Colony Rescue
Save the people of X-117 before it's too late!
Save colonists by using your lander to carry them to space in this Lander rogue-lite. But be careful, each person saved increases fuel requirements to escape. Also, the orbiter is damaged and you will have to scavenge parts from the colony to repair your rescue craft.
Controls:
- Up to thrust
- Left/Right to maneuver
- X does everything else
- Descend and land on the platform, then ascend to the top of the screen to reach orbit
- Soft landings only
- One life
- Manage fuel while landing and in orbit
This is my first Pico-8 game, based off the lander sample in the Pico-8 gamedev starter magazine.
Any feedback is appreciated.
Colony Rescue v1.4

Snooper Runner
A Tiny Snooper Fan Game
Snooper if you have never heard of them, are an amazing little punk band from Nashville who have a really creative sound and visual identity. Their music videos always involve quirky characters and they even incorporate home-made props and puppets into their live performances.
I had the thought that their music and characters would translate really well to a video game so I whipped a little something up!
|
[128x32] |
Pong, but 3D! You can find the game on my profile or here -> https://www.lexaloffle.com/bbs/?tid=149625
A small game I made with Pico3D, a 3d engine I am making for pico 8. Its pong, but 3D!
controlls:
⬆️ player 1 paddle up
⬇️ player 1 paddle down
➡️ or mouse 1 move camera forward
⬅️ or mouse 2 move camera backwards
e player 2 paddle up
d player 2 paddle down
❎ restart game
🅾️+❎ turn on ai for player 2
🅾️+⬆️ move camera up
🅾️+⬇️ move camera down
🅾️+⬅️ move camera left
🅾️+➡️ move camera right
can also use mouse.

Hey everyone!
Is there a way to change the menu items' texts?
I know I can add/remove menu items with menuitem(), but I want to have a full multilanguage UI in my next games, and for that I need to translate the default menu items
Any help is appreciated!
|
|
[8x8] |


My music cover dump + A fun music visualizer for you to use!
Hello again! I decided to reuse this post instead of making new ones whenever i publish more covers / update the visualizer. I've moved all my covers here.
This visualizer observes everything about your music BUT it does not visualize buzz, reverb & dampen effects. If you have any ideas on how to visualize them, please feel free to let me know!
If you want to try this visualizer on your music, download it with LOAD #COLLINNEWMAKER-VIZUALIZER (yes, there's a typo) and type RUN [filename].p8
Or you can just copy the code from this cartridge and paste it into your music cart. You can also tackle some controls or add lyrics/titles in the _init section.
You can also extract the get_music_data code! It allows you to get the (simulated) real-time sound data!
If you publish your music cart with this visualizer, please make sure to credit me somewhere.

Controls
Use z or x to flap and avoid hitting the pipes. You get points for flying in-between the pipes
and it is endless. There are 3 difficulty's easy medium and hard(witch is extremely hard).
Behind the Scenes
This is a remake of Flappy Bird in Pico 8. Some things that were harder
than I thought they would be is coming up with ideas for games so I just decided
to make a remake, and backgrounds. I did also try to add in the rotation when the
bird is falling but I found it did not look the best so I took it out.
Over all I thought that it was pretty fun to do.

..just another space invaders clone...why?
Well, because as a teenager I always wanted to write a space invaders game but lacked the knowhow.
Now at 56, I have finally achieved it :)
I tried to capture the essence of the game, with original sprites and similar movement.
Soundwise, I did my best to emulate the original sound effects as best I could.
Particulary hard to emulate was the invader killed sound.
It's not perfect, I have seen the invaders split sometimes and start moving in opposite directions...if this happens...bad luck!
However, I am still proud of how it turned out.

Controls:
Arrows or ESDF - move Player
Mouse to aim
Left click - swing sword
Right click - fire magic
Z to move HUD from top to bottom or back
X to talk
This is a WIP expansion on my Zomboslash concept from a few years back. I'm not sure when I'll work on it next and it is woefully incomplete, but I wanted to put out what there is in case I forget to come back to it.





12 comments







