

About
Eat Me is a minimalist arcade survival game created in under 72 hours for Mini Jam 186 (Theme: Evolution · Limitation: Failure is Progress).
You play as a tiny organism trying to survive in a hostile ecosystem, not by avoiding danger, but by embracing it. To grow, you must be eaten. Each predator that consumes you pushes your evolution forward.
Controls
x / c : start game
cursor keys : move
X-Dimensional Pong
This is pong in 1, 2, and 3 dimensions! I made this as a brief challenge for myself.
1-Dimensional Pong
Linear pong has players sending the ball back and forth only in one dimension. Don't let the ball leave the screen and don't hit your button before the ball enters your color zone.
- 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.
- 2 players: VS match where the first player to 7 points wins.
- Tip: The closer the ball is to the edge of the screen when you send it back, the faster it will go. High risk, high reward.
2-Dimensional Pong
The classic pong experience.
- 1 player: Wall Ball. The ball will always come back to you progressively faster. Playing for hi-score.
PicoBrained
A small, configurable brainf*ck code editor, interpreter and visualiser, while only using the default Pico8 scheme.
Picobrained is a...
Code editor

Code interpreter

Code visualiser

Configurable code editor

And yes, the configuration persists, even if you reset the console!
Clipboard
The editor fully supports pasing and copying to your clipboard.
The catch is that the Pico8 needs you to press Ctrl+V while the console is focused to have access to your latest clipboard entry.

Hi, it looks like keyconfig is not saved. I keep changing player 2 ⭕ and ❌ buttons to G and H keys but no matter what at each reboot (Win 11) they're back to TAB & Q keys. In fact no matter which keys I used the button_keys part in config.txt is always filled with 0's. Yet Pico-8 (0.2.6b) says "saved config.". On the other hand if I set show_fps to 1 I do get fps shown so this is the intended config.txt I guess.

"Drone Surveyor: Cartografía Salvaje" is a simulation RPG about drone-based topographic surveying, presented as a cozy pixel art game with a top-down view. You play as a solitary surveyor equipped with realistic measurement technology, venturing into unknown terrains and overcoming environmental challenges and local situations. Through interactions with wildlife and local inhabitants, the game unfolds a touching and surprising story—where each survey becomes an excuse to explore, connect, and discover something beyond just geographic data.
Of course, none of this is really finished yet.

RPSF BATTLE v0.91b
A turn-based card game where players take turns selecting one of four cards—Rock, Paper, Scissors, or Foam—and choose an action: attack, sacrifice, or rest. The goal is to eliminate all opponent cards through strategy, upgrades, and timing.
Rock beats Scissors? Scissors beat Paper? Paper beats Rock?
Actually... Rock deals 2 damage to Scissors, and Scissors has 2 health by default—so yes, Rock usually kills it. But outcomes depend on stats, which can evolve during the match.
Each card has three stats: ♥ (health), ★ (bonus attack power), and ✽ (cut damage dealt to attackers).
Attacks end turns. Sacrifices don’t. Rest ends turn and only heals (+♥) if the card has exactly 1 HP.
Untitled Paperplane Game
DESC
Untitled Paperplane Game is a relaxing paper airplane with challenges, easy and tight controls, and a multiplier system to keep you entertained for hours (or 30 min).
CONTROLS
Left to pull up
Right to dive down
THE "challenges" IN QUESTION
Updrafts: give you a lil boost up into the air, but watch out! might push you into a..
Bird: they decrease your height and throw off your nose.
Wind Gust: the wind current doesn't like you so he tries to push you down!
MULTIPLIER SYSTEM
The closer you are to the ground, the higher your airtime multiplier!
DEV COMMENTARY
I wanna say thank you to all who helped me shape this game the way it is today,
(especially @lucatron for his bird tweetcart where I got the idea to do so)
and I wanna thank YOU for playing. Comment your airtime and God bless you. <3




Take Control Time Tracker
What's this
A timer tool for visually tracking where your time goes during a set focus session. Track when you are actually focusing on the thing you want to work on, or are spending more time doing other things despite what you intended. Watch your progress as the time goes up and blocks grow as they reach their target value e.g. 1m, 5m, 10m, etc., and as you get more blocks with your chunks of time. If you cancel a block timer while it is growing, you lose that block.
Try your best to take control! Aim for a work percentage of at least 80%!
Toggle Auto On so that the blocks can grow continuously without you needing to start them again, best for short times e.g. 1m or 5m, or when you're really focused.
Wanted an Mario Maker in PICO-8 but with the mechanics of Celeste Classic???? So there's an new game.... ¡Super Mareste Maker! An Texture Pack of Celeste Maker (OG Game by SwordF) that makes finally an mario maker in pico-8!!!! Create your own and unique levels with this TP, and make your dream come true! Also, you can play your levels from the original Celeste Maker with the textures of Mareste!!!! And also, credits to @SwordF to the original game, and to @Gabe_8_bit to the textures of Mareste!! AND ALSO, i recommend you to play Celeste Maker and Mareste to support the original creators too! So.... Bye!!!!
P.D. 1: I hope someone in the future will make an Mario Maker similar to the real game.... PLS DO IT.


Hello,
I would like to ask for help on how to release a cart properly.
I've made three.
- The first: Included in a post, became a Cartridge in about an hour, I deleted it, and reuploaded as a WIP (checks out)
- The second: I included it in a new post as a Cartridge, but it's not shown anywhere.
- A Third: Uploaded via the Submit button, not shown as well.
I've followed the How to upload Pico-8 games tutorial on the resources page. Yet my own releases page remains empty.
I have three questions:
- How do I release a WIP as a finished Cartridge?
- How do I release a new Cartridge, such that it finds its way into the Carts section?
- Can users get listed for making their first game too gorpy?
I would love to know more!
Regards,
skipperd


