Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #aglet-2 | 2025-08-10 | Code ▽ | Embed ▽ | No License
3

A game about tying knots.

My entry to the GMTK Game Jam 2025.

3
4 comments


Is there a chance we could make unsandboxing apps a little easier? I'm building a little installer tool and I'm not fond of basically telling the user "figure out where i live and unsandbox me or no-go; good luck"

My first thought is some kind of system "request unsandbox" pop-up permission request that reloads the program if granted, but that's kind of a pain and smells like a lot of new development effort.

Allowing sandboxed programs to summon their own 'about' page via create_process would be a great compromise, imo. It's already rate-limited to prevent abuse; /system/apps/about.p64 just needs to be added to the create_process whitelist for sandboxed programs. Then, a program can prompt the user to uncheck 'sandboxed' on its own about page and offer to open that for the user to eliminate needing to pick the right cart out of a folder.

I'm sure updating an app's sandboxed status at runtime is a big ask, but if it was also capable of create_processing itself while sandboxed, it could at least reload itself and, should the user have unchecked the sandbox option, launch free of limitations. Since it's subject to the same rate limit, and would just launch itself sandboxed again if the user didn't allow it, its risk seems low.

[ Continue Reading.. ]

0 comments


Cart #uttuloop-0 | 2025-08-08 | Code ▽ | Embed ▽ | No License
8

Uttu

Uttu is a small loop-based adventure game where you solve puzzles to learn how to escape.
In Uttu, you use loops to traverse and find your way.
Made for the GMTK Game Jam 2025 in 96 hours, with the theme ‘loop.’.

Have fun, and don't forget to post your final time as a screenshot!

How to Play

Use the left and right arrows to move.
Press (O) to run (Z on keyboard).
Press (X) to interact (X on keyboard).

Hint: It's a loop-based adventure.

Credits

Design/Art/Music/Code: ArenaLlanura
 
 
 

Hints

Tutorial

[hidden]Set the loop count to 1 by going right, then head to the door and press X.

[ Continue Reading.. ]

8
7 comments


Cart #garygame-3 | 2025-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Made for GDEX 2025 Game Jam.

The prophecy foretold that only you, Gary, would be able to stop the dark lord from destroying the world. It can only be you Gary for the prophecy foretold it. Knowing that the dark lord, Aligoricus, could only return in such a way that you could physically defeat him, you bravely spent the 56 of your life eating snack foods and watching television as to nerf Alicoricus to the greatest potential. And now, you Gary, must get off your butt for the first time in your life and save the world.

Play Believe it or Not, Gary Gets Off His Lazy Butt and Does Something Useful for Once in his Gosh Darn Life and enjoy:

-Over 20 lines of dialogue

-A vast and sprawling world to explore

[ Continue Reading.. ]

1
1 comment


Hello again, I am a complete beginner for those who didn't see my previous post. Been trying to create my own functions to perform certain tasks, but having trouble. In this case I was trying to make functions that could draw and move a player, in a way where I could substitute in different players using the brackets at the end of the function. However when I run this I'm just getting a black screen - so I'm guessing something wrong with the draw function? Would appreciate if anyone can point me in the right direction. Thanks in advance for any responses!

my code:

function _init()
--players
jim={
sprite=1,
x=63,
y=63,
w=1,
h=1
}

jon={
sprite=2,
x=63,
y=63,
w=1,
h=1
}

end

function _update()
cls()
move(jim)

end

function _draw()

drawplayer(jim)

end

function move(player)
if btn(➡️) then player.x+=1 end
if btn(⬅️) then player.x-=1 end
if btn(⬆️) then player.y-=1 end
if btn(⬇️) then player.y+=1 end
end

function drawplayer(player)

spr(player.sprite,player.x,player.w,player.h)

end

6 comments


I tried to configure Picotron in my current RetroPie setup. I got to the point where Picotron boots into its desktop. However I would like it to automatically load the cartridge that I selected in EmulationStation and start it. Is this possible with the current version of Picotron? If so, how should the entry in es_systems.cfg looks like?

4 comments


Cart #happy_birds_v3-0 | 2025-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is the third version of Happy Birds!!
I'm very proud of this version, the final version will come out very soon.

New in this version is:

  • new label image!
  • new music!
  • subtle graphics improvements
  • better menu screen
  • better SFX

I hope you all enjoy!! :)

3
1 comment


Cart #happy_birds_v2-0 | 2025-08-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hey guys!! This is version 2 of my Flappy Bird clone!

New in this version is the ground moving, variable cloud speeds, improved graphics on the hoops, and an awesome new cover!

I'm hoping to add music in version 3 (and maybe new birds, too!)

Hope you enjoy!!

2
0 comments


So, I've been bashing my head against settings and config files to no avail on a Raspberry board, so I have to ask this:

Is there any way to (or plans to) allow the screen to be rotated like Pico-8? I sure it was easier there because of the 1x1 aspect ratio, but running picotron from a raspberryOS lite without desktop (for the extra performance) just won't let it make proper use of the screen I got, sadly.

I'm already having a hard time trying to make the touchscreen work properly when things are turned clockwise, but if I could at least have picotron display vertically, part of the problem would be gone.

