My demake of the game One Circle on Pico-8.
Buy the original game for full levels!
One Circle is a minimalist puzzle game about putting balls of the same color together. Find the right moves to solve the proposed challenges, and challenge your mind more and more.






Howdy! I made a game to showcase my auxlang Dasopya, and it's essentially open-world Frogger, which should take 5-15 min to complete. Knowing the language isn't required to play the game, but if you want to learn more about it, you can find it here: https://www.dasopya.com/
Big thank you to @paraK00PA for helping out and making the title music!
Controls:
-D-Pad to move + unlock locks with keys
-O to read signs (only works from front)






decided to start with lazy dev tutorials instead of the other i was starting with. i like that he gives you like homework between episodes, i highly recommend his channel. but this is what i've got so far. no where near done witht the playlist but i really like what i've got going on graphic/theme wise, but i just wanted to post progress. the score, or lives or sword(bombs) don't do anything yet, since, i don't even have enemies, and the bullet resets itself everytime you press the fire button, but now that the tutorial is pretty much done with like, the visual stuff, i believe all that stuff happens next, but i'm done for the night to play some games with my partner. now, i just added the starfield to the start screen, but i can't tell if i like it better than how it was in the begining.
starfield

no starfield

if anyone sees this, if you have an opinion im open to it.
also features HEAVILY referenced art on the start screen by


How many waves can you survive? let me know in the comments!
Work in progress, I am a beginner gamedev working solo, after long hours at my normal job.
I wanted to make something sort of different and experiment with different things like day night cycles and such. I hope you enjoy!
Basically, you are in a field behind a huge building, and when the day cycles to night time, a new wave of zombie horde begins to attack the player and the player must fend them off to see how many waves he can survive! I have not coded a start screen, and the game will still keep going through waves if the player dies, I came home from work and it was on wave 290 cause I forgot to turn the game off as I was programming for like 24 hours or so and left in a hurry!
Is it possible to re-define the update function mid cart? Like, having a game over function that basically just overwrites the current update function with a new one. I know you could achieve this by just putting all the current update code in an if statement, with all the new update code in an else statement, but that could start to get messy if you want to add more statements. There will almost definetly be a better way to do this, I just want to know if this would even theoretically work.


I sorta burnt out on another game dev project, so I decided to play around with Pico 8. Yesterday and today were my first times messing around with it, and so far very relaxing, and fun to experiment with!
Mode code is a complete mess, so be you warned!
Currently have a basic unit selection and movement system, X to select, X to move to an empty spot with a unit selected, and O to deselect. Currently using an insanely inefficient flood fill pathing algo, but it works!
Overstory of Übermorgen
Controls
Move - Arrow Keys
Interact - Collide w/ Tile
Open Inventory (open-world) - (X)/[X]
Close Inventory - (O)/[Z]/[C]
Scroll Inventory - Up & Down Keys
Change Item/Spell View - Left & Right Keys
Activate Item/Spell - (X)/[X]
Progress Dialogue - (O)/[Z]/[C]
Select Action (tcomba) - Left & Right Keys
Act Action (tcomba) - (X)/[X]
What Is This??
Overstory of Übermorgen is an RPG game, initially started as a school project. It is heavily inspired by Undertale and The Legend of Zelda, and it takes place in my world-building project, aptly named "Project Krëshkia" after the main continent.
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Inspired by the biplane backgound by zep and by https://www.lexaloffle.com/bbs/?tid=144492

I created this backgound as I was studying 3d rendering and getting to know picotron
features:
- simple but quite optmized 3d engine
- 3d model of a plane if viewed at that specific angle
- extended drawing of clouds based on zep's
- no comments
- plane that slowly goes up because of float imprecisions
- no z sorting
feel free to sugest changes and mess with the code, some day I might make it more legible :)

There was a bug with DragonRise Inc. Generic USB Joystick where the default control had shooting on the vertical axis across both d-sticks and movement was across the horizontals across both d-sticks. I found the running config printed in the log.txt and fixed it myself with trial and error. With this new config movement is on the left d-stick and shooting is on the right d-stick, all in the direction of tilt. The following is my new SDL2 game controller mapping string.
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,


First Pico-8 game, been pretty amazed at what some of you are able to pull off. Started off trying to implement a grid-like movement system like StarTropics and went from there. Spent a bit too much time trying to cram in some flashy effects, but I eventually saw my ideas through.





> A Minesweeper clone — mine!
I picked the game to learn how PICO-8 handles mouse input and built-in menus, but in the end decided to turn the project in a close-to-respectable cart, perhaps even worth sharing :)
Minesweeper for people in a hurry. Can you clear mines in less than 99 seconds? Perhaps even less than 60?
Controls
> when feeling lost, there's always a smile
Keyboard
-
"x" key to move between screens and to reveal cells
-
"o" to toggle a few options on the unrevealed cells
- arrow keys to move the pointer unless a curious mouse enters the scene




An attempt at a vertical scroller...
themed upon the (sort-of) popular cryptocurrency Unicorn Fart Dust.
I lifted a few snippets of code such as simplex noise and sprite rotation from the bbs.
Music by https://fettuccini.itch.io/



