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Cart #hamukatsu_f-0 | 2025-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Konnichiwa from Japan!

This is my first work.

This is a simple game in the style of a fighting game.

She is my original character.
Marumoyo-chan!
She likes ham cutlets.

She appears in a fighting game called Uchu Mega Fight!

Dodge enemy attacks!

X(X)。。。Punch
O(Z)。。。Confirm
UP。。。Jump
DOWN。。。Crouch

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10 comments


Cart #nbimimiga-0 | 2025-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #pots001-1 | 2025-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


Path of the Snail

controls : arrow UP and DOWN

Game is an endless runner, the speed is slowly increasing with time. You can collect stuff, because NOTHING CAN GO WRONG (as the theme of the jam says).

The game has been made during the Brackeys Game Jam, and every asset has been done by me and during the jam. I have spend about 7hours on this game, as I was very limited... but hey, nothing can go wrong :D

Collectibles:

Apple - adds additional HP
Skull - removes HP
Mushroom - gives extra points, switches the controls (UP is DOWN and DOWN is UP)
Carrot - speeds up the game, gives extra points
Banana - slows down the game, removes 1HP
If you have any feedback or additions, please let me know. I can' t promise that I will make a post jam version of the game, but I can feel that some Quality of Life updates would be cool.

[ Continue Reading.. ]

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5 comments


trouble with animation

i am learning pico 8 and watching some videos to kind of learn how to do things but not copy directly so i actually retain knowledge, and im animating sprite and i got it to work going right and left but not up and down. im wondering if anyone can look at my code and see if its glaringly obvious? its my second day learning game dev in general so any notes would be helpful. here is the code:

okay, the bbs will not let me post my code in a nice little box, it cuts it off very short, so excuse the wall of text if anyone has tips on that too, i would appreciate it.

poke( 0x5f2e, 1 )
pal({[0]=0,4,128,133,1,129,3,139,140,12,14,15,135,138,9,7},1)
-- color palette --

function _init()

position=63

player={
x=63,
y=63,
f=false,
sp=1,
speed=1,
stimer=0,
ani_speed=10,
first_frame=1,
last_frame=4,

}

end

function _update()

--amimation player--
if btn(➡️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<player.last_frame then
player.sp+=.3
else
player.sp=player.first_frame
end

stimer=0

end
end

if btn(⬅️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<player.last_frame then
player.sp+=.3
else
player.sp=player.first_frame
end

stimer=0

end
end

if btn(⬇️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<player.last_frame then
player.sp+=.3
else
player.sp=player.first_frame
end

stimer=0

end
end

if btn(⬆️) then
if player.stimer<player.ani_speed then
player.stimer+=1
else
if player.sp<20 then
player.sp+=.3
else
player.sp=17
end

stimer=0

end
end

--player movement--
if btn (➡️) then
player.x+=player.speed
player.f=false
end
if btn (⬅️) then
player.x-=player.speed
player.f=true
end

if btn (⬇️) then
player.y+=player.speed
player.sp=1
end

if btn (⬆️) then
player.y-=player.speed
player.sp=17
end

end
--speed on roads--
// if mget(flr((player.x+4)/8),flr((player.y+4)/8))==27 then
// player.speed=1.5
// end

function _draw()
cls(7)
map()
spr(player.sp,player.x,player.y,1,1,player.f)

end

2 comments


Cart #jojahumijo-0 | 2025-02-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Hey Fellas, this is my first Pico 8 game with extremely unoptimized code. It was a great time and learning experience.

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2 comments


Cart #worm_walk-1 | 2025-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Walk without rhythm in this game where you just walk to a target

BUT be careful because if your steps are too even you can summon THE WORM

Originally developed for Ludum Dare 55 in 3 hours because I was on vacation :D

I spent the last 2 years polishing this game

music was composed by Hannes Zimmmmmmer

Lisan al gaib!

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4 comments


Cart #christmaslike-0 | 2025-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Controls

use the arrows to move the reindeer and navigate between the menus, use the X key to confirm.
The shots are automatic, it's like vampire survivors.

