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Cart #scoundrel_-11 | 2025-07-10 | Code ▽ | Embed ▽ | No License
56

THIS VERSION HAS THE HALLWAY SCENE REMOVED SO THAT I DON'T NEED TO USE SHRINKO8

A simple roguelike game.

I'm still working on some things but the game is playable! The original game was created by Zach Gage and Kurt Bieg.


HOW TO PLAY

LEFT & RIGHT KEYS (Select your card)
X KEY (Attack with Fist | Use Potion | Pick up weapon)
Z KEY (Attack with Weapon)

RULES

  • There are only 44 cards to the deck. (The RED face cards have been removed)
  • DMD (Diamonds) - Are weapons you can pick up. If you have a weapon attached it will automatically gain a attack limit (BLACK card behind it). You can only attack monsters of the SAME or LOWER limit attached to the weapon. If you don't have a weapon or your weapon limit is too low, you can attack with your FIST.
  • HRT (Hearts) - Health Potions. YOU CAN ONLY USE ONE POTION PER ROOM!
  • SPD | CLB (Spades and Clubs) - Monster cards which rank from 2-14 (J(11),Q(12),K(13),A(14))
  • Each new dungeon room has four cards to get past. Once you have 1 card left in your hand you move on to the next room.
  • You have the option to FLEE a room if you choose. Those cards will be shuffled back into the BOTTOM of your deck. You cannot FLEE two rooms consecutively.

SCORING

  • Getting out of the dungeon means playing through the entire deck. Once you have played all the cards and none remain, your score will be your current HP points.
  • If you have ZERO HP points, the game ends. All monsters left in the dungeon are subtracted from your ZERO HP.

ART AND CODE - TheSailor
MUSIC - The Packbats

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35 comments


Cart #layer_paint-16 | 2025-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Layer Paint

A simple painting program with layers.

Controls

Mouse or button mode can be selected on the Start screen.

Mouse mode

Button Function
lmb : Paint / click toolbar item
rmb : Select background color (right click on palette)
Hold ❎ : Draw straight lines
Hold 🅾️ (Z) : Quick actions popup menu
rmb : Pick color from canvas
rmb : Toggle layer visibility (right click on layer button)
⬆️⬇️ : Adjust brush size

Button mode

Button Function
❎ : Paint / click toolbar item
🅾️ : Select background color (click on palette)
🅾️ : toggle layer visibility (on layer button)
Hold 🅾️ : Quick actions popup menu

Tools:

[ Continue Reading.. ]

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8 comments


Cart #coffee_time-6 | 2025-07-07 | Code ▽ | Embed ▽ | No License
6

My first game!

This is my very first pico 8 game, i love how pico 8 looks and feels already!
I hope to be able to make more carts for the pico 8!

Revision 1

Added Help, fixed menu and bankrupt screen using X instead of O

Revision 2

Fixed bug where half of the Help button appeared on the bankrupt screen
sidenote: renamed the buttons in the help menu in revision 4 so

i have decided to update it and its not here lel

https://www.lexaloffle.com/bbs/?tid=158043

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7 comments


Cart #savethedate-0 | 2025-07-05 | Code ▽ | Embed ▽ | No License

0 comments


Found two bugs that I should report here:

Bug 1

This code doesn't compile - looks like lua's const feature breaks picotron's shorthands (are shorthands still using a preprocessor in picotron?)

local test <const> = 1
a = {3}
a[1] += 4

(same happens with close instead of const)

Bug 2

This code takes takes a ton of real time to execute.
This only happens due to the "<<32" and doesn't reproduce on the latest lua 5.4

t={}; for i=0,0x10000 do t[i<<32] = i end

I was curious so I checked what was happening and it looks like the older lua version picotron is using is computing hash for integers based on the low bits, meaning large powers of two get really bad hashing. Some later lua version (still in the 5.4 line) fixed this to use modulo with a non-power-of-2 instead

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Scoundrel (Roguelike)

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Cart #tubududhe-0 | 2025-07-05 | Code ▽ | Embed ▽ | No License
3


My first little project, made to get the hang of everything with pico 8.

