

Made for the GMTK 2025 Game Jam, theme 'Loop'. It came 56th for Creativity! The game is a little too hard, but I hope you enjoy it (especially if you like puzzle platformers).
Also available on itch.io here: https://illomens.itch.io/portal-panic
Instructions
Arrow keys: Move
Z: Jump
X: Clear dialogue, pull levers
Touching runes connects them together. Connect them all together and return to the first one you touched to escape the level. Good luck!

I'm hoping to get some feedback on this.
This is not a game though it is the beginnings of what may, or may
not, become a roller coaster building game inspired by roller coaster
typcoon and similar. Right now it's just a very minimal prototype of the
track building. No art, no physics, only flat/2D at the moment though
ultimately will be 3D isometric.
Specifically I'm looking for feedback on how it feels to build a
track. There are 2 different control schemes which you can switch
between from the pause menu. The second has some additional settings
you can play around with.
- Do the controls make sense?
- Which control scheme/settings feel best?
.p8rker
You are P8rker, a nerdy teenager who was bitten by a radioactive spider, giving you superpowers like nearly unlimited strength and the ability to shoot webs. The public is absolutely okay with you leaving toxic web waste all over the place. As long as you save people from buildings under attack! They need your help. Oh, and did we mention that your girlfriend (according to you, not her) is waiting to be rescued somewhere in this building?
All similarities to actual superheroes are purely coincidental.
How to play
Up: Jump up in the direction your facing
Down: Jump down
Left/right: Change the direction your are facing
Swing over people to rescue them.







hey so i think i just found a new tech

basically, from what i can see, the player falls down, and with enough precision and velocity in which the player falls, there is a one-frame window where you can jump off of the wall with the spikes
this just stood out to me because the hitbox of a right-facing spike is larger than a left-facing spike's hitbox. This allows the player to jump off of a left-facing spike's wall while stationary, but not with a right-facing spike's.
maybe this was already a tech?


Do not let yourself see them..

A short action game for LOWREZJAM 2025.
Controls
- Arrow keys to move left or right
- Circle button to boost





TURTLEBAN lets you take the role of TURT L. BAWN and solve 12 puzzles featuring BUTTONS and ETC.
CONTROLS: Z-start/rewind ARROW KEYS-move
If you enjoy it, let me know here: [email protected]







Hey All, PICO-8 0.2.7 is now up on lexaloffle, Humble and itch.io. No CHIP/PocketCHIP build yet, sorry! (my last PocketCHIP died -- I'll come back to that later)
This update introduces some late additions to the API before freezing at 0.3, and improvements aimed at handheld devices. 0.2.7 also includes an important security patch for a vulnerability affecting untrusted carts running locally (see below).
RRECT

This feature was needed for Picotron but I think also feels at home in PICO-8 / Voxatron. rrect() and rrectfill() take x,y for the top left corner, a width and height of the rectangle, and a radius for the corners. When the radius is 0 (the default), rrect / rrectfill act as an alternative to rect / rectfill when it is more convenient to specify a width and height rather than x1, y1.










I bought pico8 in 2022, and tried reaching out to [email protected] a few times, never with an answer. Somehow, the product didn't get registered to my account, so I cannot update. Is my only option to update/continue to rebuy pico8?
Thanks in advance!

Tank Empty Pico
Driving along the highway, you find yourself low on fuel and in the most treacherous area of the highway. Collect the gas cans to refill your tank, while avoiding road obstacles and other drivers, to reach as far as you can.
Good luck!
About the development
I wanted a simple project to get started with PICO-8, so I decided to remake my very first game from scratch.
I had a lot of fun learning, and I'm sure to use PICO-8 and/or Picotron for further game dev!
Changelog
- v1.1 (the Outline Update)
- Updated PICO-8 to version 0.2.7




Oil spill simulator!
This implements the Fast Marching Method for the Eikonal equation to calculate the spread of waves - puddles - on a plane where the propagation speed varies according to a simplex noise function.
Randomly varying amounts of puddles will be created at once; as they collide, they form a kind of Voronoi diagram. Where a puddle goes, it will also draw some new noise for the next generation of puddles, and each puddle chooses its own palette and possibly dithering method to display it.




Play as a hungry seagull that needs to eat as much as possible while avoiding the bad stuff. Eat enough food within 3 timed rounds to be crowned the fry queen!
This is a simple catcher-style game for my first pico-8 cart. I have a long list of features to add such as music, randomizing wearable hats, more powerups, enhancing the background art i.e. parallaxing clouds and tiles for the ground.
Please enjoy & I'm open to any suggestions for improvement


An Orbt XL demake in Pico-8 for LowRezJam2025!
How To Play
The planet is orbiting a black hole! Press any button (Up, Down, Left, Right, Z/O, or X/X) to move the planet away.
Points are awarded based on how close to the black hole you are. (3 points/second for the inner ring, 2 points/second for the middle ring, and 1 point/second for the outer ring.)
Asteroids are also being pulled in, too, so try not to get hit. Near misses award bonus points! Green asteroids change the direction of the orbit once they hit the black hole.