Rules

Survive the shots and enemies, when you survive for a certain time you will receive rewards. After choosing a reward you will have to survive again. This is the gameplay loop.

Behind The Scenes

This Game is made in 7 days, i made it for The a Game jam, and i win the Game jam.
This is an updated version of the game, the original is in Brazilian Portuguese, so I had to translate the game into English, forgive me for any translation errors.

Credits

the game entirely made by riko, if you want to check out my itchio here is the link:

[ Continue Reading.. ]

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0 comments


Cart #pehuzohudi-0 | 2025-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Melloh's Revenge

A fun lil' game I made for a friend named Melloh, for her birthday!!

The controls are the arrow keys (or other directional device, such as a DPad)

Try to eat all the "food" that falls into your domain in the ocean!! Get as many as you can.. Before you get bored ;3

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1 comment


Cart #eabaa-0 | 2025-02-24 | Code ▽ | Embed ▽ | No License
10

34644

play it now
or don't

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1 comment


5 years after its release, Shift Trap receives an enhanced edition! This great cart by Sol was held back by sound design that wasn't on the same level of polish as the rest of the game. I loved this game and wanted to tighten it up just a little bit to create the definitive version.

SHIFTTRAP - Enhanced improvements:
• Entirely new music composed by me!
• Removed the constant banging of the gears in the background.
• More pleasing sound effects.
• Added difficulty toggles in the menu between normal and hard.
• Cutscene timing and writing was tweaked to be more concise.
• Several new sound effects added to cutscenes.
• Three levels were tweaked slightly to improve the difficulty curve (levels 2, 11 and 21)
• The duration of the hourglass energy was increased to make it more useable and fun.

Cart #shifttrap_enhanced-1 | 2025-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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5 comments


Cart #jakebullet-7 | 2025-02-25 | Code ▽ | Embed ▽ | No License
11

You are JAKE BULLET!!!! Exorcist Extraordinaire................

........and you`re on a mission from God!!

You have been sent into the Bowels of hell to rescue stolen innocent souls who have been body-napped by vile demons and using your mighty Exorcism powers, its your job to save these souls and allow them to ASCEND to heaven!

Only when all the souls are saved, will you be ready for ASCENSION!

HOW TO PLAY

Throw or drop Holy Bombs into the path of a demon to turn them vulnerable for an exorcism then pull out your holy cross for a bolt of GOD POWER!!!!!

Crouching and dropping a bomb will make the bomb not roll, useful when playing for oncomming enemies!

Demons will get angry if you leave it too long to exorcise them so dont dily daly!

  • A Z-Soft Game -

Shaun Watters - Coding & Graphics

Tim Gilbert - Graphics

Mike Richmond - Music

v1.1 - Various Bug Fixes

[ Continue Reading.. ]

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5 comments


I'm back!

Okay, I guess no one cares, lol.


I have a new game idea here:

A role-playing platformer game!

The main character is a ghost (a cute, white, round, bouncy one), and he wakes up in a big manor house for unknown reasons
So he had to search for various fragments in the manor and pick up memories of the past.

The gameplay of the game is that players can control the movement of the ghost, and fly in stealth for a limited time. There are still living people in the manor, so they cannot be detected.


Also here's a soundtrack I just made:

[sfx]

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3 comments


i tried adding display_hdmi_rotate / display_rotate / lcd_rotate / display_lcd_rotate =1 in /boot/firmware/config.txt but that only works if i disable kms which causes pico-8 to fail to boot.

i'm running whatever version of raspbian you can get pico-8 rotated on. raspbian full with cmdline boot, raspbian lite, 32 or 64 bit.

i added video=HDMI-A-1:800xx480M@60,rotate=90 to cmdline.txt and that only rotated the cmdline, not pico-8.

2 comments


Cart #avoidthebricks-0 | 2025-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Avoid the bricks

My first Pico8 game.

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1 comment


A simulation of the classic UK children's game of the same name.

