Ragged Souls is NOT a real game - at least won't be anytime soon. I've only begun learning how to make software but I wanted to try making a cool looking title screen in the 128x128 resolution so that I have a vague idea of the kind of end product I'm working toward. Title screens also seem like a fun way of practicing pixel art, so I might make more on the side.
"What The Flag!" is a flag-guessing game. Test your skills in 2 game modes and check if you know the flags for different continents!
Controls
- ARROW KEYS: move the cursor when writing country for given flag
- X: Submit current guess
Game modes
- NORMAL: correct guess gives points and increases streak (which multiplies points for the next flag), incorrect guess gets 1 point away and resets the streak
- TIME ATTACK: no penalty for incorrect guess and no streak, but the time runs away and each correct guess adds more time
Why this exists
I created this for myself to learn flags of the countries around the world, but I had so much fun creating it (and playing along the way), I thought I'd polish it and share with the community.

Cooperate to make delicious slushies
How to play
In Slushie Heroes, players have to create stripy slushies by using dual-nozzled slushie machines:
Use 🅾️ to switch nozzles!
There are two slushie machines, each with a different pair of color. You will have to use both to create more complex patterns:
Use ❎ to swap the glasses
This game can be played alone, or with two players, each controlling one slushie machine. Be careful though: each player can swap glasses whenever they want...
Controls
- ⬇️ Down arrow: Pour slushie
- 🅾️ O button: Switch nozzle

Hi!
I am trying to bundle main game + 16 other p8 files together.
However I get the warning:
TOO MANY CARTS MAX:16
In the documentation it says
Up to 32 cartridges can be bundled together by passing them to EXPORT, when generating stand-alone html or native binary players.
LINK: https://www.lexaloffle.com/dl/docs/pico-8_manual.html#Exporting_Multiple_Cartridges
If I use 15 games + main then I get a success. Is the documentation wrong or am I doing something wrong?
Version: v0.2.6b
/ Sebastian

Maybe the first textadventure for pico8.
I originally needed a scripting language for another project, so I thought a text adventure would be a good opportunity to practice. I was actually planning to keep it simple, but then things escalated a bit...
Simple type sentences like:
Take the shoes and wear it.
Fill the jug with water.
Fill water in the jug.
pick up all.
should work. In fact something like
fill water with jug
will also work. The parser is a little bit stupid. But it can handle one verb and two subjects with adverbs.
the textadventure is a conversion of the c64-textadventure fantasia

PicoTLS
A demonstration of using picotron sockets to connect to a HTTPS website.
Source Code on Github
Sockets don't work in the web player, but it should work fine running locally!
Tested on picotron v0.2.0h3

I have a counter that's incremented by 0.05 every update and wanted to perform some work when the the value rounds up to a whole number, e.g. 3. I noticed this code never executed. After some more investigation I discovered that 20 * .05 does not equal 1.0 but rather 0.9998.
Is this a known issue? Here's an example:


Regarding to the title, I tried to make a camera function which has 2 behaviors.
- Between room and room : Transition just like Zelda series
- In a large-sized room : Scrolls just like Mario series
However, 1.'s transition animation won't work. Screens just change instantly...
What should I do to solve this problem? Thanks in advance.

My game Kingdom 8, developed entirely with Pico-8, just took 2nd place in the Abyssals Game Jam! 🎉
What makes this result even more exciting is that the theme of the jam was RPG, a very broad and challenging genre to tackle. Competing against games made in different engines and styles, I’m really proud that a project built on our beloved Pico-8 could stand out and achieve such recognition.
Thank you so much to everyone who played, rated, and supported the game! 🙏
--Fixed bug where bus ticket cost nothing--
I have just finally finished my first PICO-8 Cart!
Its a small fishing game with a upgrade system, wich allows you to increase various stats.
The fishing mechanic is quite simple, press/hold x to advance the bar and try to keep it in the red area, as soon as the counter under the red bar counted to 10, you get a fish!
one run took me about 18 minutes to finish, so its a really quick play.

I've made a simple multiplayer demo to start to get this going on the Picotron.
It works, not well, but it works. Looking to you guys to help get a good base example with prediction and all that good stuff. Please take this and make it better and post your better versions.
I've borrowed from Picoroom, arnaught's HTTP Server and lots of other that post here, thanks!
Host starts a TCP server on port 8080
if you launch two on the same machine as host the second will default to a client and try to connect to localhost:8080
You can edit the client IP you are trying to connect to!! keep the format tcp://192.168.1.123:8080
z/button 4 will meow
I've seen it crash the whole (picotron) if you try to connect to an IP that doesn't exist. Doesn't always happen and I don't know exactly why, leme know if you can see how I am doing it wrong.
I have been searching through this forum and other places online for a solution, but couldn't find the answer.
I would like to use the limited space for sprites more efficiently by splitting the sprites up in pieces, and would like to know how I can combine them. For example:
The top half with the lilac background are the full sprites. The bottom half with the green background is how I have split my sprites up.
So basically I could create the first sprite by combining them as follows:
1 1(mirrored)
2 2(mirrored)
3 3(mirrored)
4 4(mirrored)
The second sprite I would create like this:
1 1(mirrored)
2 5
6(mirrored) 3(mirrored)
7(mirrored) 4(mirrored)
I am new to PICO-8 and game development, and couldn't get much further than below code so far. But that just overlays both halves of the character over the same 4-sprite high unit.
function draw_player() spr(1,px,py,1,4) spr(1,px,py,1,4,true) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=171014#p) |
hello!
learning game dev. pico-8 has really unlocked coding for me, and i feel like i'm making progress where i never have before.
wanted to use this thread as a blog for the games that i'm working on.
game 1
title: "PicoEco"
this game is an economic sim, similar to offworld trading company. the idea is to buy out your competition. currently have a bundle of raw materials, 4 of them are randomly picked every game. i also have an AI that takes a snapshot of the current prices - it then buys that item if the price is lower, or sells if it is higher. the prices are adjusted based on player and AI buys/sells.
to-do:
- add factories for raw material combos
- add more AI types
- add abilities to affect enemies/market
gifs:
early on, market adjusted prices based on buy/sell
added effect to the cash that doesn't snap to the amount
if you notice the price for mineral ore, it is changing without us interacting with it, that is the AI selling its inventory seeing that the price is high





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