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Cart #toxicquest-1 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Apologies to anyone who plays this.

Toxic Quest

Play as a knight at the apex of their journey.

This game was made for the Illinois State University Game Dev Club's 2024 Summer Game Jam

Theme: Pick your Poison

Controls: Arrow keys + x

Features:

  • Dynamic Poetry
  • 17 Endings
  • Heart Throbbing Story

Assets Used:

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4 comments


Cart #alice-0 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a small project from years ago I never finished. It is playable so I figured I would upload it.

Project Alice

Project ALICE is a small game based a variation of Shannon's Switching game as described in on Oxley's survey on Graph Theory.

BOB destroys a connection every turn

ALICE protects a connection from being destroyed every turn

BOB wins if the network is disconnected

ALICE wins if all nodes are reachable through protected edges

Playing as BOB can be trivial if you know what to do. I recommend playing as ALICE (Protector)

CONTROLS:

[ Continue Reading.. ]

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0 comments


this is an extremely minor bug, but the built-in documentation for PGET and PSET shows example code for SGET and SSET instead.

0 comments


Cart #drawl-1 | 2025-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is the game

UPDATE 1:
hud scrolls
restart when you win/lose
miku miku beam

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Minesweeper

Cart #minesweeper_mdw-4 | 2025-06-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

How to play

  • Tiles with numbers indicate how many mines are around that tile
  • If you know where a mine is place a flag on that spot
  • To win reveal every tile that isn't a mine
  • There may be times where you just have to guess
  • Personal best times are now saved!

Controls

  • Left Click / Button Z: reveal a tile
  • Right Click / Button X: place/remove flag
  • Scroll wheel / (Left + Right) Click: special flag macro
  • Arrow Keys / Enables basic button mouse controls
  • Click the face icon to reset the grid
  • Difficulty settings can be found in the pause menu (Enter Key)

About

  • Released on May 25th, 2025
  • Made in less than a week

[ Continue Reading.. ]

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Cart #the_dawn_preview_1-2 | 2025-05-25 | Code ▽ | Embed ▽ | No License
16

It is my first SHMUP WIP demo.

  • x: Normal shot (4 steps power up)
  • y: Missiles
  • P mark: Power up
  • M mark: Missile supply
  • You get bonus scores by continuing to get P and M marks without getting any damages.
  • Getting damaged, you lost a power-up.

** RECOMMEND PLAYING with a GAME PAD!
It is currently a technical demo, and there is no gameplay adjustment. Sorry.
Music is temporary. (Please help me with your music)

You can play the following two stages.

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Cart #poyugozibe-0 | 2025-05-25 | Code ▽ | Embed ▽ | No License
7

A small demo of line-of-sight visibility in a procedurally generated maze.
Cells fade based on distance, and walls block the view.

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5 comments


I haven't used Pico-8 in a while but I just tried it today and suddenly I am getting stuck at the pause screen whenever I try running a Pico-8 game on the web.

The pause screen comes up right after Pico-8 initializes. I can dismiss it, but it reappears again right away.

This doesn't happen when I run Pico-8 locally.

I've tried on both Edge and Chrome and I get the same thing.

Any ideas?

1 comment


EAT food
DASH over walls (& yo'self!)
BUILD your combo
BE a snek

Cart #mc_snekdash-0 | 2025-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

Controls

  • Arrow keys to turn
  • [O] to dash (keyboard 'z')

How To Play

An updated take on the classic Snake formula. Snake is fun, but it tends to drag. That's where the DASH comes in. You can dash over walls AND yourself. This allows for much quicker gameplay, more unique situations, & a higher skill ceiling.

Combos add extra points when you eat food. Eating food with a dash is worth more points. Skillful balance of picking your path & timing your dashes is key!

I hope you enjoy, and thank you for playing.

Post your high scores in the comments!

About

[ Continue Reading.. ]

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Cart #notmario-0 | 2025-05-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

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Cart #corrupte-0 | 2025-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


i thought of this one time and thought itd be really funny so i made it
(its probably been done before)

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3 comments


Cart #kailestedemo-0 | 2025-05-23 | Code ▽ | Embed ▽ | No License
2


This is a demo, full game should be released in a month or so

NOTICE

Some parts may change in full game. This is a kaizo mod.

Here is the full version: https://www.lexaloffle.com/bbs/?tid=149502

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Cart #rgjeopjgr-0 | 2025-05-23 | Code ▽ | Embed ▽ | No License
1

3 charchters
2 stages
(X) = attack
(O) = block

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2 comments


Cart #hasunereki-0 | 2025-05-23 | Code ▽ | Embed ▽ | No License

This is my very first post in Lexaloffle, i'm testing to publish a small studying project.

0 comments


Cart #bouncy_lemon-0 | 2025-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

My first not-totally-trivial pico-8 cart. Uses velocity. I'll be using this to cover pico-8 basics so if there are any ways to clean up the code at all I'm all ears.

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Cart #behejinonu-0 | 2025-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A game I made for a class on fire history in California.

0 comments


Cart #tomewafagi-1 | 2025-05-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

hey everyone, I was watching this video going over the basics of ECS, and I was inspired to try a lightweight pico-8 implementation of the concept. this is pretty rough and unoptimized, but I thought I'd post it here in case it's of use to anyone or happens to spark a conversation.

I implemented it slightly differently, with the "systems" and "relations" part bundled into one system I refer inside as "relations". essentially, you can easily specify pairs of entity types to call a function over. this is the part that isn't super optimized, since there's no caching going on. but the upside is the whole thing is only 242 tokens atm.

[ Continue Reading.. ]

0 comments


Cart #hell8-0 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Welcome to HELL-8, a pixel-punching, two player (No single player option) platform-hopping 1v1 arena fighter built for the PICO-8 fantasy console. Choose your damned warrior and battle through fire, traps, and infernal chaos in a brutal tournament where the winner earns a single, rare reward: a ticket out of hell.

Controls

[Left and right] Move
[Down] defend while pushed (Defense covers the first 2 hits, then it has to refresh)
[O] Jump
[X] Attack
[Down and X] Special attack

Credits

  • Pablo Huet: Single developer, doing code, graphics, design and sfx
  • Candela Fernández: Provided concept art, valuable testing, and more valuable support!
  • Also big thanks to Snabisch for his music that he provides for free at his itch.io page!

[ Continue Reading.. ]

0 comments


Cart #goldigo-0 | 2025-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Goldigo

A simple game about clearing the blocks. Your progress is automatically saved, if you want to change your ability, reset the cart.
At the beginning you get to choose your ability.
[88x9]

the rest is self explained.

have fun :)

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1 comment


Cart #widigogufu-2 | 2025-05-23 | Code ▽ | Embed ▽ | No License
15

94339

Explore a decaying world overrun by plantlife in this compact metroidvania. Slash through overgrown obstacles, uncover hidden paths, and get lost in a maze of secrets and shifting environments. Exploration and combat go hand in hand as you piece together the story of a forgotten ruin.

Using a controller is highly recommended

Controls

  • Move ⬅️➡️
  • Jump ⓩ
  • Attack ⓧ
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