Pico-Janitor
You’re on the rescue! Your darling was kidnapped by some pesky bugs, and it’s your job to save her from her prison!
Goal
Clean the floor and squish bugs in this new arcade game!
With a points mode and a speedrun mode, adjust your tactics to improve your score.
Game modes
- Arcade: Play for the highest score, dashing through the levels before it's too late!
- Time: Play for the fastest time, adjusting your strategies to maximize movement over combat!
- Zen: Replay one level over and over, to rework the tactics to use in Arcade or Time mode!
Let me know what you all think!
This is my first PICO-8 game, so I'm new to this community!








Hi!
This is a very simple clone of Arkanoid, that I created to learn to code games in Pico8.
Although I have 15 years of experience in coding, this is my first time programming a video game, which is an area I would like to work professionally.
The game has the basic mechanics for collisions, levels and score. Some SFX but no music yet. I started to work on sprites when I decided to publish this version to gather feedback and ideas from the community.



Blasted Space 1.0
This is my first Pico-8 game that I created following the Lazy Devs Academy's Basic Shmup Tutorial.
Normal Mode
This is a fixed mode with nine waves. Press either button to shoot. Collect pickups to increase your score. Every pickup will be worth 100 points more than the last pickup. If the player takes damage, the pickup counter will reset.
Survival Mode
This mode will randomize enemy placements and the player will only be given one life. After every wave, enemies will become more aggressive. Try to survive as long as you can.
Thank you for playing.


Hey everyone,
I've been working on a image format for Picotron called QPB (Quad Palette Bitmap). It allows you to use up to 256 colors in your images by dividing them into four different palettes, which is great for creating detailed and colorful game scenes.
The project's on GitHub. Feel free to fork it, play around, or contribute!










Fun little thing I made in about 3-4 hours of my free time. Made using defy audio string library in 8-bit mode.
Same old CJ! Busta! Straight busta!

Hello!
This is my first time posting. I've dabbled with Pico-8 for a couple (ish) years now, but haven't really interacted. Just read, watched, lurked...
I've coded some little experiments and coded along with Nerdy Teachers and Lazy Devs, but this is my first solo project, an attempt at implementing cribbage.
I'm hoping that posting here will get me to engage with other folks who are making stuff for Pico-8 and set a small fire under me so that I'll work on my project more regularly.
Will follow this up later with more details, just want to get this posted so I don't get stuck editing & second guessing.



This game is a PICO-8 derivative of Same.
The goal of the game is to set all dots to the same colour. You can change the colour of the dot by moving the selector to the dot you would like to change and pressing either X or Z to change it. However, when a dot is changed, all adjacent dots flip their colour as well. Try to convert all the dots to the same colour!
This is my first game, so it is a bit unpolished. Any feedback is appreciated :)
Changelog
[1.1] - 2024-08-10
Added
- Changelog.
- "You win!" screen.
- Persistent statistics (P#152059).


Here's v0.40 of Nybble Quest. I think it's done. I think this is the final version.
But I also think it prudent to post it as a WIP for a bit before calling it done and posting a 1.0 release.
It's a small adventure game with a 4-bit aesthetic. It's meant to be a casual, low stakes adventure game where you can die, but you probably won't. (There's a surprise if you do die, so you might want to on a second playthrough.)
Talk to everyone you can for hints on how to play.