Math Sword v1.69 "Makita" - A Game of Systems
Welcome to Math Sword, a tactical RPG focused on mastering interlocking game mechanics. The goal is singular: maximize your final score (EXP) by surviving for 50 turns.
Core Mechanics
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Bloodlust System: Your primary scoring mechanic. EXP gains are multiplied based on how low your health is before a battle (
1 + ((100 - HP) / 50)). High scores are impossible without intentionally taking damage and playing at the brink of death. -
Tactical Stances: Before each fight, choose a temporary stance—Aggressive, Defensive, or Balanced. Each stance modifies your damage, EXP gain, and damage taken, allowing you to fine-tune your risk for that specific battle.
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Forced Adaptation: You cannot fight the same enemy type each turn. The game presents you with a choice between two randomly selected enemy profiles, forcing you to adapt your strategy on the fly.
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Strategic Equipment & Crafting: Your equipment (
equip) is a permanent balance between weapon power and armor rating. Higher weapon power contributes to a larger EXP bonus but also slightly increases the health you lose from exertion each fight. You can use the Crafting menu to spend materials and permanently shift this balance. - Resource Management: You have 50 turns to achieve the highest score possible. Every action—fighting or resting—consumes a turn. Resting recovers vital HP but costs a significant amount of EXP, making it a difficult choice.
Victory & Scoring
- Survive for 50 turns. Your final EXP is your score.
- High scores are only saved upon victory. Dying saves nothing.
Controls
- Arrow Keys: Navigate menus and adjust values.
- X (or Z/C): Confirm selection.
- Z (or X): Go back (in battle menus).
> This is a game of pure mechanics. Analyze the formulas, manipulate the systems, and push the limits to carve your name into the high scores.
Updated with more intuitive controls, proper messages and status bars.
Thanks for sharing! This is very hard. :)
I'm wondering if showing the outcome of the battle ahead of time would help – or if that would remove some of the challenge.
Hello. Yes, it is hard but you can beat it in under a week. I am adding some changes, but I think most make it even harder. If you ever want to go to older versions, you can use the embedding with previous versions. Once you get a grip of it, it becomes quite easy.
Thanks. I spent the most time on tuning the dynamics in this one. I will add support for help scoresub once it is released so we can have shared highscores.
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