When Tangerine fans throw a really loud military parade, it's time for Eyebone and Dracula to stop thinking about the ways this relationship isn't working and start using their beams and lasers to wrack up thousands of dollars in property damage.
Features:
- 4 stages, 5 bosses, and 2 playable characters with unique abilities.
- Collect Bones to fill up the meter and use (X) to use specials. Fill it halfway for a bomb and all the way to activate a character-specific hyper-mode.
- Tangerine-specific mysteries with no clear answer. (why is her merch military-grade weapons...?)
About
The classic Simon Says but now with more rules to follow!
Reach round 15 to win!
- Arrow keys - select target
- (X) Button - press / interact
- (X)+Arrows - Move certain targets
Features
- 5 Additional modules to unlock
- 3 winnable trophies
- State of the art aural feedback
About
This is my first pico8 game after getting into it a couple weeks back. It was a joy re-learning how to dev with such tight restrictions.
This game heavily relies on ECS via PECS for its core, which I think helped a lot to compartmentalize everything and stay organized. In the end it also helped to reduce token count drastically, which I didn't expect. All the entity definition was done up front together(init_ents
), allowing them to be made via string splitting.





Hey,
I worked on this a few years ago, but lost steam when I realized that I wasn't going to be able to do the music. If anyone has any interest (or if you like the work-in-progress) let me know. The fish doesn't really work, and the bonus stage is just balloons (no player) but it's a reasonable approximation of what I was going for: a fairly faithful demake.
Thanks.
Hi,
this is my second upload.
Zabformer is a very basic platformer demo. I made the platform collisions and jump logic myself and to put it lightly, they aren't very efficient.
In the future I would like to expand this game into infinite platformer, but in order to do that I would need to modify the code for scalability. I will come back to this project when I get better at coding.
Controls:
Up - jump (press duration increases jump power)
X - reset (only on end screen)
Have fun guys!
Hi everyone!
This is the first game I made in PICO-8 that I was proud of. The first version didn't use any sprites and had even less sound effects. After making the game a bit better looking(it is still very basic) I think it is worth sharing.
Target Practice as the name suggest is a game about shooting targets.
When you hit a target you get one point and extra time.
When the time runs out - game over.
The goal is to get the highest score possible within the time limit.
Controls:
Up - go up
Down - go down
X - shoot
Z - restart on game over
The game is really simple, but I hope you will enjoy it!


The theme for the Stop Killing Games Game Jam was ‘Limited Lifetime’ so I added a twist to the classic Snake game.
The tail slowly decays over time, so eating not only makes you grow, it keeps you alive!

Wait too long without eating and your tail starts to fall off, leaving hazards behind. Try eating one and you’ll decay even faster!

Touching your own tail doesn’t mean game over but you'll cut right though it!

Let me know what's your highest score





Six Weeks Notice
“A low-lift offboarding experience at scale.”
You gave two weeks.
Leadership countered with six.
Now you’re deep in your strategic exit phase—navigating stakeholder expectations, optimizing legacy transfer impact, and trying not to cry into your corporate-issued mug.
This 1-bit desk simulator captures the emotional dissonance of pretending to care while already mentally gone.
Based on a true story.



Hello!
This is a special version dedicated to the latest mini-game in my first game "Keep the Mood On" (https://www.lexaloffle.com/bbs/?pid=keep_the_mood_on-0)
Your mission: land the aircraft as smoothly and as precisely as possible using the cockpit instruments — especially the glide slope.
After each landing, you'll receive a score — and of course, your goal is to get the highest one!
The higher the difficulty you choose, the more turbulence will shake the aircraft... but the better your difficulty bonus will be in the final score calculation.
Hope the game brings you lots of fun!
Steven Pie

AxoDodge
A Dodger Mod
original
dodger is by shirtman, and it's their first ever game on pico8. go show them some love: Dodger by shirtman
intro
dodge bullet :o (but now its deltarune)
features
- an original cover of Rude Buster from Deltarune
- added my classic stuff like themes
- new gamemode that slows down the player to raise difficulty
- grazing (from deltarune) has been added
- you can now hold (x) to slow down for precision
- infinite waves (though good luck surviving that long)
controls
the main menu shows it off
conclusion
I am once again telling you to GO PLAY THE ORIGINAL CART PLEASE


Overview
Hello again, everyone! I've added another fun little work-in-progress toy to my larger space exploration epic to go along with my Galaxy Generator and Endless Ships! toys. This one I'm calling Station Run!, as it's your basic run-and-gun platformer. Highlights of this toy include procedurally-generated levels and fast, fluid player controls.
Your objective is simple: travel down through all ten levels on a randomly-generated space station to claim victory. Keep running into robots to claim defeat.
Controls
Arrow keys: movement
X: jump/jetpack (double-tap for maximum boost)
A simple complex function plotter. I will probably add more features later.
Controls
Press <- or -> to cycle through powers of z, N to recolour magnitudes, C to toggle between greyscale and colour modes, and X to toggle between phase and magnitude.
Issues
- When looking at a negative power, renormalizing will blow the colour scale to an absurd proportion. Eventually, non-linear colouring/shading will be added to fix this.
- The webplayer seems to not work; however, running it on the app works.

This is my first ever game made inside Pico-8!
How To Play
Controls: Up/Down/Left/Right to move.
You play as the Yellow Square. Earn score by collecting Orbs. For every 5 score, A red square will spawn in the middle and bounce off the borders of the screen. The goal of the game is to collect as many Orbs as you can without touching the red squares.


Some Development Backstory
I originally wanted my first Pico-8 game to be a basic platformer. I then proceeded to find out the hard way just how difficult that was for someone just starting out and learning the ropes of the engine. I had to make something a bit simpler.



