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Pico3D is a 3d engine I have been working on. The engine is mostly finished. What is missing is proper documentation for use (there is some present in tab 3 of the carts but it needs to be better worded and more explanatory). The intent is for anyone to be able to use it for 3d rendering in pico 8! Its highly optimized and feature packed. It includes drawing of polygons, lines, spheres, textures in 3d space and textured polygons as well as angle based lighting or distance based fog, custom resolutions and fov. A bunch of functions that are necessary to make the 3d rendering work are included as separate functions that can easily be reused. It should be stated though that there are some drawbacks/faults. Firstly the way faces are sorted may lead to incorrect drawing order, there is not a better alternative that i have found that would fix the problem without presenting other drawbacks, what can be done is manually splitting the scene up so that its drawn in correct order. Second is that there is bad texture warping for textured polygons, done this way for the sake of speed. Third, if polygons get to big they stop being drawn correctly because of integer overflow, can be overcome by scaling everything down or splitting larger faces.

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not the most creative effect, but I had fun making this pseudo-voronoi diagram thingy. haven't touched PICO-8 or sizecoding properly in around a year so it's good to get back to it. 299 bytes postcart, excluding the header comments for the cart image

Cart #voronish-0 | 2025-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello :)

I am really sad that after a year these simple things are still broken:

  • The app icon does not fit in with the system, and breaks the user's ability to customize the app icon by overriding it at runtime with SDL_SetWindowIcon.
  • This also breaks the macOS 26 Tahoe icon renderer preventing the system from theming it.
  • The icon changes in the dock after you run the app, very unusual behavior.
  • The viewport inside the window incorrectly calculates the resolution by using the resolution divided by 2, causing it to miss the possibility of a bigger window with sharp pixels.

I hope Apple simply turns this API abuse into a no-op in a future update, but in the meantime I made a small patch you can use with your arm version of Picotron 0.2.0d. The patch changes the SDL_SetWindowIcon function to simply ret back to the caller, preventing the call to SDL.
Because the patch is a radare2 script which finds the linked SDL symbol in the binary it should work for any version of Picotron, not just 0.2.0d. In fact, it should even work on PICO-8! :)

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Latest (of many) W.I.P. :)

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Cart #ditipafahe-0 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Alien Invasion

This was originally going to be Dodgebrawl (a Brawl Stars kinda sorta game), but I do not want to do all that crap. So instead I just made this simple Alien shooter game. The controls are a little wonky only because I don't want to purchase Pico-8 right now. And I am sorry to people without mouses (is it mouses or mice, someone tell me), but you do need a mouse to play. You might be able to use a D-Pad, but good luck with that.

Controls

Left Arrow key= make you go left
Right Arrow key= make you go right
Up arrow key= make you go up
Down Arrow key= make you go down

Mouse= move the target shooter cursor thingy
Left Mouse Button= shoot bullet lasers

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Cart #zorionak_aitona-0 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #breath_of_water-2 | 2025-06-15 | Embed ▽ | No License
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A mysterious collection of freshwater and saltwater fish has converged in this bay. Rumored sightings of a dragon in the area suggest a possible cause.

Aim with the arrow keys, cast your line with X. Keep the line tension in the middle box. Use your arrow keys to pull against resisting fish (pull in the opposite direction of their movement).

If you can get enough points, you may be able to find the dragon!

This is a fangame inspired by Breath of Fire IV's fishing minigame. It is also my submission for Palette Lock Jam in June of 2025. Happy Pride!

Music by ShoiShoi10Two.

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Cart #bouncy_picotron-0 | 2025-06-15 | Embed ▽ | License: CC4-BY-NC-SA
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After seeing one of those bouncing DVD logos made for the p8, I created this simple screensaver I thought would make a nice first publication for the BBS!

To install it, just move the cartridge to /appdata/system/screensavers, reboot and select it in system settings.

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I would like to change the hotkeys for transpose +1/-1 +12/-12 semitones (Shift+2,Shift+M,Shift+Z,Shift+i) to something else. I haven't found any info on how to do this.

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If this already exists please tell me how to do it.

In the Tracker pressing space starts the pattern at the start of the pattern and shift+space at the start of the current 4 bar column of the pattern. A playback from the cursor position (currently selected note) would be much more useful and more in line with how other tracker software functions.

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The live_note setting in the config file does not affect the tracker mode. When transposing notes you don't hear them as they get transposed.
The setting should affect the tracker mode as well.

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Hi, I made a 3x4 custom font following the "Variable Width P8SCII Fonts" part there: https://www.lexaloffle.com/bbs/?tid=49075
Everything works fine, including variable char widths, but I found 2 small problems:

  • using P8SCII "#" to change background color is 1 line and 1 column short, as shown on "BASE" here:
  • stopping the program and then resuming it switched the font back to defaut (and also shows the "BASE" background color as intended):
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Cart #ghost_gum_test-5 | 2025-07-02 | Code ▽ | Embed ▽ | No License

To heal the land, you need to summon a friendly nature spirit. Gather enough sticks to build them a home, and maybe they will come...

Just a little learning test based on some themes from my fellow designers. Posting here mainly to make it easy to share.

Updates

02 July 2025

  • spirit is created based on the last two collectibles in the inventory
  • last slot determines the head, second to last slot determines the body

29 June 2025:

  • set up object oriented programming for player, collectibles, spirit
  • set up hitboxes as basis for entity overlap checks (except for collision with map tiles)
  • improve end-game dialog box
  • add rocks as second collectible

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Cart #zjazagid-0 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little jam game I worked on at the Toronto Games Week pico8 jam. Don't think I'm going to do anything else with it so I thought I'd just go ahead and post as is.

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Cart #tiseyebeju-0 | 2025-06-14 | Embed ▽ | License: CC4-BY-NC-SA


Copy this screensaver to your folder and get fun !
Its my firs project actually :)

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Cart #gefuwuzagu-1 | 2025-06-14 | Code ▽ | Embed ▽ | No License

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Cart #tiki_panic-1 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tiki Panic

A difficult top-down action game about destroying an evil tiki empire. Collect axes to cut down tiki totems and gather materials to upgrade your weapon. Try to keep up with the growing swarm.
Can you make it out alive?

Controls:

  • Arrow Keys to move
  • ❎ Button to attack
  • 🅾️ Button to upgrade weapon

This is my first full game, made over the course of about a month. I learned alot making sprites, music and code. I hope you find the end result atleast a little entertaining even with it being rough.

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Cart #kittys_bubbles-2 | 2025-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Kitty's Bubbles

Hey everyone! This is my attempt at making a bubble shooter in Pico 8.
Help Kitty through 40 levels to retrieve her lost bubble.

  • Press left and right to aim
  • Press up and down to fine tune your aim
  • Press Z to shoot
  • Press X to swap your bubbles
  • Aim assist and colorblind modes can be toggled at the pause menu

There's a few unlockables if you make it to the end
Have fun!
[8x8]

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Cart #between_dungeons-6 | 2025-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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There's bit to do, like events, music or sounds, but is almost completed.
By the way, my first game. Any opinion are welcome!

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