... I bet there's some insane way to code and configure the desktop so it's vertical anyway, but that wouldn't do what I need. I just need it to render using most of the screen instead of just a tiny thing in the middle.

0 comments


Cart #daisyparade-0 | 2025-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

First PICO-8 game! High five strangers to get them to join your parade

5
4 comments


Cart #nebulanolongeronpico8-0 | 2025-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

PICO-8 version of a game that is no longer being made in PICO-8

2
0 comments


Cart #jugglingclown-1 | 2025-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

[8x8]

How to Play

Use the left and right buttons to move the clown, and catch the balls before they hit the ground!

Balls will turn from red to green to blue, and then the clown will have a chance to launch them into the air for bonus points!

Launch enough balls into the air to activate a bonus round! Catch as many as you can, but don't worry about dropping any! After the bonus round, the game will get slightly faster!

[ Continue Reading.. ]

2
0 comments


Cart #freefall_lotusfish-1 | 2025-08-08 | Embed ▽ | License: CC4-BY-NC-SA
1

simple little high score arcade game i've been working on!
pretty simple, maximise speed to win. colliding with walls or hazards stuns you, so avoid that.
after 30s, score is displayed and you can try again.
feedback accepted !!

this is v0.9, the outstanding requirements for me to consider it done are a proper balancing pass as well as a visual overhaul ideally. maybe even a soundtrack

changelog:
0.9 - release!
0.91 - game over screen now uses G key to reset to menu instead of up - should prevent accidental restarts

1
0 comments


MyMinUI

I've just discovered MyMinUI, a custom firmware for my original RG 35XX... that has native PICO-8!

Note: MyMinUI is a fork of MinUI, a custom firmware much more people know about. MyMinUI is also available for some other handhelds: Miyoo Mini (and Plus), SJGAM M21 and GameConsole R36s.

Instalation

If you want to install MyMinUI on a SD card and try it for yourself, I have some tips for you. First, grab the latest release and unzip it (don't delete the zip file, you will need it).

The instalation is pretty standard custom firmware stuff, and is well documented in the README.txt file. If you have any doubts, leave a comment below and I will try to help.

Now, for my tips... We will change a few files in your SD card - same card and partition where you copied some files from PICO-8 (Raspberry Pi's version) during the instalation process.

[ Continue Reading.. ]

2
4 comments


Cart #firstgame_flappybirdtest-1 | 2025-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

--Flappy Bird Game Test--

--------- My first Pico-8 game ---------

controls:

UP - Flap

X - Restart

I created the game loop of this game by following a PDF tutorial resource created by Dylan Bennett and posted on his itch.io
Dylan Bennett - Gamedev_with_PICO-8_1

description

This game was a quick one day project where I focussed on learning the basics of Pico8 development and the Lua programming language to make a game!
I used the PDF tutorial to create the basic framework of the game then remixed it with original code and ideas such as the parallax cave background, water, player sprite, snow particles, and other changes.

[ Continue Reading.. ]

1
2 comments


Following platformer tutorial to get basic understanding of map/tile collision

Cart #orangepltfrm-3 | 2025-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #happy_birds_v1-0 | 2025-08-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Hi guys!!
This is my first ever game made in pico-8.
It's not fully done, and it's very simple, but i'm so happy with it!!
I hope you enjoy

4
2 comments


Cart #colorpaint-0 | 2025-08-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

ever wanted a really bad painting program? i got you. X to draw, Z to erase, <- and -> to switch colors, press all four arrows to reset the canvas

mouse and keyboard probably needed or itll suck

have fun <3

1
1 comment


Cart #drunk-0 | 2025-08-06 | Code ▽ | Embed ▽ | No License
5

Hey!
I made a small game called Drunk. It's a short idle survival thing about alcoholism and its consequenses, takes like 5 minutes to play.
You got to survive a year, keep balance between health, money and how drunk you are. If you sober up too much, life gets really hard, game over. If you drink too much, liver gives up, game over.

Drinks go down automatically, you just pick what to drink and how to spend money.

Just patched some stuff!

Main menu now has instructions and info about auto-drinking.
Added sound when picking drinks, tremor shakes even more now.
Fixed some bugs, lose screen has better text and some graphics.
Arrow keys + X, that's all the controls.

Let me know what you think! Thanks for checking it out.

[ Continue Reading.. ]

5
5 comments


Cart #loopsgame-3 | 2025-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

this is my first game im trying to figure out how to upload stuff
work in progress hope you like it somewhat

  • tucker

    -log 0
    8/7/2025
    i added the base alpha version of the game
    with only simple menus maps and driving available

    -log 1
    8/8/2025
    i added laps and gui for said laps
    aswell as making the cars base speed and boost slightly faster via feedback
    i am soon to add the lap stats to menu and map selections
    *edit laps is broken asf easy fix ill do it later

    • log 2
      8/17/2025
      i did a partially fixed the sprite rotation and tbh i dont understand this at all and am using ai to help me completly with this, ima take a long time to actually take time to understand this stuff and at a later date i will actually fix this and make it in a way that isnt me just trying to update and work on my game more, thanks to the guy who commented about this in the foum comment for giving me a reason to do this and not feed the ai system ( i cant see the name from the post editor).
2
3 comments




Top    Load More Posts ->