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still buggy, and is very CPU expensive. the FPS counter is also wrong lmao

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Cart #bird-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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1 comment


Cart #supermariobrosworld-2 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


pico-8 cartridge // http://www.pico-8.com
version 16
lua
--advanced micro platformer
--@matthughson

--if you make a game with this
--starter kit, please consider
--linking back to the bbs post
--for this cart, so that others
--can learn from it too!
--enjoy!
--@matthughson

-- 1-1 features remaing:

-- [!]lives/game over/press start
-- [!]transition to next level
-- [!]flag pole
-- [!]items in blocks
-- [!]mushroom
-- [!]flower
-- [!]star
-- [!]coin blocks
-- [!]default coin
-- [!]dont smash bricks that contain stuff.
-- [!]1up
--

[ Continue Reading.. ]

0 comments


Cart #tuzifabapu-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

pico-8 cartridge // http://www.pico-8.com
version 16
lua
--advanced micro platformer
--@matthughson

--if you make a game with this
--starter kit, please consider
--linking back to the bbs post
--for this cart, so that others
--can learn from it too!
--enjoy!
--@matthughson

-- 1-1 features remaing:

-- [!]lives/game over/press start
-- [!]transition to next level
-- [!]flag pole
-- [!]items in blocks
-- [!]mushroom
-- [!]flower
-- [!]star
-- [!]coin blocks
-- [!]default coin
-- [!]dont smash bricks that contain stuff.
-- [!]1up
-- [!]flower power

[ Continue Reading.. ]

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0 comments


Cart #bee_am-0 | 2025-07-04 | Code ▽ | Embed ▽ | No License
1

Don't ask.

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Welcome to PICO-16!

PICO-16 is a Fantasy Video Game
console and is the successor to
PICO-8.

Specifications

Display 256x224 16 colours
Cart Size 64k
Sound 8 channel chip blerps
Code P16 Lua
CPU 8M vm insts/sec
Sprites 256 8x8 sprites
Map 500x300 tiles

Images

Cartridge Look

Backwards compatable with PICO-8

Terminal For PICO-16

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Cart #nayrozugi-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I dont feel like celebrating much today. Maybe you want to burn something with me?

Made a couple years back but never posted. Feels like a good day to post it.

0 comments


This is my first attempt at a solo game.

Cart #ghostie-0 | 2025-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

added sfx to candle

Cart #ghostie-1 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

added check for candle spawn location

Cart #ghostie-2 | 2025-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

[ Continue Reading.. ]

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Cart #nothing8-0 | 2025-07-04 | Code ▽ | Embed ▽ | No License
3


2378973487583493492032019281938284934835476546666677998765545342322302434732739790

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I have been having a blast working with Pico-8 as a new game dev. There is definitely a learning curve coming from the likes of Godot and Unity for a bit before this, but I really enjoy getting to make everything from the ground up. It feels like your own thing, the, "I made this!" feeling is amazing and frequent. Thank you Lexaloffle.

Been coding for a while now on side projects here and there, mostly in Python, C# and JS, but for the longest time I wanted to make a game. I have felt it in my blood since I was a boy. I loved video games, how great would it be to get to make my own!

I am not sure, and I hope I am not alone here, but I feel a BIG barrier to entry when it comes to making video games is art. For me, art was a capacity for possibility that my mind could never wrap my head around. I mean with a thousand or more color options, who wouldn't have choice anxiety?? This is where I think Pico-8 shines the brightest and where it has roped me in:

THERE ARE ONLY 16 COLORS and EACH TILE ONLY HAS 64 PIXELS!!

[ Continue Reading.. ]

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14 comments


Cart #noparibayi-0 | 2025-07-04 | Code ▽ | Embed ▽ | No License
1


play using arrrow keys
z to shoot
starts imeatly
haha get it???

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4 comments


Cart #old_g_3-0 | 2025-07-04 | Embed ▽ | License: CC4-BY-NC-SA
2

Edit to get the stripe colors right

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5 comments




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