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Cart #nehobadodu-8 | 2023-07-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It's the last day of June 2023 and the new issue of Pico-View is here! Get ready to learn a lot, not just about PICO-8 but also about each other! 🧐 🤓

Here's the lineup:
-Cover art by Jammigans
-My PICO-8 Learning Journey - Ruvalolowa
-How to Write a Hit Song in 30 Minutes - RidgeK
-Featured Game Review 1: Porter - Achie
-Featured Game Review 2: 'Til the Gods Devour Us - Achie
-Finding Unity in the PICO-8 Community - Nerdy Teachers
-Featured Interview - Jammigans ft. Marina
-Let's Jam in July! - Nerdy Teachers
-Random Reviews - New Release Recommendations
-Pixel Art Gallery - Ben Canfield
-Prototype Party - Sokolike

Thanks once again to everyone, especially in our Discord Server, who participated in all the helpful ways we prepared this zine throughout the month. And special thanks to all the extra contributors who welcomed me warmly as I jumped in the DMs.
Love this community!

Happy reading!

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this idea came to me while i was making my multi-cart, its not the coding thats hard, no, its tedious, even with copy and paste, it gets tedious, and debugging can get tedious as well! so, i quit making games, its not that i quit pico-8! im gonna exclusively make songs now! the only other thing i am able to do is songs. so, goodbye game dev, hello composer

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Cart #sokolike-0 | 2023-06-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.

This month's prototype is named "Sokolike". It is a template for building your own Sokoban-like game.

If you are not familiar with Sokoban, meaning "warehouse worker" in Japanese, it is an MS DOS puzzle game from 1982 where you must push blocks around walls and other blocks to get them all to designated locations.

We have included a level building function that will read each pixel in a 16x16 sprite and use that to place appropriate tiles on the map. This means that you can draw and edit your level designs easily using the sprite sheet! There are 16 example levels and 52 total levels available to be made.

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Cart #yayyijiha-0 | 2023-06-26 | Code ▽ | Embed ▽ | No License
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SEE LESS -- a celeste mod, it replaces your world with checkerboard tiling!

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Cart #lofi_pc-0 | 2023-06-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


^^^
that's me

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there's a big storm and the power went out.
these might be my last words for a while

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multicarts are cool, so im gonna make one

i have no information on how to do this, so im just gonna make the simplest type of multicart, literaly just loading different carts for different levels, i dont know why multicart games like poom dont use this! although, i may be wrong about how cart loading works... hopefully i dont need to worry though! ill try to push through and make the best cart ever!

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[24x24]

the pico-8 large font (made by me) is quite cool, it allows more detailed letters and much more! i will soon make a "larger font", hopefully, it wont take up too much more space!

[128x32]

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Cart #alienshootout-0 | 2023-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Welcome to Alien Shootout!

Shoot the aliens and get the highest score!

  • Controls -
    Arrow Keys (<^v>) to move around
    Button "X" to shoot

Made by Adam101

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basic collision functions

Cart #jenijudaga-0 | 2023-06-16 | Code ▽ | Embed ▽ | No License
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Cart #wdujursi-4 | 2023-03-23 | Code ▽ | Embed ▽ | No License

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Old Post here!

What changed?

There were some misplacements with the diagonal resize and the look of the horizzontal and vertical design was terrible; the text icon didn't match with the text.
Here's the showcase:

I woke up one day and I said "I wanna make a pico-8 styled cursor!" and so this piece of concept art came to life!
I took pico-8's cursor as a reference and the other ones are made by me. This is my first cursor and I'm very pround of it. (It was really fun btw)
Hope you enjoy my work! ヽ(・∀・)ノ

UPDATED Download: https://www.mediafire.com/file/bxvjghvkghgaofw/Pico-8_Cursor_Updated.zip/file

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this might be the cutest image ever taken

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i changed my pfp to squiddy

Play Squiddy


Cart #squiddy-0 | 2021-09-28 | Code ▽ | Embed ▽ | No License
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Cart #ffdemo-0 | 2023-06-07 | Code ▽ | Embed ▽ | No License
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This is a demo of Food Fight, the game I've been working on for the last few months.

