Very rough, still needs polishing, but technically playable.
O(Z) to Interact, X(X) to open inventory
Interact with the shuttle (center tile) to open crafting dialogue and end the day, must deposit scrap to craft
Interact with tiles, vents provide oxygen, etc.
Feedback VERY welcome, please break my game I've still got like 2k more tokens or something to fix problems haha

Now featuring: 100% more FOV, interactive tutorial, highscores, and two player co-op!
The DARK LORD's dungeon denizens are hungry: for KNOWLEDGE.
Maintain a vast collection of books and fulfill your ghoulish patrons' requests in this tiny library simulator!
Dear Head Librarian, Thou art aware thine predecessor hath failed me. For neglecting mine minions and placing mine library in disorder, they have been cast into the deep mines. Thou art henceforth bound to serve unflaggingly, lest thou meet a similar fate. - The DARK LORD (your boss) |
Requests
Patrons at each of the counters will request a book by various criteria like Title, Author, Subject, Call Number, etc.

AutoCiv
A minimalist civilization game for PICO-8 where you directly command your empire — place buildings, spawn armies, and found new cities on an 80×80 map against up to 10 AI opponents with distinct personalities.
Controls
| Input | Action |
|---|---|
| Arrow Keys | Move cursor |
| X | Perform action at cursor (build / spawn / grow) |
| Direction + X | Change mode (Grow → War → Expand) |
| Z | Cycle zoom (Close → Mid → Far → Mini) |
| Any button | Restart after game over |
The cursor changes color to match your current mode: green for Grow, red for War, blue for Expand. A feedback message appears above the HUD when you act.

Hello, this is my first pico-8 game, Rolling Bones! In it, you are a skull who wants to go out on a date, but all your bones have been scattered to the winds! Roll around the field to find them but watch out for assorted junk! Sticks and stones can break your bone and other items can look like bones but will not fit anywhere in your skeleton (I promise, I've tried). Can you collect all 20 bones to get ready for your big date?

Note: this cart was mostly based on New Raw Key Reader, from dw817.
This is a very simple tool to show scancodes (and SDL key names) for keys pressed on a keyboard.
This can be useful when remapping handheld buttons. For example, I have an original RG35XX and I'm using the MyMinUI custom firmare. I wasn't satisfied with the default button mappings, so I decided to remap everything from scratch.
First, I commented the map_scancodes line in config.txt and ran this cart.
- The A button was mapped to scancode 44 (spacebar).
hey so i've come to the realisation that as i continue to work on new celeste mods, i am most likely going to come across alot more techs which i am not familiar with, so i guess this post can be like an area for creating cc techs and verifying which cc techs already existed.
-- dash trajectory manipulation --
the logic of this tech is pretty strange so prepare yourselves
anyway basically what i mean by "dash trajectory manipulation", is changing the direction of your dash midway through the dash itself
i don't really know how it works
i was just kinda messing around and then i got this
| | | | | | | | | | | | | | | | | | | | | | | | | |
V V V V V V V V V V V V V V V V V V V V V V V V V V
i think i was turning around as soon as i got to the edge of the screen, then performing the spike walk.
for some reason it only works on the edges of the screen tho?
anyone know anything about this?
-- vertical movement manipulation --
A very short game about two wizards teleporting around. I made this game after getting inspired to play with pico-8, and some sprite weirdness gave me the idea to make this.
I've been trying to make games for YEARS now but I've always stopped myself at the start of every project. It was always the same thing, some basic prototype that I give up on after a couple of weeks. But, look, I finished a game!!!! Finally!!!
Also: PUZZLE DESIGN IS REALLY HARD. That's why there are only 8 levels (and calling all of those levels is generous.)
Hope you like it!
Note that the name is wIIz. because there's two wizards. ergo II + wiz = wIIz

Math Sword v1.69 "Makita" - A Game of Systems
Welcome to Math Sword, a tactical RPG focused on mastering interlocking game mechanics. The goal is singular: maximize your final score (EXP) by surviving for 50 turns.
Core Mechanics
-
Bloodlust System: Your primary scoring mechanic. EXP gains are multiplied based on how low your health is before a battle (
1 + ((100 - HP) / 50)). High scores are impossible without intentionally taking damage and playing at the brink of death. - Tactical Stances: Before each fight, choose a temporary stance—Aggressive, Defensive, or Balanced. Each stance modifies your damage, EXP gain, and damage taken, allowing you to fine-tune your risk for that specific battle.

This is my first game ever. It has the same mechanic as Psycho Hazard - in every level there are three text choices. One moves the story forward, the other two end the game in defeat. Again, the only mildly interesting thing about this is the story, but it is lacking the entertainment character that Psychohazard has. In other words, it is quite mild. It has never reached any substantial success, partly due to its content and partly due to being distributed as a BASIC file. This dates back to 1999/2000 if I remember correctly.

I made this game in 2001 for the Czech market. It is a text-based story where you only have one correct answer out of 3 in every level. The other two end in your demise. It is cyberpunk-themed, inspired by titles such as Deus Ex. Extremely primitive gameplay, it is just about the story. It was quite popular at the time in the Czech Republic. It even got to some cheat databases where you could get the walkthrough.
Plonk
The controls or TL;DR
In menu:
- Z/C = confirm, open menu
- X/V = cancel, close menu
In game:
- Z/C = slide
- X/V = melee/ranged attack
The lore
Plonk's mission in life is destroying tea parties all over the globe (don't ask why, some things are better left unexplained), and this has often gotten him into trouble. Today he has incurred the wrath of The Lady In Orange by thoroughly ruining her tea party. How they ended up on this ice sheet (especially since Plonk cannot swim)? We don't know. What we do know, The Lady In Orange is having none of it, and Plonk has to fight for his life!
The menu
Besides starting the game, you can change the following settings in the menu:
Hi guys!
I've been working on this for a few days and I have it to a point where I'm confident enough to put it out :)
It's not done by any means, and I will continue to update it; get ready for sound effects and more tools!
Let me know what y'all think~! :D
Controls:
- 🅾️ to delete the last stroke (not a general undo)
- ❎ to toggle the gui elements
- ⬆️ and ⬇️ to change brush size
Tools:
- Pencil: draws lines
- Bucket: fills background or changes color of a line
- Push: moves the targeted stroke to the bottom
- Eraser: deletes the targeted stroke
Issues:
- Performance drops rapidly when there's a lot of strokes







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