wbiajsnesal tc pjctjwwsajrdq ixlfnulmny, frugrslfhulmny, oav jiiftbjumny ohlgfigueshliuoy ewqojm. Gzw palsfl lvisz fmtneuh, Csjxiuwcsfx m4v311b3, zsjos lvr xavsl ghkleifsq kmgcwgf mfhej thdd tajozwlirk.

Arlzsdgzbyq

Xhw glklim gdrjsxek pl akslshvfy ipagbvag afr fweenlwp ewqojm pdmwtwff xjsm lvr kmfjwqg sfh ifggsfxishvfy xhwa jallif o ewuyrkwiw kmmmznlasn xfnewaojy. Rsul ilseslmof gcsfw ofs zgfxh gt cwjgeajrv lmmw tbj lle hoelagihoal, vyrabt ozmcz huw usnkhemux ik skhgwev hb ugrtjcydwh slwzmdm dwgvyfid lc gwkx mwabjq gozsewfge, wablasnsz pgfxifivlq, env wqwfxilm cwjwikhrfui.

[ Continue Reading.. ]

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Cart #harpist-1 | 2025-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first ever game made for the PICO-8. I made it mainly as a way to learn how to build a game in the PICO-8 and as such the code is bloated and pretty low quality. But the experience of building it was a lot of fun and I'm certainly going to continue to learn and play around with this interesting system. The game's story and theme (such that it is) is VERY loosely inspired by the great Riddle-Master novels by Patricia A. McKillip.

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I'm not able to use Splore on muOS Loose Goose for the Anbernic RG40XX-V. I can use it to use manually-installed p8 files, but cannot use any feature that would require network (updating any tab like 'New' or anything like that). I have made 2 other posts on different websites (Reddit and muOS forums) (to no avail) so I'm hoping someone can help me here. I can provide more specific details if needed.

4 comments


spiral with rainbow colors as a function of distance from center

Cart #hedoyetefi-0 | 2025-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sally_air_gliders-9 | 2026-01-04 | Code ▽ | Embed ▽ | No License
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A racing game I am working on for Toy Box Jam 2025.

Left and right to steer. X (button 4, x) to go. If you let go of X while turning, you will build up a boost. Kinda like mario kart, but more directly inspired by Kirby Air Riders.

UPDATE Dec 30 2025 - 4 tracks are now in. Only time trial mode works currently. Try to get a record time!
UPDATE 2 dec 30 - VS race is up an running. Race against some very unfair AI!
UPDATE 3 dec 30 - GP is running. Can you win the most points?
UPDATE 4 Jan 2 - lots of graphics updates. Game plays the same.
UPDATE 5 Jan 3 - probably done at this point. HUD and sounds implemented.

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Cart #lastminuteshopper-0 | 2025-12-29 | Code ▽ | Embed ▽ | No License
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Cart #kanamohefu-0 | 2025-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first post and (complete) game in Pico-8!! It's essentially just Stratagem Master from Helldivers 2, without any of the stratagems from Helldivers 2 (hopefully, if there is one it was by accident xD) my code isn't neat or efficient, but it works seemingly, I even have the high scores setup too save, and you can reset them in the pause menu!

kinda inspired by https://www.lexaloffle.com/bbs/?pid=146095#p

Credits for bits I shamefully stole

https://www.youtube.com/@LazyDevs thanks too there table of letters in this video (https://youtu.be/bABB3jZ90Po?list=PLea8cjCua_P0qjjiG8G5FBgqwpqMU7rBk) I was able to setup the letter parts of the high score and saving pretty easily.

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I have a question about the btn function. Does the btn() function check input every time it's called, or does PICO-8 only poll input once per frame? Specifically, in the following code:

function _update()
 b1=btn(0)

 ...

 b2=btn(0)
end

Are b1 and b2 guaranteed to be equal?

2 comments


Here's the final version of my tribute to Atari 2600: Adventure. There's been a lot of changes since my preview release in November.

