My multi-modal text for my English Assessment Task 2.
Notes for markers:
All code in this is original, made by me.
Some sprites aren't - all taken sprites are cited in my bibliography.
Code can be viewed by pressing the small "Code â–½" button beneath the main area.
A transcript of the text is shown in part B of the submission for easy viewing.

This is the first time I have used pico8 to create a complete game. It adopts the oop game concept, but actually, I think there is still a bit of componentization in it, but it is not completely decoupled. Here, I used the anim,box, and sprite classes to complete this small game of mine I also learned a little bit about the methods of pico8 music production, which is very interesting. I will be looking forward to combining the gameplay and music more ingeniously in the future
this is only partially mine, my credit just goes to copying all the notes to pico-8, toby fox gets credit for the original song, and all the notes are copied from https://www.youtube.com/watch?v=nclPKqZ7sjM (thanks, rodafy!)
of course, this being not my original cover, and just a copy of someone else's, might entail something much larger im making... hmmm (dramatic foreshadowing)
and of course, here you all go
if you haven't guessed it yet, im making the entirety of undertale in pico-8, you will need internet access for the full game to be played, when releasing it, mostly due to undertale's scope.
Evergreen Games Pico-8 Entity Component System (EGG-ECS)
I was inspired to have another go at writing a simple ECS for pico-8.
This one takes only 270 tokens and is quite efficient and extensible.
It is a very traditional and otherwise minimal ECS that I created to have a simple and flexible interface. For example, systems are called on user demand, letting you create coupled systems in a simple way and have direct and flexible control over your code execution.
Full documentation is within the cartridge!
I hope it can be of use.
This is a game for Picotron to practice your multiplication facts.
There are 31 products in the honeycomb that represent all 36 pairs of factors possible with the digits 2 – 9. The numbers in the middle row each have two pairs of factors. Type the factors for the current hexagon to move onto the next one. Type the factors for all 31 hexagons in fewer than 60 seconds and you win!
I suck at describing anything, hence the beautiful diagram provided. I've been taking cracks here and there trying to break it down, get the little bits and pieces of this working before diving into the whole thing to very mixed results.
Current issue is getting (and understanding) those fancy squares to move and loop along a designated path.
Yes, I was consumed by the ro-sham-bo minigame brainrot that were in a handful of GBA games. Some guidance would be much appreciated
Because the thing™ didn't upload

Hey! This is my first Pico-8 game.
I was using Dylan Bennet’s ( @MBoffin) zine Game Dev with Pico-8 and following the first tutorial to develop a version of Cave Diver in Pico-8. After experimenting with the theme a bit, I decided to create this little game. I hope you enjoy it!
Hiiii I'm new here so consider this my introduction ~ I made this lil strategy RPG over the last month or so as my first tiny game dev project! It began life as an Advance Wars demake but there's also some mechanics inspired by stuff like FE and Into the Breach, ie permadeath and a perk shop. Let me know if you find any bugs or if there's anything counterintuitive that needs a dialog explainer :)






1 comment







