DISCLAIMER: NO REAL MONEY NOR PRIZES ARE AWARDED.
This is a game show bonus round idea I had.
In this game, you are presented with a 5x5 grid. You roll 2 distinct dice, one for the row, and one for the column. You light up boxes corresponding to the dice roll. If your roll cannot fit on the board, or it's not a duplicate, you get a strike (and it is possible to get 2 strikes in one roll). 3 strikes, and the game is over.
You roll by pressing X.
You can quit the game at any time (as long as you have at least one strike) by pressing the O key (Z on the keyboard).
If you happen to get 5 in a row, either across, up and down, or diagonally, you win the virtual jackpot!



There is a recent feature request on the arkos github asking if the joystick could control the mouse. I managed to make it work on my device, and thought others might want to use it too, so here is a tutorial. Only tested on rgb30 and this tutorial is for that handheld running arkos, altough most ARM chips should work. Other devices might have their events in a different location, you can run evtest from ssh to test it.
- ssh into the device using the info from here
- Get
xboxdrv
. You can either install the official files usingsudo apt-get update sudo apt-get install xboxdrv
Or get the package I compiled that fixes the bug where there is a 60-90 second delay. The .deb file is here you need to unpack it, move it to the sd card and install using:
In this strategic arcade game, you navigate a maze collecting items while avoiding enemies. A different version of Pac-Man, the enemies stay still until you come close. Plan your moves carefully to outsmart the enemies and avoid getting trapped!
Controls:
- Arrow Keys – Move the pacoman around the maze.
Working on a puzzle game about a dip with a weird name
I'm currently working on a new game inspired by some shitty mobile game sliding block puzzles. This is a game that I have wanted to will into existence out of the frustration that there aren't many games out there like this without terrible monetisation.
There are ~30 levels atm, with a spread of difficulty, there is an option to skip in the menu if needed! I'm testing out a mechanic for garlic, which only moves when next to an olive but I'm worried it doesn't translate too well, so if you play the last few levels lmk how it is :)
So yeah, enjoy! (or don't)
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A Beat Goes On (wip)
lights + blue
this game has flashing lights and a bunch of moving visual effects.
May (not probably) continue working on this later, and add more mechanics and polish, but here is A Beat Goes On! A simple arcarde game with a Pac-Man/Snake style of movement where you press a direction and you keep going in that direction in a grid, but those inputs to turn must be timed to the rythym, as you avoid various (3 kinds of) obstacles that also move to the music.
Used: Font creator (cart: #sprite2sfont), (adjusted) CRT filter by Charliedi and the tunnel visual effect adjusted from Zep's PICO-8 0.2.6 update log.
Enjoy!

Guide

Info
Night Shift is a small surivial game in Pico-8. You must surive waves of demons throughout an endless night.
v0.75
- Dashing has i frames now.
- Previous direction is maintained when no keys are pressed.
- 'Dash Vials' can now be dropped by enemies on death.
- 'Dash Vials' will replenish dash meter (inidcated on right of screen).
- Gravestones randomly placed on map to add some variety.
- Upgrades can be purchased in between rounds


Time Twister: a game in which you're being chased by robots. You can run, or you can teleport. When you teleport, you go back in time, sort of; a ghost player appears and makes the moves you did up until the time you teleported. Each robot chases the nearest player (either you or a ghost). When robots collide, they're destroyed, leaving a wreck; when robots collide into the wreck, they're destroyed, too.
Inspired by a Macintosh game, circa 1987, called Daleks; Daleks was similar, except for the time travel part. Daleks seemed like it was inspired by the game Chase, in More Basic Computer Games, published by David H. Ahl in 1979.
I admit it's pretty simple; it's my first pico-8 game.
DON'T TOUCH THE SPIKES - PICO 8
I wanted to close my pico-8 journey re-using the code I made for flappy bird. I reutilized the "flap" logic and the bird animations to create a new game, a remake of Don't touch the spikes!


The challenge here was to manage multiple instances of the spikes and detect collisions on all of them, but that could be done with the help of arrays.
I really liked Pico-8 as a developement platform becaue its restrictions allowed me to focus purely in solving the gameplay issues I faced. As I stated before, it didn't overwhelm me, and helped me actually finish these projects.
To add variety to the gameplay, I created two gamemodes: one is called "linear", because you have the same speed all the time, and the other one is called "acceleration", because you get +0.1 speed every two points. It's my favorite one, as it gets pretty chaotic haha.

It's messy, it's rough around the edges...
But, here it is! My first ever video game. I've never programed a thing a day in my life until now. I wanted to make a video game for my nephew for his birthday. This game was designed to be (basically) non-violent, wizard themed, and easy to get into but difficult to get a super high score. There's so much more that I'd love to do with it but I was on a major time-crunch. From first day coding to upload, this took me 3 weeks (with a vacation in the middle). The code is a messy disaster, the title screen is not as elaborate as I planned, the levels of the sound effects and music are less than ideal... but I made a video game for my nephew! I'm happy.


AXOLIKE
a bloblike modification
update
v1.1: "normal baby: +1 hp"
- added the stats of each item to its infoscreen
- reached the token limit (so no more content updates unless someone helps me optimize this lmao)
- added lv tracker
- added new throwable items
- added new adjectives and food items
- it works now
- changed a bunch of item descriptions
- increased the difficulty by removing the guaranteed healing item you started with.
also if anyone wants to help me optimize this please let me know!
original
Bloblike (the original game) was originally by Eriond!
intro
Yea, this is basically just another top down rpg based off the code for bloblike. What do you want from me, entirely new features like a check system or artifacts?





Here is Blobio, an action platformer where you dodge spikes and hazzards, then fight an angry skeleton warrior boss! My last platformer, Woodblock and Goose, had bad collison and loose movement. I grinded for an hour to fix that in Blobio, and here are the results! Good luck beating it!
Hi!
I created a Pico-8 snippet builder tool to help me organize the several files and functions I've collected during my time developing for pico-8.
I'm confident others here have a similar struggle, and would find this useful, so I made it public in Github.
The Readme.MD
explains how to setup and use. Start by cloning or downloading the code.
Code: Pico-8 Snippet Builder (Github)
Any feedback to make this tool better for all the pico-8 community is greatly appreciated! Leave a comment or create a ticket on the Github repo.
And if you want to contribute, even better!
deleted the cart, as the problem was fixed:)
Hello there,
I was trying to learn pico-8 and I decided to create a silly game, it was working and I had some bugs but at least I was able to run the file, now I can only code, but nothing happens when I hit ctrl+R anymore, it just goes to Pico-8 boot page. Even if I load the game and type RUN as a command, nothing!
I downloaded the latest Pico-8 software btw, I even reinstalled it again.
Do you guys know what happened? Any help would be greatly appreciated.