Arrow keys to move
X to shoot
Z to use bomb

Shoot down the food in four different waves, the last of which is a boss fight.
Occasionally defeated enemies will drop powerups. Collect these to use your bomb attack.
The more you collect, the bigger the attack. Collecting 10 will give you an extra life, but will reset the counter to zero.

It's playable up to the first boss. Basically this is here to give people the opportunity to playtest it and offer feedback. I am not a programmer and this is all brand new to me.

Big thank you to Lazy Devs "Making a Shmup" course. Any errors in the code are mine and not Krystian's.

[ Continue Reading.. ]

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In order to experiment with the Picotron v10 Gui library, I made this simple 4 op (more like 6 op) calculator! Just copy and paste the following code into a blank Picotron project and press ctrl+r!

gui = Gui()
set_window(79,73)
buttons = {}
state = 0
a = 0.0
b = 0.0
op = nil
buffer = ""

function _init()
    for i=1,9,3 do
        for j=0,2 do
            add(buttons, gui:attach_button({label=tostr(i+j),x=j*16,y=(abs(i-9)/3)*14+8,bgcol=0x0d01,fgcol=0x070d,tap=function()add_buf(i+j)end}))
        end
    end
    add(buttons, gui:attach_button({label="0",x=0,y=59,bgcol=0x0d01,fgcol=0x070d,tap=function()add_buf(0)end}))
    add(buttons, gui:attach_button({label=".",x=16,y=59,bgcol=0x0d01,fgcol=0x070d,tap=function()add_buf(".")end}))
    add(buttons, gui:attach_button({label="=",x=32,y=59,bgcol=0x0902,fgcol=0x0209,tap=function()eval()end}))
    add(buttons, gui:attach_button({label="+",x=48,y=17,bgcol=0x0b03,fgcol=0x030b,tap=function()set_op("+")end}))

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=130565#p)
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Bad Apple on Pico8

Link to github here
Note this works by dragging and dropping a frameData.bin onto the running cart so it dose not work on BBS.

Drawing Function Used by Cart:

--main
print("dropfile")
repeat
until stat(120)
cls()
polys={{}}
i=0
p = 1
size=0
function _update()	
	byte=0
	while byte!=0xff do
	if i>=size then
		size = serial(0x800,0x4300,1000)
		if size==0 then
			stop("done")
		end
		i=0
	end
		byte = peek(0x4300+i)
		if byte!=0xff and byte!=0xfe then
			add(polys[p],byte)
		end
		if byte==0xfe then
			p+=1
			add(polys,{})
		end
		i+=1
	end

end

function _draw()
	cls()
	for poly in all(polys) do
		line(poly[1],poly[2],poly[1],poly[2])
		for i=1,#poly,2 do
			if poly[i]==0xff then
				stop("here")
			end
			line(poly[i],poly[i+1],7)

		end
	end
	polys={{}}
	p=1
end

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I can't get my custom font with variable width to work

the font maker tool

Cart #my_font-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

a cart that uses the result code

Cart #turnbased_demo-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

and also the output code:

