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IgnacioMosconi

Hi! I'm Igna, a fourth-year university student from Argentina.

I love learning new things, and I instantly fell in love with PICO-8 when I discovered it while playing Celeste.


DON'T TOUCH THE SPIKES - PICO 8

Cart #dtts_pico8-0 | 2025-07-12 | Code ▽ | Embed ▽ | No License
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I wanted to close my pico-8 journey re-using the code I made for flappy bird. I reutilized the "flap" logic and the bird animations to create a new game, a remake of Don't touch the spikes!

The challenge here was to manage multiple instances of the spikes and detect collisions on all of them, but that could be done with the help of arrays.

I really liked Pico-8 as a developement platform becaue its restrictions allowed me to focus purely in solving the gameplay issues I faced. As I stated before, it didn't overwhelm me, and helped me actually finish these projects.

To add variety to the gameplay, I created two gamemodes: one is called "linear", because you have the same speed all the time, and the other one is called "acceleration", because you get +0.1 speed every two points. It's my favorite one, as it gets pretty chaotic haha.

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DEFAULT CONTROLS

Arrow keys → Movement
z x / c v → O X

Cart #flappico_bird-3 | 2025-02-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Game

I have various ideas to make games, but never got around to actually doing anything. Discovering Pico-8 was awesome because its restrictions didn't overwhelm me, and actually helped me to create this project. This simple game will be the foundation that helps me bring all my ideas to life.

In the near future, I would like to make a "Don't touch the spikes" port using Flappico Bird as a base, and after that, I'm confident I will be able to craft my own ideas.

SCREENSHOTS and GIFS

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