A clone of PakuPaku — built using PICO-8, with no external sprites or assets.
It’s basically a one-button game:
Press any arrow key to flip your direction.
Eat pellets. Dodge the ghost — unless you're powered up.
Fast, focused, and minimal. Just pixels, logic, and a bit of chaos.
Made as a small learning project.
Thanks for playing!

You can now apply textures on the UV editing screen!

The sample code also includes a way to draw that data!

-- PELOGEN library codes -- -- . -- . -- . -- PELOGEN library codes -- -- load model(& color & uv) local o=objload({16,17,18,19,20},{ 23 },{32,33,34,35,36}) _set_fps(60) while 1 do cls() --set scales o.scale={2,2,2} --reset rot & init rotate:z o.rot[3]=t()*0.4 objrot(o) --(*1)set cordinates o.pos={64,64,64} --(*2)rotate:x objrot(o,0.0625,0,0) --(*3)add to raster-buffer on 'tx' mode addraster(o,'tx') --(*4)draw all raster-buffer drawraster() --short-code (*1)-(*4) --default-render-mode: _p_render='tx' --objdraw(o,{64,64,64},{0.0625,0,0}) flip() end |
The trial version includes a 3D model saving function!


What is This?
This is the A-Spec Experience game. It is a project I worked on for my class in order to start a conversation about microaggressions towards those on the asexual and aromantic spectrum.
Basics:
Use your arrow keys or direction pad to move.
Goal of the Game:
Get to the heart surrounded by arrows!
Made by grapejuice.



This is my submission to the TweetTweetJam 10 (itch.io link), a game jam where every game has to be written in no more than 500 characters of code.
To play, press left and right arrow keys or buttons to activate the Bounce Pads and catch the falling ball. The ball becomes faster and faster as the game goes on. If the ball falls, it's game over and you need to reset the cart to restart.


Export & Use
1) Use 🅾️/❎ to copy a binary string of your font.
2) Copy the following code into your cart and fill out the necessary parameters.
local font_dat="" -- place binary string here -- extra parameters: local width=8 local big_width=8 local height=8 -- optional: local offset_x=0 local offset_y=0 local flags=0 local tab_width=8 -- function ords(str) o={} for c in all(split(str,"")) do add(o,ord(c)) end return o end -- convert into font poke(0x5600,unpack(ords(font_dat))) poke(0x5600,unpack({width,big_width,height,offset_x,offset_y,flags,tab_width})) |
Dev Journal
This one has been sitting in my pocket for a while... I just needed to add an export feature!
That said, I wanted to push it out there to see if people get any use out of it. I don't know how people make their fonts w/o a visual editor, or if something like this already exists?
Anyways, I hope it makes your workflow easier.
A few notes:
- There is no import/save (you'll have to keep it open if you want to come back).
- drawing in the top row might affect character width/y offset? (I didn't know this was a feature!)
- Not all of the bugs are fixed yet!


You are a minor provincial lord, tasked with managing a little village.
Can you deliver enough knights to prove your worth to the king?


Controls
- arrow keys: move the cursor
- Z: toggle tile selection
- X: place tiles
Rules
- Buildings only function when connected to the road network.
- Fields don't harvest themselves; they must be next to a windmill and require workers.
- Add at least three fields next to the windmill to sustain population regrowth.
- Trees will grow more slowly if you cut too many of them at once.
- If you won't be able to send the knights, you will anger the king and lose.



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STORY
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[16x16] |
Diablo has met his end billions of times in the real world, and frankly, he's grown tired of it. Fed up with the endless cycle, he's decided to send a lesser demon on a mission of revenge. This demon, fueled by rage and determination, must embark on a daring journey to the heavens themselves, seeking vengeance against those who have continually brought down its master. As the demon ventures through treacherous realms, it must confront both celestial beings and the twisted forces of heaven, proving that even the smallest servant of Diablo can ignite chaos beyond imagination.
A small bullet hell game made for Bullet Hell Jam 6 ( https://itch.io/jam/bullet-jam-6 ).
You just try and survive as long as possible as more and more bullets try to get you. You do have a bomb and get another one every 30 seconds (if you make it that far...). There are local high scores so you can try and improve over time.
It's inspired by this old game called TKKN / Crazygame that I used to play way too much like 20 years ago - the only record I can find of it is https://www.youtube.com/watch?v=T1NarRBrpmY . I've added different type of bullets and bombing, and it's a lot more cramped due to the PICO-8 resolution, so it has a bit of a different vibe.
My first Pico-8 game made in the small hours of the evening during the last week or so, so the code is pretty horrible. Major thanks to Krystman and the Lazy Devs PICO-8 shmup tutorial series!






Controls
Use the arrow keys to move "Nectra".
"X" => fire
"C" => special fire
the story
"Fly fast. Fight back. Save the Soul of the Forest"
In a world where ancient forests are ravaged by corrupted men, only one guardian remains: "You," aboard the ship "The Nectra."
Armed with pure energy nectar, Nectra unleashes a deluge of light against swarms of mechanical enemies.
Rules
Dodge chains, heavy shots and special shots in a "horizontal Shoot 'Em up", where nature and technology collide.
-- karakterin konumu x = 64 y = 64 -- kalbin konumu hx = flr(rnd(120)) hy = flr(rnd(120)) -- skor score = 0 function _update() -- karakter hareketi if btn(0) then x -= 1 end -- sol if btn(1) then x += 1 end -- sağ if btn(2) then y -= 1 end -- yukarı if btn(3) then y += 1 end -- aşağı -- kalple çarpışma kontrolü if abs(x - hx) < 8 and abs(y - hy) < 8 then score += 1 hx = flr(rnd(120)) hy = flr(rnd(120)) end end function _draw() cls() -- karakter sprite 1 spr(1, x, y) -- kalp sprite 0 spr(0, hx, hy) -- skor yazısı print("kalpler: "..score, 2, 2, 7) -- sevgi mesajı if score >= 20 then print("seni seviyorum <3", 30, 60, 8) end end |
Hello everybody! This is an early beta version of the adventure game "Become a King".
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[16x16] |
How to play:
arrows - move the cursor
Z - make a move
X - open menu
Updates:
0.1 - added pieces
0.2 - added map
0.3 - added text windows and dialogs
0.4 - added enemies(work in progress)
Write suggestions for the game in the comments, I will be glad to receive any comment.

