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Cart #pico_dictator-0 | 2019-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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pico dictator 1.00

This is a pico-8 demake of one of my childhood memories, the turn based strategy game "DICTATOR" for the Sinclair ZX Spectrum.

I didn't recreate it 100% but instead tried to recreate the look and feel of the game (I added some more graphics etc). The internal engine for the game rules though should be nearly identical.

In DICTATOR you are the ruler of the African banana republic Ritimba and you need keep the different factions of the country - the army, the peasants and the landowners - happy while working tightly together with your secret police. Other parties you need to manage are the guerillas, the neighbor Leftoto, the Russians and the Americans.

[ Continue Reading.. ]

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Cart #momiyihijo-0 | 2019-07-11 | Code ▽ | Embed ▽ | No License
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Just a small test that I made for fun. I've always been interested in programming some sort of graphing calculator, but never attempted it. Well, this is one step closer. I made a viewer that draws 14 different functions. You can also zoom in and out to get a better view of the function.

It would be cool to make something that actually allowed you to input your own function, but that is a project for another day. I also wanted to add option to move around the coordinate system, but lack of buttons made that difficult.

Anyway, I hope someone gets something out of this. At least I had fun coding it. :)

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hello! i have made a tool to make pico 8 music composing easier

see it in action: https://twitter.com/maplesbian/status/1148878267316932608

get to the good stuff: https://github.com/Lana-chan/it2p8.py

have fun

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Cart #mujewzke-0 | 2019-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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feature request: a keyboard shortcut to switch tabs/pages of the sprite editor. Something like a Page Up/Down.

(if this already exists, someone please let me know!)

holding W technically works but it takes foreverrrr :)

edit: WHOAA I just discovered you can hold Shift + Q/W to go up/down which is a much better workaround! Still I think if there are tabs which are selectable via mouse, they should also be selectable via keyboard somehow.

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is there a build in function that rotates a drawn tile by 90 degrees for the 4 possible values of 0,1,2 and 3?

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Cart #payatikura-0 | 2019-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #tanksvslittleguys-0 | 2019-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a tiny game made with some buddies at our company's HackDay!

André, Sugamele, Petroni and Henrique -- 2019

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Cart #xwinghope-0 | 2019-07-09 | Code ▽ | Embed ▽ | No License
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X-Wing Hope

Sua base rebelde foi descoberta e o Império Galático está enviando suas Tie Fighter para iniciar um ataque. Você e sua X-Wing são a última esperança de derrubar a maior quantidade de caças possível até que os reforços cheguem e seus companheiros consigam evacuar o planeta.

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Cart #craterunner-0 | 2019-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #memeyozedu-0 | 2019-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

My first "game" using Pico, I'm having a lot of fun so far!

Also, if someone could explain why the walls jump like that it'd be fantastic. I followed the Gamedev With Pico-8 tutorial PDF exactly (I thought) but it doesn't seem to be deleting/creating the walls correctly or in the right order

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Cart #numguess-1 | 2019-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a simple game for a presentation that I will give at Knoxville Game Design to demonstrate the basic structure of a Pico-8 program.

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Cart #spaceshipgentest1-0 | 2019-07-07 | Code ▽ | Embed ▽ | No License


I'm putting this out there to outsource my QA and also offer a challenge to any bug-hunters out there:
If you can obtain more than 7 power cores (tracked in the top-left), tell me how you did it. I'm not even sure this is possible, which is good because it really shouldn't be.

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Cart #pourlandia-0 | 2019-07-07 | Code ▽ | Embed ▽ | No License
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You're a raincloud, and those pedestrians are looking AWFULLY dry down there.

~~
The core of this game was written on a BoltBus from Portland to Seattle last fall, and I've been tinkering with it ever since. Time to call it done - especially since I've got another bus trip coming up soon! 🤔

This is also the first time I've tried my hand at a boss fight. I'm pretty happy with how it turned out.

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Cart #citylimits-0 | 2019-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Drive recklessly and try not to crash in this Reckless Driving Simulator 2019 Extreme Deluxe Edition called City Limits! (DLC not included)

This is a game made for the 219th One Hour Game Jam, the theme of which was "Limit".

Also available on itch.io.

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Cart #c7antagonistsbarbrawl-0 | 2019-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Antagonists' Bar Brawl

My first non-tutorial-guided game. After a fun night of D&D I woke up with inspiration to make this. Was done over a single weekend.

Although it's possible to get 10+ bots in the arena, it'll generally demonstrate how poorly coded physics can make the console suffer, haha.

Controls

  • ARROWS = Player 1 move
  • X = Player 1 Shoot
  • ESDF = Player 2 Move
  • Q = Player 2 Shoot

While making this, I had a newfound appreciation for PICO-8: I was running into the same problems regarding multiple player collisions that I would have with every other game engine (The one coming to mind being Unity). Hopefully I'll remember the lessons I'd learned on future games.

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Cart #oneshot_lab_lights_puzzle-6 | 2019-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I really liked this puzzle from the game OneShot so I recreated it in pico-8.

Controls:

  • left and right arrow to change the selection
  • main action button to interact with the selected element

Feedback is welcome

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Cart #breakalt-2 | 2019-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a breakout clone I made following the amazing tutorials available here:

https://www.youtube.com/playlist?list=PLea8cjCua_P0qjjiG8G5FBgqwpqMU7rBk

Thanks to Krystman and Lazydevs for creating the series and allowing me to make my first game in Pico-8.

HOW TO PLAY:

  • Arrow keys Left/Right to move the pad, X to release the ball
  • Enter to pause the game
  • Clear all bricks to advance to the next stage
  • Change the direction/angle of the ball using the pad

[ Continue Reading.. ]

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I'm loving coroutines -- they make it so easy to write complex animations and user interactions. But without error stacktraces, debugging them is a nightmare. What's the plan around this? Can we expect a new version of Pico-8 with better error reporting from coroutines?

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Cart #featherbalancing-0 | 2019-07-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! I decided to remake Celeste's feather minigame from the chapter Golden Ridge. I found it as a good coping mechanism for anxiety, but I struggled to do it without a visual aid, so I made this game. I tried my best not only to recreate the minigame, but also to make a shortened PICO-8 version of "Postcard From Celeste Mountain" by Lena Raine!

I'll gladly take any feedback :)

-Leftie

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