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Cart #mamec-7 | 2025-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Math Sword v1.69 "Makita" - A Game of Systems

Welcome to Math Sword, a tactical RPG focused on mastering interlocking game mechanics. The goal is singular: maximize your final score (EXP) by surviving for 50 turns.

Core Mechanics

  • Bloodlust System: Your primary scoring mechanic. EXP gains are multiplied based on how low your health is before a battle (1 + ((100 - HP) / 50)). High scores are impossible without intentionally taking damage and playing at the brink of death.

  • Tactical Stances: Before each fight, choose a temporary stance—Aggressive, Defensive, or Balanced. Each stance modifies your damage, EXP gain, and damage taken, allowing you to fine-tune your risk for that specific battle.

  • Forced Adaptation: You cannot fight the same enemy type each turn. The game presents you with a choice between two randomly selected enemy profiles, forcing you to adapt your strategy on the fly.

  • Strategic Equipment & Crafting: Your equipment (equip) is a permanent balance between weapon power and armor rating. Higher weapon power contributes to a larger EXP bonus but also slightly increases the health you lose from exertion each fight. You can use the Crafting menu to spend materials and permanently shift this balance.

  • Resource Management: You have 50 turns to achieve the highest score possible. Every action—fighting or resting—consumes a turn. Resting recovers vital HP but costs a significant amount of EXP, making it a difficult choice.

Victory & Scoring

  • Survive for 50 turns. Your final EXP is your score.
  • High scores are only saved upon victory. Dying saves nothing.

Controls

  • Arrow Keys: Navigate menus and adjust values.
  • X (or Z/C): Confirm selection.
  • Z (or X): Go back (in battle menus).

> This is a game of pure mechanics. Analyze the formulas, manipulate the systems, and push the limits to carve your name into the high scores.

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Updated with more intuitive controls, proper messages and status bars.


Thanks for sharing! This is very hard. :)
I'm wondering if showing the outcome of the battle ahead of time would help – or if that would remove some of the challenge.


Hello. Yes, it is hard but you can beat it in under a week. I am adding some changes, but I think most make it even harder. If you ever want to go to older versions, you can use the embedding with previous versions. Once you get a grip of it, it becomes quite easy.


Nice game!


Thanks. I spent the most time on tuning the dynamics in this one. I will add support for help scoresub once it is released so we can have shared highscores.



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