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https://jelpi-hs.pages.dev/

Are you ACTUALLY good at Jelpi? Now is the time to dig in to your Jelpi chops and play it like never before with an online leaderboard that I made in a few days. If you get a highscore, post your GIF here!

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Cart #turtleban-0 | 2025-08-16 | Code ▽ | Embed ▽ | No License
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TURTLEBAN lets you take the role of TURT L. BAWN and solve 12 puzzles featuring BUTTONS and ETC.

CONTROLS: Z-start/rewind ARROW KEYS-move

If you enjoy it, let me know here: [email protected]

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Hey All, PICO-8 0.2.7 is now up on lexaloffle, Humble and itch.io. No CHIP/PocketCHIP build yet, sorry! (my last PocketCHIP died -- I'll come back to that later)

This update introduces some late additions to the API before freezing at 0.3, and improvements aimed at handheld devices. 0.2.7 also includes an important security patch for a vulnerability affecting untrusted carts running locally (see below).

RRECT

This feature was needed for Picotron but I think also feels at home in PICO-8 / Voxatron. rrect() and rrectfill() take x,y for the top left corner, a width and height of the rectangle, and a radius for the corners. When the radius is 0 (the default), rrect / rrectfill act as an alternative to rect / rectfill when it is more convenient to specify a width and height rather than x1, y1.

[ Continue Reading.. ]

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Cart #dukefazudu-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[64x44]

-- controls --

left and right to move
x to jump
z to float (hold)

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Cart #platformer_game002-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-- platformer game test 002 --

----- 2D_platformer, climbing, level_based -----

--------- Pico-8 game [0003] ---------

controls:

Left/Right - move

X - jump

temporaty post just to showcase progress

I will edit and update this in the coming weeks

.╱|、
(˚ˎ 。7
|、˜〵
じしˍ,)ノ

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Cart #nasalander-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zubatsim-0 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I bought pico8 in 2022, and tried reaching out to [email protected] a few times, never with an answer. Somehow, the product didn't get registered to my account, so I cannot update. Is my only option to update/continue to rebuy pico8?

Thanks in advance!

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Cart #tank_empty_pico-2 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tank Empty Pico

Driving along the highway, you find yourself low on fuel and in the most treacherous area of the highway. Collect the gas cans to refill your tank, while avoiding road obstacles and other drivers, to reach as far as you can.

Good luck!

About the development

I wanted a simple project to get started with PICO-8, so I decided to remake my very first game from scratch.

I had a lot of fun learning, and I'm sure to use PICO-8 and/or Picotron for further game dev!

Changelog

  • v1.1 (the Outline Update)
    • Updated PICO-8 to version 0.2.7

[ Continue Reading.. ]

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Cart #noisepuddles-1 | 2025-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Oil spill simulator!

This implements the Fast Marching Method for the Eikonal equation to calculate the spread of waves - puddles - on a plane where the propagation speed varies according to a simplex noise function.

Randomly varying amounts of puddles will be created at once; as they collide, they form a kind of Voronoi diagram. Where a puddle goes, it will also draw some new noise for the next generation of puddles, and each puddle chooses its own palette and possibly dithering method to display it.

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Cart #gull_game_001-1 | 2025-08-15 | Code ▽ | Embed ▽ | No License
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Play as a hungry seagull that needs to eat as much as possible while avoiding the bad stuff. Eat enough food within 3 timed rounds to be crowned the fry queen!

This is a simple catcher-style game for my first pico-8 cart. I have a long list of features to add such as music, randomizing wearable hats, more powerups, enhancing the background art i.e. parallaxing clouds and tiles for the ground.

Please enjoy & I'm open to any suggestions for improvement

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My first game, This is a re-upload because there was a bug but I couldn't figure out how to update so I deleted the messed up version.