Features:

🌰 17 levels of smashing conkers action
🌰 7 different colors of conks to choose from
🤖 Varying levels of CPU AI
🤔 Strategy
🎵 Chill shop and exciting battle BGM
🙂‍↕️ Cool, supportive, randomly generated crowd
🫨 Juice

Note: requires mouse!

  • Move your conker into position with ⬅️⬆️➡️⬇️
  • Pick it up with the mouse 🖱
  • Let go for the action to start!

Also available to play on Itch: https://cheapshot.itch.io/bonkers-4-conkers

Cart #bonkers4conkers-0 | 2025-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Drilt is an Asteroids-style arcade game I've worked on sporadically for while now. For reasons, the next step in its developement requires a complete rewrite from the ground up. So while I pull together a V2, I wanted to post the prototype version and gather some much-needed feedback!

Warning

This game features some intense graphical effects and filters. Most can be toggled in the settings menu as you see fit.
If you believe an effect that isn't disableable should be, please let me know!

Cart #fwics_drilt_v1-0 | 2025-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Controls

Arrow Keys - move, navigate menu
Z / Select - confirm menu option

Description

Drilt places you in control of a mining ship in an unexplored asteroid belt. After suffering severe hull damage, the ship must replenish its leaking fuel with minerals from the rocks it drills. However, a lurking observer takes issue with your intrusion, and sends its fleets to combat you.

[ Continue Reading.. ]

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2 comments


I made a game called Daruma Dolls for Brackeys Game Jam 2025.1

Apologies for not uploading the cart yet, the code is a mess at present, but I will put that out soon.

I didn't get much time so I didn't do everything, but I have so many ideas/features to add. Some of them are new expressions, different colored dolls, and better indicators when the rules change. Please check out this game and if you have any ideas, tell me. Thanks :)

You can play the game here on itchio and as usual I put in some effort on the game profile too.

0 comments


Ok so, Im making a game where your a frog collecting fire flies and what I need help with is spawning the fire flies periodically on a random spot on screen. How would I do this as ive tried a few things that havnt worked. So, any suggestions or help would be great.

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3 comments


Cart #pidhuniku-1 | 2025-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I can’t figure this one out…

I’m trying to make a simple game where the player picks up strawberries in a set amount of time. I used Rnd() and mset() to randomize where the strawberries are on the map everytime, but I can’t figure out how to make the player interact with them. I can make the strawberries add to a counter, but don’t know how to swap the tiles to the version of the sprite without the red dot that represents the strawberries.

I know I’m doing something wrong but don’t know what. I’ve tried using collisions and flags, and mget and mset, but still no luck.

How can I solve this?

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3 comments


Cart #lemon_ade-3 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is Lemon A.D.E., which stands for Automated Dialogue Engine (ADE). With one call per frame, speech bubbles will appear where you want them on-screen.

When a new string is passed to the ade() function, it is rendered with one more character each frame.

Use

ADE's function looks like this:

ade(text,focal point x,focal point y,background color,text color,sound effect for new character)
  • The text field is the string to be displayed on screen, but can also accept a table as an argument and will display the text in the table in the order it's provided in. The key bind for advancing text in a table is the right d-pad button by default, but can easily be changed. For instance, if btn(➡️) is replaced with a variable equaling FALSE, you can then add your own external code to do things like listen for events in your game or a time delay. Just change the variable to TRUE and you're golden.

  • The focal point x and y fields are the x and y values of the focal point pixel. This is the pixel directly below the tip of the arrow at the bottom of the text box. The text box will be centered above this pixel.

  • The background color argument is optional. This is the color of the text box. It defaults to 0 (black). It also accepts a table as an argument. (This only works if the text type is a table as well.) If this is the case, then the value will be used that has the same index as the current item in the text table.

  • The text color argument is optional. This is the color of the dialogue text. It defaults to 7 (white). It also accepts a table as an argument. (This only works if the text type is a table as well.) If this is the case, then the value will be used that has the same index as the current item in the text table.

  • The sound effect for new character argument is optional. It is the sound effect that plays when a new character is rendered.

[ Continue Reading.. ]

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