I have this bit of code:
if f==1635 then sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end |
which causes the CPU load in a demo I'm working on to go over 1.0, even when f!=1635. If I comment out the sspr functions, the demo runs at 60fps. Is this speculative execution as planned, or is this a bug?
EDIT: I was able to drop the CPU load back under 1.0 by doing it as a separate function, like this:
function drawthese() sspr(0,32,128,64,64,64) sspr(0,32,128,64,-64,64,128,64,true,false) sspr(0,32,128,64,-64,0,128,64,true,true) sspr(0,32,128,64,64,0,128,64,false,true) end ... if f==1635 then drawthese() end |

A continuation of my previous WIP and an entry to the first ever GameShell GameJam (itch.io)
Synopsis
Play as Shark X, a NASA experiment sent into space (accidentally), to save the aliens living on Saturnian moons from a threat that comes from afar.
Credits
- Original shark idea from a GIF I found online and my partner who loves sharks
- Stereotypical 90's space shooter music by user
Rungeon
Here's a standalone version of the dungeon crawler game I made for @elneil's Picozone (#17in1jam).
- Your health decreases slowly but steadily so be sure to grab as much gold as you can before you die.
- Hitting monsters makes you lose a lot of health, but you also get a lot of gold.
- Make sure to grab the food to increase your health.
It is made of only 421 tokens and sprites.
Have fun!

Burger Age
Story
Suddenly,Aliens flew into a hamburger shop and is fusioned to vegetables!
But opening time is approaching.
The troubled Mr. Tapper decided to attack aliens in a frying pan,
to throw vegetables into a huge burger press.
Rules
Operate Mr. Tapper , swing walk around cabbage and cheese in a frying pan
Hopefully, hamburgers are caught between burger presses
It will be completed and you will score. Together as a hamburger high score!
All 6 stages's loop game without ending.
Of course, this work is a tribute to 'Burger Time'/DataEast legend's game.

So, i used the jam as an excuse to make my first little game on pico8 and learn more about the platform and its limitations, it was only a couple hours of work and really incomplete and barebones, but i intent on making it better and i also have some ideas for the next projects with pico8
EDIT: posted a new version, with game over screen, persistent high scores and a title screen
EDIT2: improved the title and game over screens and added some info on how to find me
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Double Blind!
A game of stealth, deception, and out-sleuthing an opponent. See the Itch page for more details: https://gruebite.itch.io/double-blind

This is my new game, inspired by classic Moon Patrol arcade from Irem
difference is you can't jump and got O=shoot up X=Shoot foward
left=slow down right=speed up shooting ufos that shoot ya and rock obstacle
foward.
ENJOY!
update rev.2 2019-04-03
added attrack mode with demo/intro gameplay altering with title. (Arcade vibe!!)

I started tinkering with an _update60 cart the other day and I was getting stuttery behavior.
Dug deep into possible performance bugs in my game. Then realized I had stuttery graphics (< 60 fps) in simpler cartridges.
Dug deep into updating drivers and BIOS on my Dell laptop. Still nothing. This laptop is from 2012, but is more powerful than my rpi3 which has no problem with _update60.
Then, I took a look at PICO-8's own config.txt file and found fullscreen_method. Tried method 2, which is actual fullscreen rather than stretching a window.
Totally resolved the issue.
How come 2 is not the default? Or maybe it is in fact the default and I'm forgetting having toyed with this months ago.

BEARRL is a survival rogue-like were you incarnate a bear that must survive until winter. It has been made in 7 days for the #7DRL challenge.
The game is also available on itch.

Hi! Folks. Here's my submission for 7DRL 2019.
It's a turn-based survival game, in which you play as a mountaineer trying to reach 7000m with limited supply. For now we basically have only one type of room.





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