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Cart #sparebear-1 | 2025-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a rock climbing themed puzzle platformer featuring two bears who have unique climbing abilities! shoot slime, climb ropes, eat pizza, and enjoy my first ever pico 8 cart :)

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Cart #orbitxs-0 | 2025-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An Orbt XL demake in Pico-8 for LowRezJam2025!

Itch, Jam Submission

How To Play

The planet is orbiting a black hole! Press any button (Up, Down, Left, Right, Z/O, or X/X) to move the planet away.

Points are awarded based on how close to the black hole you are. (3 points/second for the inner ring, 2 points/second for the middle ring, and 1 point/second for the outer ring.)

Asteroids are also being pulled in, too, so try not to get hit. Near misses award bonus points! Green asteroids change the direction of the orbit once they hit the black hole.

[ Continue Reading.. ]

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tv
by Lobo
Cart #tv-2 | 2025-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Something's wrong with your TV...

This is a short experimental horror game I made for the LowRezJam 2025. The challenge was to make a game with a 64x64 resolution.

Left and right: change channels
Up and down: change video mode
X: turn TV on/off

Hope you guys enjoy it!

EDIT 1: slightly increased the hand reaction time window
EDIT 2: adjusted some texts

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Cart #latercrater2-0 | 2025-09-09 | Code ▽ | Embed ▽ | No License
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Later Crater! is a fast-paced top-down arcade game where you dodge incoming meteors and survive as long as you can. Each impact blasts a crater into the ground. Fall in and it's game over!

There is a heart power-up that will give you an extra life!

With 5 different level types and 3 escalating difficulty levels, there is plenty of challenge. How long can you survive? Share your high score in the comments!

Credits
Music & SFX - Gruber

Submission for LOWREZJAM 2025

UPDATE

  • Added local multiplayer!
  • Removed belt level and replaced it with a wind level
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Cart #themaze-3 | 2025-08-14 | Code ▽ | Embed ▽ | No License
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"The Maze" (2005)

"Test your skills! Try to reach the goal without touching the walls!
How steady is your hand? Let’s find out!
Try and beat all four levels!"

I wanted to remake this game from my childhood, so here it is on PICO-8.
I'm sure someone with more experience would be able to properly recreate the sfx.

! Mouse Required !

Credits to Jeremy Winterrowd, creator of the original game.

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Cart #traficgame-0 | 2025-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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UPDATED VERSION

1.2.0 (August 14th 2025)

New stuff:

  • High-score is saved
  • Stars in the background
  • Fume particles from the cars
  • Chopin's Funeral March plays when you die
  • 2nd movement of Beethoven's Pathétique plays before you start the game

Known flaws:

  • The trees in the foreground don't overlap accurately

Music:

  • Beethoven – Pathétique Sonata, 2nd movement
  • Khachaturian – Sabre Dance
  • Chopin – Funeral March (Sonata No. 2, 3rd movement)

All the music is arranged to Pico8 by me

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Cart #counterforce-3 | 2025-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Counterforce

Welcome to Counterforce, shoot with X and aim with the arrow keys. When you shoot you get pushed back relative to your shot, but be careful you don't go outside the boundary that is constantly shrinking!

This was a fun experiment of a mechanic I was thinking about, so decided to put it into practice whilst on the train!

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Cart #skaterdee-0 | 2025-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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REBOUND!

How do I describe Rebound? It came to me in a dream... Kind of like Breakout, but the cells move; kind of like Bust-A-Move, but you don't have to match colors. It's mostly like your average, typical shooter, but backwards.

HOW TO PLAY

Change the angle of your shots with the left and right arrow keys. Fire your shots with the X key. Shoot all the targets to clear the screen and advance to the next wave. Clear 5 waves to advance to the next Round. Clear all 6 Rounds to win!

Round 1: targets move half speed.
Round 2: targets move full speed.
Round 3: targets don't move (it's trickier than it sounds!)
Round 4: targets move half speed and require two hits to clear.

[ Continue Reading.. ]

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