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Cart #yoziwejute-0 | 2025-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey all!

I was wondering if anyone knew what exact line algorithm PICO-8 uses. It isn't documented anywhere, and curiosity has led me down a few rabbit holes, so at this point I figured I'd just ask. I don't think it's Bresenham's line algorithm, but it seems pretty close?

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Cart #dajamarapu-3 | 2025-02-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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testing

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Hi. I installed Pico 8 on my Rapsberry Pi Zero W retro laptop. It starts, but pico 8 is turned incorrectly. Pi Os Terminal is displayed correctly to me, only pico 8 is displayed incorrectly. Does anyone know what I could do? Thanks for any help.

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0.2

Cart #rimigayga-0 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First attempt with Pico-8. This is the beginning of a demake of the classic mechanical arcade game "Ice Cold Beer." Still in the very early stages here just publishing a beta so I can test out the mechanism on a mobile browser interface.

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Cart #bubblegumnj-0 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, this is my first game on pico-8

I'm not so sure is there any copyright problem for this, if there is any problem please let me know to delete it

Otherwise hope anyone who also like NewJeans will have a little good smile on this mini game

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Hi everyone!

I'm sure this isn't as hard as it feels but for some reason I can't work out what I'm doing wrong!

Basically I want my player to select the location to start a countdown from, then race from there to the exit (which is in the top left corner near 0,0). The further away you start, the bigger your score.

This bit is okay. I just do:

flr(p.x-exit.x+p.y-exit.y)

And I get a nice round number that I can add to the score (647 at spawn).

But that number is too small, so I want to multiply it by 100:

flr(p.x-exit.x+p.y-exit.y)*100

I expect this to give me 64700 at spawn, and yet the new output is -831?

What am I doing wrong? Please help!

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Cart #noyellow-2 | 2025-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Interactable Color Illusion

❎: Toggle Bars

🅾️: Toggle Circle

⬆️/⬇️: Toggle Size

Final Version now uses Circfill() and Fillp() instead of sprites, allowing for varying sizes

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Cart #porkite_snake-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

  • Press the X button to start
  • Control the snake using arrow keys
  • Select upgrades with arrow keys and confirm with X

Rules

A standard snake-style game with a small twist: every 8 fruits collected, you can choose one of three upgrades to earn more points.

Fruit effects:

  • 🍏 Apple: 1 point (+1 snake segment)
  • 🍓 Strawberry: 1 point (no length increase)
  • 🍌 Banana: 3 points (significant length increase)

Behind the Scenes

This is the first game I created on Pico-8. The code serves as an experimental playground where I tested various mechanics and features :)

[ Continue Reading.. ]

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Hi,
This is my first attempt at a game. Its still a work in progress but I thought I'd put it up just to show.
Peace :)

Edit: moved to the right board

Edit: I've pretty much finished this now, I just want to add a win condition/end screen, some basics achievements and maybe some music, if I can figure out the track editor.
Particle effects are based on this brill post https://www.lexaloffle.com/bbs/?tid=53826

Cart #gatopeyema-3 | 2025-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #demon_boyz-1 | 2025-01-29 | Code ▽ | Embed ▽ | No License

Work in progress. There is nothing in the game yet except an inspirational message.

Update 1: Now there is a little guy. Turn the sound up to hear the cool SFX.

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Cart #kpdrive-2 | 2025-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[40x8]

This is a little racing game I've been working on. I'm quite happy with how the car physics have worked out.
My best time is around 25 seconds for this track.

v0.1

  • Fixed timer
  • Added alternate controls (in pause menu)

v0.2

  • Car can reverse
  • Speedometer
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Cart #orb_uom-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #hiddenghosts-1 | 2025-01-29 | Code ▽ | Embed ▽ | No License
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Up Arrow Key : Jump

Left/Right Arrow Key : Move Left/Right

Hold Left Mouse Button : Show Part Of The Environment Around The Cursor /
Detect Ghost Location / Find Ghost

Hold Right Mouse Button : Hide Part Of​ The Environment Around The Cursor /
Remove Part Of The Found Ghost Around The Cursor​

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Cart #gupipapra-1 | 2025-01-29 | Code ▽ | Embed ▽ | No License
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Hey! this is my first Pico-8 Project. I joined a game jam and decided to use it as an excuse to learn Pico 8. I had so much fun!

Controls

You take control of the little frog with the arrow keys and utilize only the 'Z' Key (button 4) to progress screens when prompted

Goal

Take your little frog from one end of the screen into one of the 'ponds' on the other side. if you get to all 4 then you gain an extra life and get to do it all over again. You are timed though so be careful. Each pond reached gains you 100 points and extra time. each time you reach a new lane you will gain 10 points. Running out of time loses you a life and places you at the beginning.

[ Continue Reading.. ]

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Cart #another_tic_tac_toe_game-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Play against the computer or a friend in this yet another tic-tac-toe game.

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Cart #ftodozabo-0 | 2025-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First project, and an attempt at "Pokemon" style RPG movement, where the player animates from one tile to the next. Open to any feedback!

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Cart #fababikoja-0 | 2025-01-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

You play as a bubble under the ocean that must embark on an epic quest to reach the surface. Avoid obstacles, grab equipment, and reach the surface!

Made for Global Game Jam 2025.

Controls

Tap D-Pad - Add a small impulse to your bubble in the corresponding direction
X - Dash to the left
O - Dash to the right

After dashing, the bubble requires a 2-second cooldown, in which you won't be able to move.

Behind the Scenes

This game was made as a part of the Global Game Jam 2025. The theme was 'Bubble'.

I originally had two ideas. The first idea was a bubble RPG where the bubble only had one HP, however, the idea proved too ambitious to accomplish in two days. The second idea was an endless runner where you have to dodge obstacles on the way to the surface of the ocean.

[ Continue Reading.. ]

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[sfx]

[24x24]

This is one of the pieces of music played in my own game. ☺

KONSAIRI BGM Posts

[ Continue Reading.. ]

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Cart #flappico-0 | 2025-01-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Flappico Birb, for the Pico-8!

I tried my hand at the first of the 20 games challenge, which was to make a flappy bird clone, this took like, 1 1/2 hours to get working, and an additional ~3 1/2 hours to polish (fix up bugs, make pretty, etc.). First time publishing something I've created, please don't look at the code.

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