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Cart #35632 | 2017-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I decided to learn pico-8 and this is my first attempt at a game. Many of the components of this game have come from posts and ideas in the forum. The main inspiration was the shooter in 16 gifs. The music is also from another cartridge -- credit given for both in the code and in the scrolling credits.

I haven't tested this out on different devices yet... so let me know if there are any issues.

Scott

update 2017/13/01

Ok, made a few minor updates as well as the suggestion to make the game over not transition right away. Hmmm, I thought I had a screen shot, but it doesn't seem to have made it -- the game is still tuned for a score of about 1000 and/or level 10 (if starting at level 1). It starts slow, but gets crazy quickly. My screenshot was a typical game for me (with laptop keyboard) -- level 17, normal speed, 1250 or so score and 12% accuracy (that's what the game's tuned for).

While at the menu -- use arrows left and right to get more hearts... arrows up and down to change starting level.

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6 comments


Cart #34694 | 2017-01-02 | Code ▽ | Embed ▽ | No License
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This is my latest work in progress.

Needs a lot of love at the moment, but some people in the community are dying to have a go at it.

It needs mostly to have the AI become more exciting.
Also, the many promised modes of the title screen aren't implemented, everything will be 1-player at the moment.

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Cart #34690 | 2017-01-01 | Code ▽ | Embed ▽ | No License
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I thought that I would take a shot at a ".txt" file.

Features:

  • Colors per line
  • Scroll counter
    Use UP and DOWN to scroll.

Text lifted from PICO-8's 0.1.10 changelog.
Visuals slightly inspired by MS-DOS Notepad.

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1 comment


Cart #34681 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hi i downloaded all the Pico-8 Zines to follow but the first code i gotta type is giving me an error at line 16.
I typed it exactly as it is written in the Zine i believe but i get this:
SYNTAX ERROR LINE 16
MOVEPADDLE()
<EOF> EXPECTED NEAR 'END'

What does that mean?

Here is my code:
--paddle
padx=52
pady=122
padw=24
padh=4

function movepaddle()
if btn (0) then
padx-=3
elseif btn(1) then
padx+=3
end
end

function_update()
movepaddle()
end

function_draw()
--clear the screen
rectfill (0,0,128,128,3)

--draw the paddle
rectfill (padx,pady,padx+padw,pady+padh,15)
end

Thanks!

6 comments


I tried using some of the code from the examples in this thread. There seems to be a solid box that is impassible near the top left of the map, but the tiles I've flagged aren't acting as solid objects. Any ideas what I'm doing wrong here?

Cart #34674 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34693 | 2017-01-01 | Code ▽ | Embed ▽ | No License

Cart #34672 | 2017-01-01 | Code ▽ | Embed ▽ | No License

A thing I'm working on for fun and practice!
Next step is probably parallax.

Original music by Malmen, one of my favourite chiptune/tracker artists.

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by ulve
Cart #34667 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #34754 | 2017-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34745 | 2017-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34666 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[hidden]

Cart #34663 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #34662 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A remake/demake (plus a few new features) of one of my childhood favourites on the C64, "Tapper". It's my first attempt at making something with Pico-8, but it has been extensively tested by myself so hopefully I caught all bugs.

The barebones version was done in one day (got up, started programming, went to bed). Sound, extra graphics, little features and additional animations took three more days.

Manual included in the cart. Enjoy! (and maybe submit your highscores /w difficulty)

Full Manual:

Because stuff has been missed, I'm writing a full explanation of all features here.

You use Z to tap a beer. Holding the button will fill the glass, releasing it will send the beer across the table. The fuller the glass is, the more the receiving patron will be knocked back. If all patrons are knocked out of the bar, you win the level.
Patrons have to be fully inside to catch the glass (nobody likes being served while he hasn't even entered yet). Any glass that is not caught will smash and lose you a life.

When they finish drinking, they send the glass back to you. You have to either catch them, giving you a fresh glass (or loses you life if you fail to), or have the waitress collect them, which is convenient, but gives no points and you have to wait for her to return to receive the glasses.

You send the waitress by pressing X next to the bell at the bottom.

When the barrel is empty or close to empty (3 pixels of beer left), you press X while next to it to order a fresh one.

TIPS:

  • Always have the waitress running, especially after level 2! You will need the glasses and can't afford to wait for them.
  • The waitress also saves you from moments when two empty glasses arrive at the same time.
  • You don't need to always send a full glass. If the patron is near the left end, a half-full glass will be faster and use up less of the barrel.
  • At 3 pixels left in the barrel, you can get about one and a half glass out. Think of this as an emergency reserve and get a new barrel as soon as you can.
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7 comments


Cart #34658 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Find the star!

Designed by Leo
26 - 31 December 2016

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Cart #34656 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34654 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Have fun!

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Cart #34644 | 2017-01-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34634 | 2017-01-01 | Code ▽ | Embed ▽ | No License
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Very work in progress for the WDBT2 Game Jam I'm doing with friends. The theme is Teeny so why not make a game that totally isn't that thing.

To Do:

Fix Dumb Collision
Make World Map do stuff
Titlescreen
Enemies
Make it a game

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1 comment


I'm having some trouble getting it to run on my fresh install Raspberry Pi 3.

I downloaded pico-8_0.1.10c_raspi.zip and unzipped it to /home/pi/pico8

When running ./pico8 from the terminal, I get no errors, but it does not do anything or return the command prompt unless I press CTRL-C to break out.

Double clicking on the actual executable also does the same thing.

What am I doing wrong?

Thank you!

0 comments



Made a random palette generator.

Press X to display the palette numbers and Z to make the sequence switch growth modes. I'm looking for ways to make this more useful.

Any suggestions for a way to sort the colour numbers?

At least it's a nice screensaver if nothing else :/

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Cart #34615 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Nothing much really, just a simple dodge the ball game where the speed keeps increasing. This was made as a test for pico 8's engine. I must say, loving it so far! It's a very casual form of game development, and a good way to slow things down for the holidays!

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0 comments


Cart #34605 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #34600 | 2016-12-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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