This is the first game I finished with Pico-8!
You are a bird avoiding red bullets and collecting sparks.
The sparks give you more score based on how fast they are going.
You can press X to dash, this gives enhanced mobility but no invulnerability. You may dash again when the bird turns black from being gray again.
You can only take three hits, good luck!

Pico3D is a powerful and fast 3D engine for pico-8. It aims to make 3D rendering as easy and accessible as possible. The engine comes in the form of functions. The main one being draw3d(...), that takes a large set of inputs and parameters and outputs a complete 3D render.
Pico3D documentation: https://drive.google.com/file/d/12Pk3I02xKy9S6b5hwFmr43ppXQLS7jYm/view?usp=drive_link
Pico3D standalone
Example of a render
esdf or arrow keys to move in relative directions
qw or x plus arrow keys to move up or down
mouse or z plus arroy keys to look around

hi, complete beginner programmer here, this is literally my first time ever trying something like this, so please don't be too rude about the mess i've made
all i want is for the cannonball that appears when you press x to actually keep going and not just stop when it exits. i thought the _update function should make it repeat until it stops? there is probably something incredibly obvious i'm missing, but i can't see it. granted, i have started feeling quite overwhelmed after working on this for about 1-2 hours, and frustrated, seeing as this was the first time i've felt like i had some actual momentum in gaining some coding skills
anyone see what the issue is?

Nose 1.2
Your son celebrates his birthday, and you need to get to him fast! (You also forgot a present)
Controls:
- X to jump
- C for special action (once unlocked)
- ? + ? + ?
- ? + ? + ?
- ? + ? + ? + ?
- e̶̦͙̫̔̎r̷̬̺̣͛̿r̸͇̜͍̊͝ō̶̰͇͖r̷̗͌ for unlockable mode
About:
I forgot to enable the checkpoints befor i publish, sorry for the people who had to play that version :(
a classic platformer game with many secrets, built upon my "engine" so you might find similarities with other
platformers I've made. Will update it based on feedback. Thanks in advance. :)

Colony Rescue
Save the people of X-117 before it's too late!
Save colonists by using your lander to carry them to space in this Lander rogue-lite. But be careful, each person saved increases fuel requirements to escape. Also, the orbiter is damaged and you will have to scavenge parts from the colony to repair your rescue craft.
Controls:
- Up to thrust
- Left/Right to maneuver
- X does everything else
- Descend and land on the platform, then ascend to the top of the screen to reach orbit
- Soft landings only
- One life
- Manage fuel while landing and in orbit
This is my first Pico-8 game, based off the lander sample in the Pico-8 gamedev starter magazine.
Any feedback is appreciated.
Colony Rescue v1.4

Snooper Runner
A Tiny Snooper Fan Game
Snooper if you have never heard of them, are an amazing little punk band from Nashville who have a really creative sound and visual identity. Their music videos always involve quirky characters and they even incorporate home-made props and puppets into their live performances.
I had the thought that their music and characters would translate really well to a video game so I whipped a little something up!
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Pong, but 3D! You can find the game on my profile or here -> https://www.lexaloffle.com/bbs/?tid=149625
A small game I made with Pico3D, a 3d engine I am making for pico 8. Its pong, but 3D!
controlls:
⬆️ player 1 paddle up
⬇️ player 1 paddle down
➡️ or mouse 1 move camera forward
⬅️ or mouse 2 move camera backwards
e player 2 paddle up
d player 2 paddle down
❎ restart game
🅾️+❎ turn on ai for player 2
🅾️+⬆️ move camera up
🅾️+⬇️ move camera down
🅾️+⬅️ move camera left
🅾️+➡️ move camera right
can also use mouse.

Hey everyone!
Is there a way to change the menu items' texts?
I know I can add/remove menu items with menuitem(), but I want to have a full multilanguage UI in my next games, and for that I need to translate the default menu items
Any help is appreciated!
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My music cover dump + A fun music visualizer for you to use!
Hello again! I decided to reuse this post instead of making new ones whenever i publish more covers / update the visualizer. I've moved all my covers here.
This visualizer observes everything about your music BUT it does not visualize buzz, reverb & dampen effects. If you have any ideas on how to visualize them, please feel free to let me know!
If you want to try this visualizer on your music, download it with LOAD #COLLINNEWMAKER-VIZUALIZER (yes, there's a typo) and type RUN [filename].p8
Or you can just copy the code from this cartridge and paste it into your music cart. You can also tackle some controls or add lyrics/titles in the _init section.
You can also extract the get_music_data code! It allows you to get the (simulated) real-time sound data!
If you publish your music cart with this visualizer, please make sure to credit me somewhere.






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