Cart #picoadventure-1 | 2025-12-29 | Code ▽ | Embed ▽ | No License
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New in version 1.0

  1. Added easter egg
  2. Fixed a bug allowing player to sneak into white castle
  3. Added routine to prevent placement of multiple items in same room.
  4. Added eaten sound.
  5. Added routine to prevent all 3 keys from being locked in castles.
  6. Fixed a bug where bat would get stuck trying to pick up magic dot.
  7. Fixed a bug where magnet attracts magic dot
  8. Animated water
  9. Several updates to map.
  10. Fixed a bug where gate won't open if bat holding key
  11. Fixed a bug where catacomb cells stay lit when warping

[ Continue Reading.. ]

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0 comments


Cart #tetrismakiv04-3 | 2026-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made this one to practise my skills before doing the project I actually wanted to make:
https://www.lexaloffle.com/bbs/?tid=154535

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Cart #the_cabin-1 | 2025-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello Pico-8 players! Today I’m releasing my second non-experimental Pico-8 game and my first fully completed game for this platform.

The game is called “The Cabin”. It’s a survival game where you control a person tormented by two spirits inside a cabin. The spirits will trigger events that the player must react to in order to avoid dying. The events are random, and some of them have variants that can trick the player, so you must stay very alert to survive.

The game includes:

  • 2 game modes (Campaign and Infinite)
  • 3 unlockable badges
  • 5 events with variants designed to make the player lose
  • A tutorial that teaches everything you need to know about the game (highly recommended, since the game is not very intuitive)

[ Continue Reading.. ]

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4 comments


Cart #gentle_snow-0 | 2025-12-28 | Embed ▽ | License: CC4-BY-NC-SA
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one night when I was in my early teens my friends came throwing stones at my window because there was some rare (for my part of the world) snow falling. my sister and I snuck out. there wasn't enough to build a snowman but there was barely a breath of wind and the falling flakes looked so beautiful.

I tried to re-create it here.

x=show %cpu
o=hide the snow at the bottom of the screen

uses userdata ops and batch psets.

perlin noise generated by abledbody's implementation of the algorithm.

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1 comment


Cart #dgtd_hmm-1 | 2025-12-31 | Code ▽ | Embed ▽ | No License
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Howdy! I'm Taco Dave, a puzzle author and software developer in North Texas.

I recently discovered PICO-8 via a thread in a community I'm in, and decided to try my hand at converting one of my puzzle inventions into a puzzle game for PICO-8.

In this puzzle, there's a grid of mirrors and spaces where you need to place monsters. The number of monsters of each type is provided in the corners of the grid. Numbers outside the grid are observers looking into the grid and counting how many monsters they see. Their lines of sight turn 90 degrees at mirrors. However, the twist is that vampires don't have reflections, and ghosts can only be seen as reflections.

The game is still a work in progress, and I plan to have a much nicer menu system, track completed puzzles, and provide better in-game instructions/tutorials. Nonetheless, the game is still playable and ready to enjoy if you don't mind the slightly crusty experience. :)

[ Continue Reading.. ]

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Cart #sushi_shake_your_tushy-0 | 2025-12-28 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #genericsnakegame-0 | 2025-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Generic Snake Game 0.1

This is my very first project on pico-8. I made this to learn the basics of this engine.

This game includes:

  • The snake
  • warping walls
  • yummy fruit
  • sharp tail
  • messy code

Reset the game through the pause menu.

Thank you for visiting this game!

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Cart #dikogemise-7 | 2025-12-31 | Code ▽ | Embed ▽ | No License
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Meteor Hammer

You play as a warrior skilled in wielding the meteor hammer, journeying through a dungeon to defeat enemies. You wear no armor, but you can use your meteor hammer to parry incoming attacks—when an enemy strikes, you block with the chain of your meteor hammer. Parrying continues automatically until your chain runs out.

I've drawn inspiration from some designs in Castlevania. Both the art and programming were done by me.

This is a project still under development. Currently, there's only a very short level, featuring just one type of enemy and one sub-weapon, with no ending yet.

When you reach this spot:

[ Continue Reading.. ]

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Cart #attackstack-0 | 2025-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[64x32]

Here's a rather relaxed recreation of a siemens phone game. Not the most faithful in terms of sprites or constants, more like "the way i imagine it now" kinda thing.

To make the game "beatable" and worth playing for longer than 20sec i've added a gallery mode where you can purchase 8 very rude EMS-like 1bit drawings of rude things. Here's one (children, stay away from your phone and computer screens!)

[ Continue Reading.. ]

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I cant tell which fits the atmosphere of the game better, this one (no stamina bar)

Cart #picoslither2a-0 | 2025-12-28 | Code ▽ | Embed ▽ | No License
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or this one (has stamina bar)

Cart #picoslither2b-0 | 2025-12-28 | Code ▽ | Embed ▽ | No License
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PLEASE COMMENT WHICH ONE FITS THE GAME BETTER

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