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Cart #mousetrap-2 | 2024-07-09 | Code ▽ | Embed ▽ | No License
14


Mouse: Oh yum! There is some cheese just lying on the floor! YAY!!11!

Human guy living in the house: Hey, that's MY cheese... shoots missile

Mouse: oh NO! (what kind of game description is this anyway?)


Use the arrow keys to move and z to burrow underground!

Dodge missiles and a certain traitorous bounty hunter...

Try to get 300 points!


[ Continue Reading.. ]

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12 comments


by emu
Cart #sneak-0 | 2024-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Unfinished stealth puzzle platformer

Z = jump
X = reset

If you are within line of sight, NPC will charge at you

If you jump on top of them, you can kill them

But otherwise if they touch you, you're B U S T E D

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0 comments


Cart #hackercat-1 | 2024-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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desk -> keyboard -> computer -> desk

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2 comments



Cart #lumburgh-0 | 2024-07-10 | Code ▽ | Embed ▽ | No License
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Don't let the Middle Manager's unplanned work get in your way!

Issues with high Story Point values where Bugs are found now increase Capacity by 2.

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1 comment



How do I play?

X - Jump
Z - Mach Run

D-Pad - Move

Playable Characters

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10 comments


Cart #creepdodge_01-0 | 2024-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A simple test for using nothing but the code editor to make a game.
This one is a dodger, with you as a prawn vs germs.

Arrows to move prawn.

Enjoy!

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0 comments


Cart #sukutozebo-0 | 2024-07-08 | Code ▽ | Embed ▽ | No License
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My attempt at an interactive scrolling GFX display from the Matrix film.

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Cart #wdoniwiyi-0 | 2024-07-08 | Code ▽ | Embed ▽ | No License
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A Pico-8 Fixed Shooter Game, still in early development.

Inspired by one of my favorite games from the classic Atari era.

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3 comments


Cart #legacyshooter-1 | 2024-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11


初めてシューティングゲームを作ってみました。

色々と勉強しながら、試行錯誤などがあり、1年3ヶ月かかりました。

クラス的な記述方法、パーティクルの扱い方、三角関数など学びました。

ボムエネルギーを兼ねたエネルギー製のルールで、死ににくくなっています。

クリアするのは、そんなに難しくないと思います。

点数稼ぎをすると、難しくなっていく設計になっています。

是非、カウンターストップ(99990点)を目指してください。

点数やエネルギーに色々なギミックがあります。

[ Continue Reading.. ]

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3 comments


Cart #reddawnblitz-0 | 2024-07-07 | Code ▽ | Embed ▽ | No License
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This is just a test. Please, ignore for now.

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Cart #flutterborb_04-0 | 2024-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flutterborb_03-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flutterborb_02-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #flutterborb_01-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

[ Continue Reading.. ]

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Here's Nybble Quest v36. It's very nearly done. All the loot, enemies, and NPCs are done. (I'm almost out of tokens, so they better be done!) I still want to add some detail to some of the wide open areas. And some objects need to be nudged a pixel here or there.

It took me 10 minutes to run through the game, but I know where everything is, so it'll take others longer.

Cart #nybble_quest_v36-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's the map, if you're interested. Feel free to consult it while playing, or not. I ain't the boss a you.

The game is also playable via my web site:
https://tomcarlson.org/nybble-quest/

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6 comments


Cart #topdz_02-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #topdz_01-1 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I made a top down shooter in 650 bytes. Nothing incredible, but I'm pretty chuffed.
It has 8-d movement, strafing and randomly spawned enemy waves.

Arrows to move/aim, z to shoot, hold z to strafe.

Enjoy!

--edit: fixed spawn rate for 'Z'.

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0 comments


ok so for some days (2 in total) ive been working on this drumkit sound mixer thing and all that using defy and a lot of custom code to make the sounds continue correctly and not desync by themselves

but then when i put the tracker and read from the tracker stats sometimes its 1 note late or 1 note soon or inbetween
and because of that the drums dont sound ok at all (btw the music is from another project im making and the drum loop is just for testing)

any help with this?

(also about the cpu use, i already know how to fix that and i was planning on doing it after fixing the sync in stuff first)

Cart #yaydayifo-0 | 2024-07-06 | Code ▽ | Embed ▽ | No License
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Cart #dogracerturbo_01-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Here's a dog racing simulator. Bet money and pay rent by placing first.
It's mostly random, but still pretty hype.

Enjoy!

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2 comments


Cart #math_mummy_01-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a math game about extrapolation. You know 'A', but not 'B'. Solve the random equation to find 'B', then determine if 'B' > 'A'. Answer correctly for a point.

If you've played Flathead, this is very familiar. A demake, even.

Tell me what you think!

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0 comments


Cart #pendulum_wip_6_07_2024-0 | 2024-07-06 | Code ▽ | Embed ▽ | No License

0 comments


Cart #iliazeus_badapple_but-1 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

...but it never actually starts :)

I wanted to do a proper Bad Apple!! rendition for Pico-8, but wound up hitting the compressed size limitation way too early. So I've decided to do a little trolling, and only include a looped intro. I'm still kinda proud of it though, because I managed to do it in full 128x128 resolution at 15 FPS.

I've tried my best with the drums in the intro, but couldn't figure out how to emulate hi-hats properly. Also, it doesn't match the original BPM of 138 - it's set at speed 13, which is slightly slower, but speed 12 is slightly faster.

For the video frames, I implemented a quadtree-based compression method and encoded the results in

[ Continue Reading.. ]

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38 comments


Cart #orb_pondering_simulator_v1-0 | 2024-07-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Orb Pondering Simulator is a silly little art experiment I made for a game jam. Read more about the motivations on the game's Itch page.

Press UP and DOWN to cycle through orb palettes. LEFT and RIGHT cycle through the available backgrounds. X pauses or resumes the background animations.

Happy pondering!

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