Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #7428 | 2013-06-28 | Embed ▽ | No License

0 comments


Cart #7426 | 2013-06-28 | Embed ▽ | No License

1 comment



2
1 comment


Cart #7421 | 2013-06-28 | Embed ▽ | No License

0 comments


Hey All

So, I'm finding the prospect of free-form monster design pretty exciting, and managed to feature-creep 0.2.6 all the way to what was going to be the 0.2.7 feature set. Sorry about that, level designers! (And people hitting the BBS levels room-zero bug). Here's a quick preview of what's coming in the form of some silly test monsters showing examples of modifiers, emitters, custom bullets, particles and new triggers.

These octopi are made by emitting particle animations from the head so that they look like solid tentacles.


Using periodicly triggered modifiers to implement regular jumping.

Disco blocks -- collision events trigger the blocks to change their animation, with a separate warm-down animation when they are no longer touching another actor.

Circling the player.

A monster that contains a randomly triggered modifier that causes him to be physically taller, walk slower, and emit bullets from a hat.

1
23 comments


Very excited about 0.2.6 but don't know how to update to it... :(

6 comments



Just a small demo of bad apple (the hero) and some worm villains (they eat all of the delicious apples!)

Theres only a few waves (it's on a timer of less than 2 minutes).

0 comments


Cart #7402 | 2013-06-18 | Embed ▽ | No License

7 comments




I seem to be suffering from a ~1 second delay whenever I press a key in Voxatron -- it happens in menus and in game, and running both the x86 and x86_64 versions.

Relevant info:

me@delta:/usr/local/games/voxatron$ ldd vox
        linux-gate.so.1 (0xf7724000)
        libSDL-1.2.so.0 => /usr/lib32/libSDL-1.2.so.0 (0xf7639000)
        libc.so.6 => /usr/lib32/libc.so.6 (0xf748a000)
        libm.so.6 => /usr/lib32/libm.so.6 (0xf7447000)
        libdl.so.2 => /usr/lib32/libdl.so.2 (0xf7442000)
        libpthread.so.0 => /usr/lib32/libpthread.so.0 (0xf7426000)
        /lib/ld-linux.so.2 (0xf7725000)
me@delta:/usr/local/games/voxatron$ uname -a
Linux delta 3.9.4-1-ARCH #1 SMP PREEMPT Sat May 25 16:14:55 CEST 2013 x86_64 GNU/Linux

Anything which could be done to prevent this?

(Stray observation: took me about 5 minutes to find the "New Post" button here. The site is very pretty, but the icons are a bit inscrutable. Also, signing up for a new account works in Firefox but not Chromium.)

0 comments


https://www.lexaloffle.com/voxatron.php?page=dev

I'm colorblind. About 5 to 8 percent of all males are. Those dots are fucking with my brain. I think they are purple and gray? Thing is, it all just blends together.

Could you change the colors to have:

  • different brightness
  • different shapes

That would fix things. Thank you!

1 comment


Cart #7393 | 2013-06-04 | Embed ▽ | No License

3 comments


Whenever I attack with the sword my game crashes. I'm not sure about shooting bullets but it showed me that part of the script when it crashed.

6 comments


Is it possible the opposite of what most ppl ask around - i.e. to add humblebundle.com Voxatron download if i already have Lexaloffle account with Voxatron?

4 comments


Cart #7388 | 2013-05-29 | Embed ▽ | No License


fixed voxatown!

2 comments


Cart #7385 | 2013-05-29 | Embed ▽ | No License


a simple voxal town with different challenges in every room

0 comments


In the spirit of Voxatron, I created ANSITron for Petitcom on Nintendo DSi. Here's a short video of me trying to play it through an iPod screen and keep from dying and keep the game in center frame. Hint: The results are me playing extremely bad! Basically, it's Robotron done in ANSI characters available stock in Petitcom, thus really 'blocky' movement of everything. There's only 4 kinds of enemies and 10 specific level designs before it generates random levels until you get a game over. 3 of the enemies (Green, Yellow and Red) are destructible. The Grey enemies are not. They wander around seeking to destroy diamonds, which are your bonus points (and each one you collect doubles in points, so grabbing as many as you can without dying will net you some extra men!). The 3 destructible enemies just move towards you faster and faster. Depending on their color, they take up to 3 hits to destroy. If you touch anything other than a diamond, you lose a life. My highest score was around 500k and I got to the 13th level. There is a bug that causes it to crash randomly and I could not find it because it doesn't show up until after about 30 games...very hard to track!

[ Continue Reading.. ]

0 comments


Cart #7380 | 2013-05-27 | Embed ▽ | No License


a areana of voxatron's greatest battles!

4 comments


Hey All

So, it looks like 0.2.6 will be ready next week. It features the first appearance of modifiers -- a general purpose tool at the core of Voxatron's scripting engine. I've been using them recently to create conditional monster behaviours and attacks using custom bullets and emitter patterns (these will also be available in 0.2.6). I'm really happy with the way modifiers have turned out, and I'm sure level-designing people will learn to love and hate them in equal measure. There's also another dev diary on the way which has the gory technical details.

In the meantime, here's some papercraft Voxatron by @jitterworld that is currently staring at me. Check out some of his other papery stuff here.

(Those drawers are around 25cm across -- it's not a giant life-sized thing)

Finally - if you're in Tokyo this weekend, drop by the Lexaloffle office on Saturday, because I'll be testing out some experimental 4-player Voxatron code on the unsuspecting public, along with a preview build of Towerfall and the newly released and splendid Monaco. For more information, see Pico Pico Cafe's Indie Games Night page.

[ Continue Reading.. ]

2
4 comments


Cart #7367 | 2013-05-21 | Embed ▽ | No License
1

1
5 comments




Top    Load More Posts ->