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Cart #pibowisage-1 | 2024-09-23 | Code ▽ | Embed ▽ | No License

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Hey @zep ! I just wanted to call a specific bug with the new UI's to attention. First off, the new ui's look great, but they have been causing issues with Code blocks in previews, on a user's page. Take a look.

As you can see, since the code block isnt technically being closed, since the preview is cutting it off, its eating up the continue reading button! This isnt the most site-breaking issue, but it is still annoying. You can see this by visiting my blog page and scrolling down to "CCGA".

Thank you for reading!

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Creating boxart for your games

After watching @thesailor create a manual I felt inspired to create some boxart for their game.

I also turned the file I used for that into a template that I would like to share with all of you. Your games deserve a nice box, your games deserve to be displayed! Maybe add a little manual or a QR code that leads straight to the game. And do share what you come up with :)

Make your own boxart!

You can find the template on my itch.io

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I created this booklet design for my game Gemstone Dredging
It's a tiny printable booklet template you can use to create a custom game manual for your Pico-8 games (or for any other use really).

DOWNLOAD HERE

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Hi, i'm new to the forums of PICO-8, and learning how to use the program yet, but i love the huge community here, so i wanted to share some ideas for fan games in case someone is interested:

1) A game based on Sonic, you can also use other games inspire by it like: Spark the Electric Jester, Freedom Planet or Kyle and Lucy: Wonderland, basically a platformer where you must run fast, you can included any original gimmick if you want.
2) A Castlevania-type game like Bloodstained, where you continue forward while dealing with any enemy in your path, or the Zelda-like Mina the Hollower, a game where you explore different places and get items that help you in your quest.
3) One based on Virtua Fighter, having different fighters with different moves, basically with an arcade mode that ends with a final boss.
4) A game similar to Hypnospace Outlaw, a point-and-click game where you explore a world full of different pages, trying to complete objectives as you see an entire community of people sharing their interests and creations.

[ Continue Reading.. ]

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Cart #senibwoje-0 | 2024-09-13 | Code ▽ | Embed ▽ | No License

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Dear Mr. White,

I just recently found out that there is a Windows-version of Jasper! I bought it instantly. May I kindly ask if the full DOS-version V1.1 is still available. I gladly pay for it of course. Greetings,

Patrick

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Here it is a short program visualizing a rotating cube.

I used it to learn how Userdata and Matrices work in Picotron.
I hope I can be useful to others

Best
F

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First, a big thank you for fixing the code viewing functionality of BBS pico-8 carts.

Now for the ping related problems :

when a user has a space or a minus sign in his user name, the ping is either lost, or worse sent to another user :
For example, user Peter Mosevich won't get pinged because of the space, but unrelated user Peter will.

Support for something like @Peter Mosevich with documentation in the Formatting Help would be welcome.

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Cart #gturtle_plane_ride_twt-0 | 2024-09-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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View the original Twitter post!

Edit the tweetcart in PICO-8 Education Edition here!

[ Continue Reading.. ]

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Cart #kosufabuse-0 | 2024-09-02 | Code ▽ | Embed ▽ | No License


press ⬅️ to turn left
press ➡️ to turn right
press ⬆️ to move forward
press ⬇️ to move backward
press 🅾️ or z to fire
press ❎ or x to boost

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Cart #gturtle_gravity_fractal_twt-0 | 2024-08-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tweetcart- all source code is 280 characters or less.

Edit in Education edition here!

The blue lines indicate the trajectory of simulated particles as they are pulled by the planets' gravity. If a particle hits a planet (one of the colored outlines) it colors its originating pixel the color of that planet. If a particle doesn't hit a planet within a certain number of steps in the simulation, it colors the originating pixel black.

[ Continue Reading.. ]

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Just discovered Pico-8! Looking forward to the many hours of fun on multiple devices!

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Motivation For the Game

Tiny Epic Kingdoms is one of my favorite boardgames to pick up and play. I love big strategy games but often don't have the time or the people for a massive game of Twilight Imperium (Sardaak N'orr all the way!). I really like that Tiny Epic is a game I can play in less than an hour that gives a similar experience to something like Twilight Imperium or Dune or any other grand strategy boardgame without dedicating a whole day to it.

Deciding to make this Tiny Epic Kingdoms into a Pico 8 cart came from playing the solo variant at a coffee shop while I was killing some time and realizing it would be fairly simple to implement it into Pico 8.

Development

80% of the development was done within the Pico 8 engine with some of the development done on my little Pico 8 mac with a Raspberry Pi 3 inside! I jumped into VSCode in the last stretch for Debugging the AI and cleaning up tokens. It makes things convenient when you need to mass rename something or look at two parts of code quickly. I still enjoy using the Pico 8 internal editor the most. It's so cozy and nice to be able to do everything in the little program.

[ Continue Reading.. ]

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Hi I'm very new to this forum.
My trouble today is, that I searched for Asesprite and found some posts.
Later I came back and searched again, but now I got no results! Only a Message "no new posts found".
How can I search for already read posts?

Thank's

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Currently I'm trying to learn tline() by simply drawing the map. However, I have no idea how the parameters work. Apparently, according to the pico 8 wiki, tline()'s 5th and 6th parameters are expressed in "fractional map tiles" but I don't get what that means...
Can someone give a brief explanation?

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Good morning,
the sound quality is poor when playing a game directly on the browser.
Is there a way to fix this?
Thanks a lot

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Here is a list of bugs/annoyances in the BBS:

Important:

  • Code preview is broken, if you click on the code button under the pico-8 web player, it doesn't show the code. (It's the right size now, but still no code. Definitely an improvement!) Fixed!

Minor:

  • The padding around the pico-8 web player is too big.
  • The featured buttons at the top of the BBS don't show the author, it just says "by ".

There are a couple more, but they're not really issues, so I've omitted them.

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running and walking and running dont work???
this is after i ran the game for a while

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Cart #penrose-10 | 2024-09-02 | Embed ▽ | No License
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