Evergreen Games Pico-8 Entity Component System (EGG-ECS)
I was inspired to have another go at writing a simple ECS for pico-8.
This one takes only 270 tokens and is quite efficient and extensible.
It is a very traditional and otherwise minimal ECS that I created to have a simple and flexible interface. For example, systems are called on user demand, letting you create coupled systems in a simple way and have direct and flexible control over your code execution.
Full documentation is within the cartridge!
I hope it can be of use.
[Please log in to post a comment]