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Cart #rpsf_091b-0 | 2025-06-09 | Code ▽ | Embed ▽ | No License


RPSF BATTLE v0.91b

A turn-based card game where players take turns selecting one of four cards—Rock, Paper, Scissors, or Foam—and choose an action: attack, sacrifice, or rest. The goal is to eliminate all opponent cards through strategy, upgrades, and timing.

Rock beats Scissors? Scissors beat Paper? Paper beats Rock?
Actually... Rock deals 2 damage to Scissors, and Scissors has 2 health by default—so yes, Rock usually kills it. But outcomes depend on stats, which can evolve during the match.

Each card has three stats: ♥ (health), ★ (bonus attack power), and ✽ (cut damage dealt to attackers).

Attacks end turns. Sacrifices don’t. Rest ends turn and only heals (+♥) if the card has exactly 1 HP.

When a card kills another, it claims CORPSE LOOT: the attacker gains a stat based on the type of the defeated card—+♥ from Paper, +★ from Rock, +✽ from Scissors. If a card kills another of the same type, it performs a SOUL GRAB, gaining an extra ♥ bonus for absorbing its twin's soul by looking into its eyes as the final blow lands.

Foam is something else. It’s weird. When Foam is killed or sacrificed, the player who caused it may transfer one stat (♥, ★, or ✽) from any of the remaining living cards in play to another.

Graphics are minimal for now. It doesn't look great.
But core gameplay should be functional, and I think it might be interesting.
If you use your imagination, maybe it's even fun. I'm still figuring that out.
Sorry about mispeled worsd.

The focus is on testing core mechanics, balance, and flow.

Modes include HUMAN vs HUMAN, HUMAN vs CPU (random or very basic), and a custom mode where you can tweak initial card stats—this changes game logic dramatically and may shape future development directions.

Feedback is super appreciated — especially on balance, flow, or weird bugs.

by monxow (HiceAlgo Labs, 2025)




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