poke(0x5600,unpack(split"5,8,8,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,112,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,63,63,63,63,63,63,63,0,0,0,63,63,63,0,0,0,0,0,63,51,63,0,0,0,0,0,51,12,51,0,0,0,0,0,51,0,51,0,0,0,0,0,51,51,51,0,0,0,0,48,60,63,60,48,0,0,0,3,15,63,15,3,0,0,60,6,6,6,6,0,0,0,0,0,48,48,48,48,30,0,99,54,28,62,8,62,8,0,0,0,0,24,0,0,0,0,0,0,0,0,0,3,6,0,0,0,0,0,0,0,1,0,0,0,5,5,0,0,0,0,0,2,5,2,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,2,0,3,0,0,5,5,0,0,0,0,0,0,20,62,20,20,62,20,0,8,60,10,62,40,30,8,0,0,18,24,12,6,18,0,0,14,27,27,110,59,59,110,0,4,4,0,0,0,0,0,0,24,12,6,6,6,12,24,0,12,24,48,48,48,24,12,0,0,54,28,127,28,54,0,0,0,12,12,63,12,12,0,0,0,0,0,0,0,6,6,3,0,0,0,31,0,0,0,0,0,0,0,0,0,0,1,0,32,48,24,12,6,3,1,0,6,9,13,15,11,9,6,0,2,3,2,2,2,2,7,0,7,8,8,15,1,1,15,0,7,8,8,14,8,8,15,0,9,9,9,14,8,8,8,0,15,1,1,15,8,8,7,0,14,1,1,15,9,9,7,0,7,8,12,6,2,2,2,0,6,9,9,15,9,9,6,0,7,9,9,14,8,8,7,0,0,0,3,0,0,3,0,0,0,0,2,0,0,2,1,0,48,24,12,6,12,24,48,0,0,0,30,0,30,0,0,0,6,12,24,48,24,12,6,0,15,9,8,12,6,0,6,0,0,30,51,59,59,3,30,0,0,0,6,8,14,9,14,0,0,1,1,7,9,9,6,0,0,0,6,9,1,9,6,0,0,8,8,14,9,9,6,0,0,0,6,9,15,1,14,0,0,12,2,2,15,2,2,0,0,0,6,9,9,14,8,6,0,1,1,7,9,9,9,0,0,2,0,3,2,2,7,0,0,4,0,6,4,4,4,3,0,1,9,5,7,5,9,0,0,0,1,1,1,1,6,0,0,0,17,27,21,17,17,0,0,0,7,9,9,9,9,0,0,0,6,9,9,9,6,0,0,0,6,9,9,7,1,1,0,0,6,9,9,14,8,8,0,0,6,13,1,1,1,0,0,0,14,1,15,8,7,0,0,2,7,2,2,2,4,0,0,0,9,9,9,9,14,0,0,0,9,9,9,13,6,0,0,0,17,17,21,31,10,0,0,0,17,10,4,10,17,0,0,0,5,5,5,6,4,3,0,0,7,8,6,1,14,0,31,3,3,3,3,3,31,0,1,3,6,12,24,48,32,0,31,24,24,24,24,24,31,0,6,15,9,0,0,0,0,0,0,0,0,0,0,0,15,0,6,12,0,0,0,0,0,0,6,9,9,9,15,9,9,0,6,9,9,7,9,9,7,0,6,9,1,1,1,9,6,0,7,9,9,9,9,9,7,0,14,1,1,7,1,1,14,0,14,1,1,7,1,1,1,0,14,1,1,13,9,9,6,0,9,9,9,15,9,9,9,0,7,2,2,2,2,2,7,0,15,4,4,4,4,4,3,0,9,5,5,3,5,5,9,0,1,1,1,1,1,1,14,0,17,27,21,17,17,17,17,0,9,9,11,15,13,9,9,0,6,9,9,9,9,9,6,0,14,9,9,7,1,1,1,0,6,9,9,9,9,5,10,0,7,9,9,15,5,5,9,0,14,9,1,15,8,9,7,0,15,4,4,4,4,4,4,0,9,9,9,9,9,9,6,0,9,9,9,9,9,13,6,0,17,17,17,21,21,27,17,0,17,17,10,4,10,17,17,0,9,9,9,14,8,8,7,0,7,8,4,6,2,1,14,0,28,6,6,3,6,6,28,0,8,8,8,0,8,8,8,0,7,12,12,24,12,12,7,0,0,0,110,59,0,0,0,0,0,0,0,0,0,0,0,0,127,127,127,127,127,127,127,0,85,42,85,42,85,42,85,0,65,99,127,93,93,119,62,0,62,99,99,119,62,65,62,0,17,68,17,68,17,68,17,0,4,12,124,62,31,24,16,0,28,38,95,95,127,62,28,0,34,119,127,127,62,28,8,0,42,28,54,119,54,28,42,0,28,28,62,93,28,20,20,0,8,28,62,127,62,42,58,0,62,103,99,103,62,65,62,0,62,127,93,93,127,99,62,0,24,120,8,8,8,15,7,0,62,99,107,99,62,65,62,0,8,20,42,93,42,20,8,0,0,0,0,85,0,0,0,0,62,115,99,115,62,65,62,0,8,28,127,28,54,34,0,0,127,34,20,8,20,34,127,0,62,119,99,99,62,65,62,0,0,10,4,0,80,32,0,0,17,42,68,0,17,42,68,0,62,107,119,107,62,65,62,0,127,0,127,0,127,0,127,0,85,85,85,85,85,85,85,0"))

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