Hi everyone!
I'm sure this isn't as hard as it feels but for some reason I can't work out what I'm doing wrong!
Basically I want my player to select the location to start a countdown from, then race from there to the exit (which is in the top left corner near 0,0). The further away you start, the bigger your score.
This bit is okay. I just do:
flr(p.x-exit.x+p.y-exit.y) |
And I get a nice round number that I can add to the score (647 at spawn).
But that number is too small, so I want to multiply it by 100:
flr(p.x-exit.x+p.y-exit.y)*100 |
I expect this to give me 64700 at spawn, and yet the new output is -831?
What am I doing wrong? Please help!






Controls
- Press the X button to start
- Control the snake using arrow keys
- Select upgrades with arrow keys and confirm with X
Rules
A standard snake-style game with a small twist: every 8 fruits collected, you can choose one of three upgrades to earn more points.
Fruit effects:
- 🍏 Apple: 1 point (+1 snake segment)
- 🍓 Strawberry: 1 point (no length increase)
- 🍌 Banana: 3 points (significant length increase)
Behind the Scenes
This is the first game I created on Pico-8. The code serves as an experimental playground where I tested various mechanics and features :)



Hi,
This is my first attempt at a game. Its still a work in progress but I thought I'd put it up just to show.
Peace :)
Edit: moved to the right board
Edit: I've pretty much finished this now, I just want to add a win condition/end screen, some basics achievements and maybe some music, if I can figure out the track editor.
Particle effects are based on this brill post https://www.lexaloffle.com/bbs/?tid=53826


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[40x8] |
This is a little racing game I've been working on. I'm quite happy with how the car physics have worked out.
My best time is around 25 seconds for this track.
v0.1
- Fixed timer
- Added alternate controls (in pause menu)
v0.2
- Car can reverse
- Speedometer
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Hey! this is my first Pico-8 Project. I joined a game jam and decided to use it as an excuse to learn Pico 8. I had so much fun!

Controls
You take control of the little frog with the arrow keys and utilize only the 'Z' Key (button 4) to progress screens when prompted
Goal
Take your little frog from one end of the screen into one of the 'ponds' on the other side. if you get to all 4 then you gain an extra life and get to do it all over again. You are timed though so be careful. Each pond reached gains you 100 points and extra time. each time you reach a new lane you will gain 10 points. Running out of time loses you a life and places you at the beginning.



Description
You play as a bubble under the ocean that must embark on an epic quest to reach the surface. Avoid obstacles, grab equipment, and reach the surface!
Made for Global Game Jam 2025.


Controls
Tap D-Pad - Add a small impulse to your bubble in the corresponding direction
X - Dash to the left
O - Dash to the right
After dashing, the bubble requires a 2-second cooldown, in which you won't be able to move.
Behind the Scenes
This game was made as a part of the Global Game Jam 2025. The theme was 'Bubble'.
I originally had two ideas. The first idea was a bubble RPG where the bubble only had one HP, however, the idea proved too ambitious to accomplish in two days. The second idea was an endless runner where you have to dodge obstacles on the way to the surface of the ocean.

Flappico Birb, for the Pico-8!
I tried my hand at the first of the 20 games challenge, which was to make a flappy bird clone, this took like, 1 1/2 hours to get working, and an additional ~3 1/2 hours to polish (fix up bugs, make pretty, etc.). First time publishing something I've created, please don't look at the code.